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misc: reformat numbers
This commit is contained in:
+28
-32
@@ -427,28 +427,28 @@ class Simulation:
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def tick(self, elapsed: float = 100.0) -> None:
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if self.player.task is None:
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self.player.set_task(RegularTask("Loading", 2_000))
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self.player.set_task(RegularTask("Loading", 2000))
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self.player.queue += [
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RegularTask(
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"Experiencing an enigmatic and foreboding night vision",
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10_000,
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10000,
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),
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RegularTask(
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"Much is revealed about that wise old bastard "
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"you'd underestimated",
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6_000,
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6000,
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),
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RegularTask(
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"A shocking series of events leaves you "
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"alone and bewildered, but resolute",
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6_000,
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6000,
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),
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RegularTask(
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"Drawing upon an unrealized reserve of determination, "
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"you set out on a long and dangerous journey",
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4_000,
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4000,
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),
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PlotTask(f"Loading {act_name(1)}", 2_000),
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PlotTask(f"Loading {act_name(1)}", 2000),
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]
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self.player.quest_book.plot_bar.reset(28)
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return
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@@ -528,7 +528,7 @@ class Simulation:
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self.player.set_task(
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SellTask(
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"Selling " + indefinite(item.name, item.quantity),
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1_000,
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1000,
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)
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)
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break
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@@ -541,21 +541,19 @@ class Simulation:
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self.player.set_task(self.player.queue.pop(0))
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elif self.player.inventory.encum_bar.done:
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self.player.set_task(
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HeadingToMarketTask(
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"Heading to market to sell loot", 4_000
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)
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HeadingToMarketTask("Heading to market to sell loot", 4000)
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)
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elif not isinstance(old, (KillTask, HeadingToKillingFieldsTask)):
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if self.player.inventory.gold > self.player.equip_price():
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self.player.set_task(
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BuyTask(
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"Negotiating purchase of better equipment", 5_000
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"Negotiating purchase of better equipment", 5000
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)
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)
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else:
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self.player.set_task(
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HeadingToKillingFieldsTask(
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"Heading to the killing fields", 4_000
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"Heading to the killing fields", 4000
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)
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)
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else:
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@@ -625,19 +623,19 @@ class Simulation:
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RegularTask(
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"Exhausted, you arrive at a friendly oasis "
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"in a hostile land",
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1_000,
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1000,
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)
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)
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enqueue(
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RegularTask("You greet old friends and meet new allies", 2_000)
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RegularTask("You greet old friends and meet new allies", 2000)
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)
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enqueue(
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RegularTask(
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"You are privy to a council of powerful do-gooders", 2_000
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"You are privy to a council of powerful do-gooders", 2000
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)
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)
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enqueue(
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RegularTask("There is much to be done. You are chosen!", 1_000)
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RegularTask("There is much to be done. You are chosen!", 1000)
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)
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elif choice == 1:
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@@ -645,7 +643,7 @@ class Simulation:
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RegularTask(
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"Your quarry is in sight, "
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"but a mighty enemy bars your path!",
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1_000,
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1000,
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)
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)
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@@ -653,7 +651,7 @@ class Simulation:
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enqueue(
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RegularTask(
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f"A desperate struggle commences with {nemesis}", 4_000
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f"A desperate struggle commences with {nemesis}", 4000
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)
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)
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@@ -665,20 +663,20 @@ class Simulation:
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if s % 3 == 0:
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enqueue(
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RegularTask(
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f"Locked in grim combat with {nemesis}", 2_000
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f"Locked in grim combat with {nemesis}", 2000
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)
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)
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elif s % 3 == 1:
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enqueue(
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RegularTask(
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f"{nemesis} seems to have the upper hand", 2_000
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f"{nemesis} seems to have the upper hand", 2000
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)
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)
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elif s % 3 == 2:
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enqueue(
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RegularTask(
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f"You seem to gain the advantage over {nemesis}",
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2_000,
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2000,
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)
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)
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else:
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@@ -688,12 +686,12 @@ class Simulation:
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RegularTask(
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f"Victory! {nemesis} is slain! "
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"Exhausted, you lose conciousness",
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3_000,
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3000,
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)
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)
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enqueue(
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RegularTask(
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"You awake in a friendly place, but the road awaits", 2_000
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"You awake in a friendly place, but the road awaits", 2000
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)
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)
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@@ -703,37 +701,35 @@ class Simulation:
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RegularTask(
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"Oh sweet relief! "
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f"You've reached the protection of the good {nemesis}",
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2_000,
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2000,
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)
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)
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enqueue(
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RegularTask(
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"There is rejoicing, "
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f"and an unnerving encouter with {nemesis} in private",
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3_000,
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3000,
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)
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)
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enqueue(
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RegularTask(
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f"You forget your {boring_item()} and go back to get it",
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2_000,
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2000,
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)
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)
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enqueue(
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RegularTask(
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"What's this!? You overhear something shocking!", 2_000
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"What's this!? You overhear something shocking!", 2000
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)
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)
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enqueue(
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RegularTask(
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f"Could {nemesis} be a dirty double-dealer?", 2_000
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)
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RegularTask(f"Could {nemesis} be a dirty double-dealer?", 2000)
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)
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enqueue(
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RegularTask(
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"Who can possibly be trusted with this news!? ... "
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"Oh yes, of course",
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3_000,
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3000,
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)
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)
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@@ -742,7 +738,7 @@ class Simulation:
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enqueue(
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PlotTask(
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f"Loading {act_name(self.player.quest_book.act + 1)}", 1_000
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f"Loading {act_name(self.player.quest_book.act + 1)}", 1000
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)
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)
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+2
-2
@@ -24,9 +24,9 @@ logging.basicConfig(
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# make things predictable
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SEED_A = 1664525
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SEED_A = 1_664_525
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SEED_B = 2141
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SEED_C = 1013904223
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SEED_C = 1_013_904_223
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def custom_random(num: int) -> int:
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