misc: drop typing as T, use builtin generics

Python 3.10 is the minimum, so annotations use `X | None`, `list[X]`
and friends, enforced by ruff's pyupgrade rules. The remaining typing
names are imported directly, with abstract types coming from
collections.abc. first() is now generic over the item and default.
This commit is contained in:
Dash committed 2026-10-17 15:55:55 +02:00
1 parent ada8d5b6ed
commit 0a4358e2b8
40 files changed
+248 -236

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+6 -6
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@@ -3,7 +3,7 @@ import curses
import os
import signal
import time
import typing as T
from typing import Any, cast
from pqcli import lingo
from pqcli.config import Class, Race
@@ -68,7 +68,7 @@ class CursesUserInterface(BaseUserInterface):
curses.init_pair(COLOR_PROGRESSBAR, 0, 9)
curses.init_pair(COLOR_HIGHLIGHT, 3, -1)
def signal_handler(sig: T.Any, frame: T.Any) -> None:
def signal_handler(sig: Any, frame: Any) -> None:
if self.args.use_saves:
self.roster.save()
exit(0)
@@ -91,7 +91,7 @@ class CursesUserInterface(BaseUserInterface):
self._switch_to_roster_view()
while True:
key = T.cast(int, self._screen.getch())
key = cast(int, self._screen.getch())
if key == curses.ERR:
time.sleep(0.1)
@@ -115,7 +115,7 @@ class CursesUserInterface(BaseUserInterface):
self._switch_view(self._roster_view)
def _switch_to_create_char_name_view(
self, player_name: T.Optional[str] = None
self, player_name: str | None = None
) -> None:
view = ChooseCharacterNameView(self._screen, player_name)
view.on_cancel += self._switch_to_roster_view
@@ -123,7 +123,7 @@ class CursesUserInterface(BaseUserInterface):
self._switch_view(view)
def _switch_to_create_char_race_view(
self, player_name: str, race: T.Optional[Race] = None
self, player_name: str, race: Race | None = None
) -> None:
view = ChooseCharacterRaceView(self._screen, self.data.races, race)
view.on_cancel += lambda: self._switch_to_create_char_name_view(
@@ -135,7 +135,7 @@ class CursesUserInterface(BaseUserInterface):
self._switch_view(view)
def _switch_to_create_char_class_view(
self, player_name: str, race: Race, class_: T.Optional[Class] = None
self, player_name: str, race: Race, class_: Class | None = None
) -> None:
view = ChooseCharacterClassView(
self._screen, self.data.classes, class_