Files
modolith/mods/travelnet/actions/update_elevator.lua
T

90 lines
2.8 KiB
Lua

local S = minetest.get_translator("travelnet")
return function (node_info, fields, player)
local pos = node_info.pos
local meta = node_info.meta
local player_name = player:get_player_name()
local owner_name = node_info.props.owner_name
local station_network = node_info.props.station_network
local station_name = node_info.props.station_name
local description = node_info.props.description
if not description then
return false, S("Unknown node.")
end
if not pos or not fields or not meta or not player_name then
return false, S("Invalid data or node.")
end
-- sanitize inputs
if travelnet.is_falsey_string(fields.station_name) then
fields.station_name = S("at @1 m", tostring(pos.y))
end
-- nothing changed?
if station_name == fields.station_name then
return true, { formspecs = "primary" }
end
-- players with travelnet_remove priv can dig the station
if not minetest.get_player_privs(player_name)[travelnet.remove_priv]
-- the function travelnet.allow_dig(..) may allow additional digging
and not travelnet.allow_dig(player_name, owner_name, station_network, pos)
-- the owner can remove the station
and owner_name ~= player_name
-- stations without owner can be removed/edited by anybody
and owner_name ~= ""
then
return false, S("This @1 belongs to @2. You can't edit it.",
description,
tostring(owner_name)
)
end
local travelnets = travelnet.get_travelnets(owner_name)
local network = travelnets[station_network]
if not network then
network = {}
travelnets[station_name] = network
end
-- does a station with the new name already exist?
if network[fields.station_name] then
return false, S('Station "@1" already exists on network "@2".',
fields.station_name, station_network)
end
-- get the old station table
local old_station = network[station_name]
if not old_station then
return false, S("Station does exist.")
end
-- apply the old table to the new station
network[fields.station_name] = old_station
-- remove old station
network[station_name] = nil
-- update station name in node meta
meta:set_string("station_name", fields.station_name)
minetest.chat_send_player(player_name,
S('Station "@1" has been renamed to "@2" on network "@3".',
station_name, fields.station_name, station_network))
meta:set_string("infotext",
S("Station '@1'" .. " " ..
"on network '@2' (owned by @3)" .. " " ..
"ready for usage.",
tostring(fields.station_name), tostring(station_network), tostring(owner_name)))
-- save the updated network data in a savefile over server restart
travelnet.log("action", "renamed elevator '" .. fields.station_name .. "' on network '" .. station_network ..
"' for player '" .. owner_name .. "'")
travelnet.set_travelnets(owner_name, travelnets)
return true, { formspec = travelnet.formspecs.primary, options = {
station_name = fields.station_name
} }
end