Files
modolith/mods/xdecor/src/itemframe.lua
T
2026-09-12 07:03:41 -06:00

267 lines
6.9 KiB
Lua

-- Item frames.
-- Hint:
-- If your item appears behind or too far in front of the item frame, add
-- _xdecor_itemframe_offset = <number>
-- to your item definition to fix it.
local itemframe, tmp = {}, {}
local S = minetest.get_translator("xdecor")
screwdriver = screwdriver or {}
-- Description of item frame node
local DESC_ITEM_FRAME = S("Item Frame")
local function remove_item(pos, node)
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if not objs then return end
for _, obj in pairs(objs) do
local ent = obj:get_luaentity()
if obj and ent and ent.name == "xdecor:f_item" then
obj:remove() break
end
end
end
local facedir = {
[0] = {x = 0, y = 0, z = 1},
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1},
{x = -1, y = 0, z = 0}
}
local function update_item(pos, node)
remove_item(pos, node)
local meta = minetest.get_meta(pos)
local itemstring = meta:get_string("item")
local posad = facedir[node.param2]
if not posad or itemstring == "" then return end
local itemdef = ItemStack(itemstring):get_definition()
local offset_plus = 0
if itemdef and itemdef._xdecor_itemframe_offset then
offset_plus = itemdef._xdecor_itemframe_offset
offset_plus = math.min(6, math.max(-6, offset_plus))
end
local offset = (6.5+offset_plus)/16
pos = vector.add(pos, vector.multiply(posad, offset))
tmp.nodename = node.name
tmp.texture = ItemStack(itemstring):get_name()
local entity = minetest.add_entity(pos, "xdecor:f_item")
local yaw = (math.pi * 2) - node.param2 * (math.pi / 2)
entity:set_yaw(yaw)
local timer = minetest.get_node_timer(pos)
timer:start(15.0)
end
local function drop_item(pos, node)
local meta = minetest.get_meta(pos)
local item = meta:get_string("item")
if item == "" then return end
minetest.add_item(pos, item)
meta:set_string("item", "")
remove_item(pos, node)
local timer = minetest.get_node_timer(pos)
timer:stop()
end
function itemframe.set_infotext(meta)
local itemstring = meta:get_string("item")
local owner = meta:get_string("owner")
if itemstring == "" then
if owner ~= "" then
meta:set_string("infotext",
--~ Item frame infotext. @1 = item frame name, @2 = owner name (player)
S("@1 (owned by @2)",
--~ Block that can display an item
DESC_ITEM_FRAME, owner))
else
meta:set_string("infotext", DESC_ITEM_FRAME)
end
else
local itemstack = ItemStack(itemstring)
local tooltip = itemstack:get_short_description()
if tooltip == "" then
tooltip = itemstack:get_name()
end
if itemstring == "" then
tooltip = DESC_ITEM_FRAME
end
if owner ~= "" then
meta:set_string("infotext", S("@1 (owned by @2)", tooltip, owner))
else
meta:set_string("infotext", tooltip)
end
end
end
function itemframe.after_place(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
local name = placer:get_player_name()
meta:set_string("owner", name)
itemframe.set_infotext(meta)
end
function itemframe.timer(pos)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local num = #minetest.get_objects_inside_radius(pos, 0.5)
if num == 0 and meta:get_string("item") ~= "" then
update_item(pos, node)
end
return true
end
function itemframe.rightclick(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
local player_name = clicker:get_player_name()
local owner = meta:get_string("owner")
local admin = minetest.check_player_privs(player_name, "protection_bypass")
if not admin and (player_name ~= owner or not itemstack) then
return itemstack
end
drop_item(pos, node)
local itemstring = itemstack:take_item():to_string()
meta:set_string("item", itemstring)
itemframe.set_infotext(meta)
update_item(pos, node)
return itemstack
end
function itemframe.punch(pos, node, puncher)
local meta = minetest.get_meta(pos)
local player_name = puncher:get_player_name()
local owner = meta:get_string("owner")
local admin = minetest.check_player_privs(player_name, "protection_bypass")
if admin or player_name == owner then
drop_item(pos, node)
end
end
function itemframe.dig(pos, player)
if not player then return end
local meta = minetest.get_meta(pos)
local player_name = player and player:get_player_name()
local owner = meta:get_string("owner")
local admin = minetest.check_player_privs(player_name, "protection_bypass")
return admin or player_name == owner
end
function itemframe.blast(pos)
return
end
xdecor.register("itemframe", {
description = DESC_ITEM_FRAME,
--~ Item frame tooltip
_tt_help = S("For presenting a single item"),
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow,
sunlight_propagates = true,
inventory_image = "xdecor_itemframe.png",
node_box = xdecor.nodebox.slab_z(0.9375),
tiles = {
"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
"xdecor_wood.png", "xdecor_wood.png", "xdecor_itemframe.png"
},
after_place_node = itemframe.after_place,
on_timer = itemframe.timer,
on_rightclick = itemframe.rightclick,
on_punch = itemframe.punch,
can_dig = itemframe.dig,
on_blast = itemframe.blast,
on_destruct = function(pos)
local node = minetest.get_node(pos)
drop_item(pos, node)
end,
after_destruct = remove_item,
_xdecor_itemframe_offset = -3.5,
})
minetest.register_entity("xdecor:f_item", {
initial_properties = {
visual = "wielditem",
visual_size = {x = 0.33, y = 0.33},
collisionbox = {0,0,0,0,0,0},
pointable = false,
physical = false,
textures = {"air"},
},
on_activate = function(self, staticdata)
local pos = self.object:get_pos()
if minetest.get_node(pos).name ~= "xdecor:itemframe" then
self.object:remove()
return
end
if tmp.nodename and tmp.texture then
self.nodename = tmp.nodename
tmp.nodename = nil
self.texture = tmp.texture
tmp.texture = nil
elseif staticdata and staticdata ~= "" then
local data = staticdata:split(";")
if data and data[1] and data[2] then
self.nodename = data[1]
self.texture = data[2]
end
end
if self.texture then
self.object:set_properties({
textures = {self.texture}
})
end
self.object:set_armor_groups({immortal=1})
end,
get_staticdata = function(self)
if self.nodename and self.texture then
return self.nodename .. ";" .. self.texture
end
return ""
end,
-- Minetest Game support: Prevent entity being pushed or damaged by TNT explosion
on_blast = function()
return false, false, {}
end,
})
-- Recipes
minetest.register_craft({
output = "xdecor:itemframe",
recipe = {
{"group:stick", "group:stick", "group:stick"},
{"group:stick", "default:paper", "group:stick"},
{"group:stick", "group:stick", "group:stick"}
}
})
minetest.register_lbm({
label = "Update itemframe infotexts",
name = "xdecor:update_itemframe_infotexts",
nodenames = {"xdecor:itemframe"},
run_at_every_load = true,
action = function(pos, node)
local meta = minetest.get_meta(pos)
itemframe.set_infotext(meta)
end,
})