-- Item frames. -- Hint: -- If your item appears behind or too far in front of the item frame, add -- _xdecor_itemframe_offset = -- to your item definition to fix it. local itemframe, tmp = {}, {} local S = minetest.get_translator("xdecor") screwdriver = screwdriver or {} -- Description of item frame node local DESC_ITEM_FRAME = S("Item Frame") local function remove_item(pos, node) local objs = minetest.get_objects_inside_radius(pos, 0.5) if not objs then return end for _, obj in pairs(objs) do local ent = obj:get_luaentity() if obj and ent and ent.name == "xdecor:f_item" then obj:remove() break end end end local facedir = { [0] = {x = 0, y = 0, z = 1}, {x = 1, y = 0, z = 0}, {x = 0, y = 0, z = -1}, {x = -1, y = 0, z = 0} } local function update_item(pos, node) remove_item(pos, node) local meta = minetest.get_meta(pos) local itemstring = meta:get_string("item") local posad = facedir[node.param2] if not posad or itemstring == "" then return end local itemdef = ItemStack(itemstring):get_definition() local offset_plus = 0 if itemdef and itemdef._xdecor_itemframe_offset then offset_plus = itemdef._xdecor_itemframe_offset offset_plus = math.min(6, math.max(-6, offset_plus)) end local offset = (6.5+offset_plus)/16 pos = vector.add(pos, vector.multiply(posad, offset)) tmp.nodename = node.name tmp.texture = ItemStack(itemstring):get_name() local entity = minetest.add_entity(pos, "xdecor:f_item") local yaw = (math.pi * 2) - node.param2 * (math.pi / 2) entity:set_yaw(yaw) local timer = minetest.get_node_timer(pos) timer:start(15.0) end local function drop_item(pos, node) local meta = minetest.get_meta(pos) local item = meta:get_string("item") if item == "" then return end minetest.add_item(pos, item) meta:set_string("item", "") remove_item(pos, node) local timer = minetest.get_node_timer(pos) timer:stop() end function itemframe.set_infotext(meta) local itemstring = meta:get_string("item") local owner = meta:get_string("owner") if itemstring == "" then if owner ~= "" then meta:set_string("infotext", --~ Item frame infotext. @1 = item frame name, @2 = owner name (player) S("@1 (owned by @2)", --~ Block that can display an item DESC_ITEM_FRAME, owner)) else meta:set_string("infotext", DESC_ITEM_FRAME) end else local itemstack = ItemStack(itemstring) local tooltip = itemstack:get_short_description() if tooltip == "" then tooltip = itemstack:get_name() end if itemstring == "" then tooltip = DESC_ITEM_FRAME end if owner ~= "" then meta:set_string("infotext", S("@1 (owned by @2)", tooltip, owner)) else meta:set_string("infotext", tooltip) end end end function itemframe.after_place(pos, placer, itemstack) local meta = minetest.get_meta(pos) local name = placer:get_player_name() meta:set_string("owner", name) itemframe.set_infotext(meta) end function itemframe.timer(pos) local node = minetest.get_node(pos) local meta = minetest.get_meta(pos) local num = #minetest.get_objects_inside_radius(pos, 0.5) if num == 0 and meta:get_string("item") ~= "" then update_item(pos, node) end return true end function itemframe.rightclick(pos, node, clicker, itemstack) local meta = minetest.get_meta(pos) local player_name = clicker:get_player_name() local owner = meta:get_string("owner") local admin = minetest.check_player_privs(player_name, "protection_bypass") if not admin and (player_name ~= owner or not itemstack) then return itemstack end drop_item(pos, node) local itemstring = itemstack:take_item():to_string() meta:set_string("item", itemstring) itemframe.set_infotext(meta) update_item(pos, node) return itemstack end function itemframe.punch(pos, node, puncher) local meta = minetest.get_meta(pos) local player_name = puncher:get_player_name() local owner = meta:get_string("owner") local admin = minetest.check_player_privs(player_name, "protection_bypass") if admin or player_name == owner then drop_item(pos, node) end end function itemframe.dig(pos, player) if not player then return end local meta = minetest.get_meta(pos) local player_name = player and player:get_player_name() local owner = meta:get_string("owner") local admin = minetest.check_player_privs(player_name, "protection_bypass") return admin or player_name == owner end function itemframe.blast(pos) return end xdecor.register("itemframe", { description = DESC_ITEM_FRAME, --~ Item frame tooltip _tt_help = S("For presenting a single item"), groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_rotate = screwdriver.disallow, sunlight_propagates = true, inventory_image = "xdecor_itemframe.png", node_box = xdecor.nodebox.slab_z(0.9375), tiles = { "xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png", "xdecor_itemframe.png" }, after_place_node = itemframe.after_place, on_timer = itemframe.timer, on_rightclick = itemframe.rightclick, on_punch = itemframe.punch, can_dig = itemframe.dig, on_blast = itemframe.blast, on_destruct = function(pos) local node = minetest.get_node(pos) drop_item(pos, node) end, after_destruct = remove_item, _xdecor_itemframe_offset = -3.5, }) minetest.register_entity("xdecor:f_item", { initial_properties = { visual = "wielditem", visual_size = {x = 0.33, y = 0.33}, collisionbox = {0,0,0,0,0,0}, pointable = false, physical = false, textures = {"air"}, }, on_activate = function(self, staticdata) local pos = self.object:get_pos() if minetest.get_node(pos).name ~= "xdecor:itemframe" then self.object:remove() return end if tmp.nodename and tmp.texture then self.nodename = tmp.nodename tmp.nodename = nil self.texture = tmp.texture tmp.texture = nil elseif staticdata and staticdata ~= "" then local data = staticdata:split(";") if data and data[1] and data[2] then self.nodename = data[1] self.texture = data[2] end end if self.texture then self.object:set_properties({ textures = {self.texture} }) end self.object:set_armor_groups({immortal=1}) end, get_staticdata = function(self) if self.nodename and self.texture then return self.nodename .. ";" .. self.texture end return "" end, -- Minetest Game support: Prevent entity being pushed or damaged by TNT explosion on_blast = function() return false, false, {} end, }) -- Recipes minetest.register_craft({ output = "xdecor:itemframe", recipe = { {"group:stick", "group:stick", "group:stick"}, {"group:stick", "default:paper", "group:stick"}, {"group:stick", "group:stick", "group:stick"} } }) minetest.register_lbm({ label = "Update itemframe infotexts", name = "xdecor:update_itemframe_infotexts", nodenames = {"xdecor:itemframe"}, run_at_every_load = true, action = function(pos, node) local meta = minetest.get_meta(pos) itemframe.set_infotext(meta) end, })