Files
modolith/mods/livingcaves/init.lua
T

33 lines
1.0 KiB
Lua

--This creates the livingcaves object.
livingcaves = {}
--This creates the livingcaves.settings object, and fills it with either the menu selected choices as defined in settingtypes.txt, or default values, (In this case, false).
livingcaves.settings = {
clear_biomes = minetest.settings:get_bool("livingcaves.clear_biomes") or false,
clear_decos = minetest.settings:get_bool("livingcaves.clear_decos") or false,
clear_ores = minetest.settings:get_bool("livingcaves.clear_ores") or false,
}
if livingcaves.settings.clear_biomes then
minetest.clear_registered_biomes()
end
if livingcaves.settings.clear_decos then
minetest.clear_registered_decorations()
end
if livingcaves.settings.clear_ores then
minetest.clear_registered_ores()
end
local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
-- plants
dofile(path .. "cavenodes.lua") --
dofile(path .. "decor.lua") --
dofile(path .. "water.lua") --
dofile(path .. "crafting.lua") --
dofile(path .. "dye.lua") --
dofile(path .. "hunger.lua") --