Files

293 lines
8.7 KiB
Lua

--[[
TechAge
=======
Copyright (C) 2020-2025 Joachim Stolberg
AGPL v3
See LICENSE.txt for more information
TA4 Move Controller II (replaces the ta4_movecontroller)
]]--
-- for lazy programmers
local M = minetest.get_meta
local P2S = function(pos) if pos then return minetest.pos_to_string(pos) end end
local S2P = minetest.string_to_pos
local S = techage.S
local MP = minetest.get_modpath("techage")
local mark = dofile(MP .. "/basis/mark_lib.lua")
local fly = techage.flylib2
local MAX_DIST = techage.maximum_move_controller_distance
local MAX_BLOCKS = 16
local WRENCH_MENU = {
{
type = "dropdown",
choices = "0.5,1,2,4,6,8",
name = "max_speed",
label = S("Maximum Speed"),
tooltip = S("Maximum speed for moving blocks"),
default = "8",
},
{
type = "float",
name = "height",
label = S("Move block height"),
tooltip = S("Value in the range of 0.0 to 1.0"),
default = "1.0",
},
{
type = "float",
name = "offset",
label = S("Object offset"),
tooltip = S("Y-offset for non-player objects like vehicles (-0.5 to 0.5)"),
default = "0.0",
},
}
local function formspec1(nvm, meta)
local status = meta:get_string("status")
local base_pos = nvm.lNodes and nvm.lNodes[1] and nvm.lNodes[1].base_pos or vector.zero()
base_pos = " " .. P2S(base_pos) or ""
return "size[8,7.5]" ..
"tabheader[0,0;tab;" .. S("Control,Inventory") .. ";1;;true]" ..
"box[0,-0.1;7.2,0.5;#c6e8ff]" ..
"label[0.2,-0.1;" .. minetest.colorize( "#000000", S("TA4 Move Controller")) .. "]" ..
techage.wrench_image(7.4, -0.05) ..
"button[0.1,0.7;3.8,1;record;" .. S("Record") .. "]" ..
"button[4.1,0.7;3.8,1;done;" .. S("Done") .. "]" ..
"button_exit[0.1,2.0;3.8,1;show;" .. S("Show start positions") .. "]" ..
"label[4.1,2.2;" .. S("Pos 1:") .. base_pos .. "]" ..
"button_exit[0.1,3.3;3.8,1;move;" .. S("Test move") .. "]" ..
"button_exit[4.1,3.3;3.8,1;reset;" .. S("Reset") .. "]" ..
"label[0.3,5.0;" .. status .. "]"
end
local function presets(nvm, inv, idx, x, y)
local node = nvm.lNodes[idx]
local slot = inv:get_stack("main", idx)
if node then
if slot:is_empty() then
return "item_image[" .. x .. "," .. y .. ";1,1;" .. node.name .. "]" ..
"image[" .. x .. "," .. y .. ";1,1;techage_white_frame.png]"
end
end
return ""
end
local function tooltips(nvm, inv, idx, x, y)
local node = nvm.lNodes[idx]
local slot = inv:get_stack("main", idx)
if node then
if slot:is_empty() then
if node.curr_pos then
return "tooltip[" .. x .. "," .. y .. ";1,1;" .. S("Node at pos") .. ": " .. P2S(node.curr_pos) .. ";#0C3D32;#FFFFFF]"
else
return "tooltip[" .. x .. "," .. y .. ";1,1;" .. S("missing") .. ";#0C3D32;#FFFFFF]"
end
end
end
return ""
end
local function formspec2(nvm, meta)
local tbl = {}
local inv = meta:get_inventory()
nvm.lNodes = nvm.lNodes or {}
for idx = 1,MAX_BLOCKS do
local x = ((idx-1) % 8) + 0.3
local y = math.floor((idx-1) / 8) * 2.4
tbl[#tbl+1] = "label[" .. x .."," .. y .. ";" .. idx .. "]"
x = ((idx-1) % 8)
y = math.floor((idx-1) / 8) + 0.5
tbl[#tbl+1] = presets(nvm, inv, idx, x, y)
tbl[#tbl+1] = tooltips(nvm, inv, idx, x, y)
end
return "size[8,7]" ..
"tabheader[0,0;tab;" .. S("Control,Inventory") .. ";2;;true]" ..
table.concat(tbl, "") ..
"list[context;main;0,0.5;8,2;]" ..
"list[current_player;main;0,3.3;8,4;]" ..
"listring[context;main]" ..
"listring[current_player;main]"
end
minetest.register_node("techage:ta4_movecontroller2", {
description = S("TA4 Move Controller II"),
tiles = {
-- up, down, right, left, back, front
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4_top.png",
"techage_filling_ta4.png^techage_frame_ta4.png^techage_appl_movecontroller.png",
},
after_place_node = function(pos, placer, itemstack)
local meta = M(pos)
local inv = meta:get_inventory()
inv:set_size('main', MAX_BLOCKS)
techage.logic.after_place_node(pos, placer, "techage:ta4_movecontroller2", S("TA4 Move Controller II"))
techage.logic.infotext(meta, S("TA4 Move Controller II"))
local nvm = techage.get_nvm(pos)
meta:set_string("formspec", formspec1(nvm, meta))
end,
on_receive_fields = function(pos, formname, fields, player)
if minetest.is_protected(pos, player:get_player_name()) then
return
end
local meta = M(pos)
local nvm = techage.get_nvm(pos)
if fields.tab == "2" then
meta:set_string("formspec", formspec2(nvm, meta))
return
elseif fields.tab == "1" then
meta:set_string("formspec", formspec1(nvm, meta))
return
elseif fields.record then
nvm.recording = true
nvm.running = nil
meta:set_string("status", S("Recording..."))
local name = player:get_player_name()
minetest.chat_send_player(name, S("Click on all blocks that shall be moved"))
mark.unmark_all(name)
mark.start(name, MAX_BLOCKS)
meta:set_string("formspec", formspec1(nvm, meta))
elseif fields.done and nvm.recording then
nvm.recording = false
local name = player:get_player_name()
local pos_list = mark.get_poslist(name)
local text = #pos_list.." "..S("block positions are stored.")
nvm.running = nil
meta:set_string("status", text)
nvm.lNodes = fly.get_nodes(pos_list)
mark.unmark_all(name)
mark.stop(name)
meta:set_string("formspec", formspec1(nvm, meta))
elseif fields.move then
nvm.lNodes = nvm.lNodes or {}
local node = nvm.lNodes[1]
if node then
local dest_pos = {x = node.base_pos.x, y = node.base_pos.y + 5, z = node.base_pos.z}
fly.move_nodes(pos, nvm, dest_pos, 0)
end
elseif fields.reset then
fly.reset_nodes(pos, nvm, 0)
elseif fields.show then
local name = player:get_player_name()
local lpos = fly.get_node_base_positions(nvm.lNodes or {})
mark.mark_positions(name, lpos, 300)
end
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not clicker or minetest.is_protected(pos, clicker:get_player_name()) then
return
end
local meta = M(pos)
local nvm = techage.get_nvm(pos)
meta:set_string("formspec", formspec1(nvm, meta))
end,
allow_metadata_inventory_move = function() return 0 end,
allow_metadata_inventory_take = function() return 0 end,
allow_metadata_inventory_put = function() return 0 end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local name = digger:get_player_name()
mark.unmark_all(name)
mark.stop(name)
techage.remove_node(pos, oldnode, oldmetadata)
end,
ta4_formspec = WRENCH_MENU,
paramtype2 = "facedir",
groups = {choppy=2, cracky=2, crumbly=2},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
})
local INFO = [[Commands: 'state', 'moveto']]
techage.register_node({"techage:ta4_movecontroller2"}, {
on_recv_message = function(pos, src, topic, payload)
local nvm = techage.get_nvm(pos)
nvm.lNodes = nvm.lNodes or {}
if topic == "info" then
return INFO
elseif topic == "state" then
return nvm.running and "running" or "stopped"
elseif topic == "moveto" then
local destpos = fly.get_pos(payload)
if destpos then
if fly.valid_distance(nvm, destpos, 0, MAX_DIST) then
return fly.move_nodes(pos, nvm, destpos, 0)
else
M(pos):set_string("status", S("Distance too large!"))
end
else
M(pos):set_string("status", S("Command syntax error!"))
end
return false
elseif topic == "getpos" then
if nvm.lNodes[1] then
local cpos = nvm.lNodes[1].curr_pos
local spos = string.sub(P2S(cpos), 2, -2)
return spos
end
elseif topic == "reset" then
return fly.reset_nodes(pos, nvm, 0)
end
return false
end,
on_beduino_receive_cmnd = function(pos, src, topic, payload)
local nvm = techage.get_nvm(pos)
nvm.lNodes = nvm.lNodes or {}
if topic == 24 then -- moveto xyz
local destpos = {
x = techage.in_range(techage.beduino_signed_var(payload[1]), -32768, 32767),
y = techage.in_range(techage.beduino_signed_var(payload[2]), -32768, 32767),
z = techage.in_range(techage.beduino_signed_var(payload[3]), -32768, 32767),
}
if fly.valid_distance(nvm, destpos, 0, MAX_DIST) then
return fly.move_nodes(pos, nvm, destpos, 0) and 0 or 3
else
M(pos):set_string("status", S("Distance too large!"))
return 3
end
elseif topic == 19 then -- reset
return fly.reset_nodes(pos, nvm, 0) and 0 or 3
else
return 2
end
end,
on_beduino_request_data = function(pos, src, topic, payload)
local nvm = techage.get_nvm(pos)
if topic == 129 then
return 0, {nvm.running and 1 or 6}
end
return 2, ""
end,
on_node_load = function(pos, node)
M(pos):set_string("status", "")
techage.get_nvm(pos).running = false
--print("techage.was_normal_shutdown()", techage.was_normal_shutdown())
end,
})
minetest.register_craft({
output = "techage:ta4_movecontroller2",
recipe = {"techage:ta4_movecontroller"},
type = "shapeless",
})