1483 lines
31 KiB
Plaintext
1483 lines
31 KiB
Plaintext
# textdomain: techage
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##[ basic_machines/autocrafter.lua ]##
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Autocrafter=
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##[ basic_machines/blackhole.lua ]##
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TechAge Black Hole=
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TechAge Black Hole (let items and liquids disappear)=
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##[ basic_machines/chest.lua ]##
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TA2 Protected Chest=
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TA3 Protected Chest=
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Inventory,Pre-Assignment,Config=
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Node label:=
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Allow public access to the chest=
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TA4 Protected Chest=
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##[ basic_machines/chest.lua ]##
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##[ basis/submenu.lua ]##
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##[ logic/button.lua ]##
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##[ logic/command_converter.lua ]##
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##[ logic/detector.lua ]##
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##[ logic/flipflop.lua ]##
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##[ logic/mesecons_converter.lua ]##
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##[ logic/repeater.lua ]##
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##[ logic/sequencer2.lua ]##
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##[ move_controller/doorcontroller.lua ]##
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Save=
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##[ basic_machines/concentrator.lua ]##
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Tube Concentrator=
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TA4 Tube Concentrator=
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##[ basic_machines/distributor.lua ]##
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blocking mode=
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Block configured items for open ports=
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Input=
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Distributor=
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High Performance Distributor=
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##[ basic_machines/electronic_fab.lua ]##
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Electronic Fab=
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TA2 Ele Fab=
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TA3 Ele Fab=
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TA4 Ele Fab=
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##[ basic_machines/forceload.lua ]##
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Block at pos=
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Area from=
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Area to=
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List of your Forceload Blocks:=
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loaded=
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Punch the block to make the area visible.=
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Area already loaded or max. number of Forceload Blocks reached!=
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Techage Forceload Block=
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Techage Forceload Tile=
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Show all forceload blocks in a 64x64x64 range=
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##[ basic_machines/forceload.lua ]##
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##[ basis/teleport.lua ]##
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Status=
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##[ basic_machines/gravelrinser.lua ]##
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Gravel Rinser=
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Rinsing=
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##[ basic_machines/gravelsieve.lua ]##
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Gravel Sieve=
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TA2 Gravel Sieve=
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TA3 Gravel Sieve=
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TA4 Gravel Sieve=
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##[ basic_machines/grinder.lua ]##
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Grinder=
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TA1 Mill Base=
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Grinding=
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Milling=
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##[ basic_machines/liquidsampler.lua ]##
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Liquid Sampler=
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##[ basic_machines/liquidsampler.lua ]##
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##[ liquids/waterpump.lua ]##
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no usable water=
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##[ basic_machines/pusher.lua ]##
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Number of items=
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Number of items that are allowed to be pushed=
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Pusher=
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Optionally configure@nthe pusher with one item=
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##[ basic_machines/quarry.lua ]##
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Start level @= 0@nmeans the same level@nas the quarry is placed=
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Quarry=
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Start level=
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Digging depth=
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Hole size=
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inventory full=
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Max. number of active quarries reached!=
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##[ basic_machines/quarry.lua ]##
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##[ basic_machines/waterremover.lua ]##
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area is protected=
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finished=
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##[ basic_machines/recipeblock.lua ]##
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TA4 Recipe Block=
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##[ basic_machines/recipeblock.lua ]##
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##[ basis/recipe_lib.lua ]##
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Recipe=
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##[ basic_machines/recycler.lua ]##
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Recycler=
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##[ basic_machines/source.lua ]##
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Power Source=
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Axle Power Source=
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Ele Power Source=
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##[ basic_machines/ta4_chest.lua ]##
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TA4 8x2000 Chest=
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Unlock=
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Unlock connected chest@nif all slots are below 2000=
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Size=
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Never completely empty the slots@nwith the pusher to keep the item assignment=
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right to left=
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Empty the slots always @nfrom right to left=
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##[ basic_machines/ta4_chest.lua ]##
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##[ basis/liquid_lib.lua ]##
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keep assignment=
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##[ basic_machines/ta4_injector.lua ]##
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Switch to pull mode @nto pull items out of inventory slots @naccording the injector configuration=
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Injector=
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Configure up to 8 items @nto be pushed by the injector=
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pull mode=
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##[ basic_machines/ta5_chest.lua ]##
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TA5 Hyperloop Chest=
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##[ basic_machines/waterremover.lua ]##
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Water Remover=
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Area size=
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Area where the water is to be removed=
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Area depth=
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Depth of the area where the water is to be removed (1-80)=
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Current depth=
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Current working depth of the water remover=
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tank full=
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##[ basis/assemble.lua ]##
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##[ basis/firebox_lib.lua ]##
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[TA] Area is protected!=
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[TA] Not enough space!=
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##[ basis/boiler_lib.lua ]##
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Water Boiler=
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To add water punch@nthe boiler@nwith a water bucket=
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##[ basis/boiler_lib.lua ]##
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##[ fusion_reactor/heatexchanger2.lua ]##
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water temperature=
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##[ basis/counting.lua ]##
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[techage] The limit for 'number of commands per minute' has been exceeded.=
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is allowed. Current value is=
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Your current value is=
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per minute=
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is allowed=
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##[ basis/firebox_lib.lua ]##
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Firebox=
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##[ basis/fly_lib.lua ]##
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Stopped=
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Error: Max. length of the flight route exceeded by @1 blocks !!=
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No valid node at the start position=
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No valid destination position=
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Start position is protected=
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Destination position is protected=
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Running=
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No valid start position=
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##[ basis/fly_lib.lua ]##
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##[ move_controller/flycontroller.lua ]##
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Error: Invalid path !!=
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##[ basis/fly_lib2.lua ]##
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Invalid node=
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##[ basis/fuel_lib.lua ]##
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To add fuel punch@nthis block@nwith a fuel container=
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Fuel Menu=
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##[ basis/hyperloop.lua ]##
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##[ basis/teleport.lua ]##
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connected to=
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Enter a block name or select an existing one=
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Block name=
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Connection name for this block=
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Remote name=
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Connection name of the remote block=
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##[ basis/hyperloop.lua ]##
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##[ basis/teleport.lua ]##
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##[ lua_controller/sensorchest.lua ]##
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not connected=
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##[ basis/lib.lua ]##
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Block has an@nadditional wrench menu=
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##[ basis/liquid_lib.lua ]##
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To add liquids punch@nthe tank@nwith a liquid container=
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Liquid Tank=
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Allow public access to the tank=
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##[ basis/recipe_lib.lua ]##
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##[ chemistry/ta4_reactor.lua ]##
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Catalyst=
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##[ basis/submenu.lua ]##
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Note: You can't change any values while the block is running!=
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Refresh=
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##[ basis/submenu.lua ]##
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##[ logic/sequencer2.lua ]##
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Cancel=
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##[ basis/teleport.lua ]##
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Connection status=
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Block @1 connected to @2 at pos. @3=
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server not connected=
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Connected=
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Distance > @1 blocks=
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Ex-points missing (@1 < @2)=
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##[ basis/tube_wall_entry.lua ]##
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Tube Wall Entry=
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##[ basis/tubes.lua ]##
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TechAge Tube=
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##[ basis/tubes_ta4.lua ]##
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TA4 Tube=
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##[ basis/windturbine_lib.lua ]##
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[TA4 Wind Turbine]=
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This is not the surface of the ocean!=
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This is no ocean water!=
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This is a=
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biome and no ocean!=
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Here is not enough wind@n(A free air space of 41x41x21 m is necessary)!=
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Here is not enough water (41x41 m)!=
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The next wind turbines is too close!=
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is a suitable place for a wind turbine!=
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##[ carts/chest_cart.lua ]##
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TA Chest Cart=
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##[ carts/tank_cart.lua ]##
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TA Tank Cart=
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##[ chemistry/ta4_doser.lua ]##
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Doser=
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reactor defect=
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reactor defect or no power=
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catalyst missing=
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wrong catalyst=
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output: Invalid recipe=
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silo=
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tank=
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output: A @1 is required for @2=
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reactor has no power=
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TA4 Doser=
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##[ chemistry/ta4_doser.lua ]##
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##[ chemistry/ta4_reactor.lua ]##
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TA4 Reactor=
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##[ chemistry/ta4_liquid_filter.lua ]##
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TA4 Liquid Filter Filler=
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TA4 Liquid Filter Sink=
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##[ chemistry/ta4_reactor.lua ]##
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TA4 Reactor Filler Pipe=
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##[ chemistry/ta4_stand.lua ]##
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on=
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TA4 Reactor Stand=
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off=
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TA4 Reactor Base=
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##[ chemistry/ta4_stand.lua ]##
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##[ liquids/waterpump.lua ]##
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no power=
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##[ coal_power_station/boiler_base.lua ]##
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TA3 Boiler Base=
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##[ coal_power_station/boiler_top.lua ]##
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TA3 Boiler Top=
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##[ coal_power_station/cooler.lua ]##
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TA3 Cooler=
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##[ coal_power_station/firebox.lua ]##
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TA3 Power Station Firebox=
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TA3 Coal Power Station Firebox=
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##[ coal_power_station/generator.lua ]##
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TA3 Generator=
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##[ coal_power_station/generator.lua ]##
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##[ power/power_terminal2.lua ]##
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Generator=
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##[ coal_power_station/oilfirebox.lua ]##
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TA3 Power Station Oil Burner=
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##[ coal_power_station/turbine.lua ]##
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TA3 Turbine=
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##[ collider/cooler.lua ]##
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TA4 Collider Cooler=
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##[ collider/detector.lua ]##
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TA4 Collider Detector Core=
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TA4 Collider Detector=
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##[ collider/inlets.lua ]##
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TA4 Collider Tube Input=
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TA4 Collider Pipe Input=
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TA4 Collider Pipe Output=
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TA4 Collider Cable Input=
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##[ collider/magnet.lua ]##
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TA4 Collider Steel Block=
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TA4 Collider Detector Magnet=
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TA4 Collider Magnet=
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TA4 Collider Magnet Base=
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##[ collider/vacuumtube.lua ]##
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TA4 Vacuum Tube=
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##[ collider/worker.lua ]##
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[TA4] Detector is being built!=
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[TA4] Detector is being removed!=
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Item list=
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Build detector=
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Remove detector=
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TA4 Collider Detector Worker=
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##[ digtron/battery.lua ]##
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Digtron Battery=
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Load=
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Coal Equivalents=
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##[ displays/display.lua ]##
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TA4 Display=
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Display no: =
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TA4 Display XL=
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##[ displays/display2.lua ]##
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TA4 Display II=
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Select resolution of the display in characters x lines=
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Text color=
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Select color of the screen text (0..63)@nSee chat command '/ta_color64'=
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Background color=
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Select color of the display background (0..63)@nSee chat command '/ta_color64'=
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TA4 Display II XXL inside=
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TA4 Display II XXL outside=
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##[ displays/display2.lua ]##
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##[ displays/monitor.lua ]##
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Resolution=
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##[ displays/monitor.lua ]##
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Select resolution of the monitor in characters x lines=
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Color=
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Select color of the screen text=
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TA3 CRT Monitor=
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TA3 CRT Monitor no:=
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##[ energy_storage/generator.lua ]##
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TA4 Generator=
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##[ energy_storage/heatexchanger1.lua ]##
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TA4 Heat Exchanger 1=
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##[ energy_storage/heatexchanger2.lua ]##
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TA4 Heat Exchanger=
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Power network connection error=
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wrong storage diameter=
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inlet/pipe error=
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did you check the plan?=
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TA4 Heat Exchanger 2=
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##[ energy_storage/heatexchanger2.lua ]##
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##[ fusion_reactor/controller.lua ]##
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##[ fusion_reactor/heatexchanger2.lua ]##
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No power=
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##[ energy_storage/heatexchanger3.lua ]##
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TA4 Heat Exchanger 3=
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##[ energy_storage/inlet.lua ]##
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TA4 Pipe Inlet=
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one window maximum=
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wrong number of shell nodes=
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wrong number of gravel nodes=
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wrong diameter (should be 5, 7, or 9)=
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##[ energy_storage/nodes.lua ]##
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TechAge Gravel=
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##[ energy_storage/turbine.lua ]##
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TA4 Turbine=
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##[ furnace/booster.lua ]##
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TA3 Booster=
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##[ furnace/cooking.lua ]##
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TA3 Melting=
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##[ furnace/firebox.lua ]##
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TA3 Furnace Oil Burner=
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##[ furnace/furnace_top.lua ]##
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Pre-Assignment Input Inv.=
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Stack locations can be pre-assigned to specific items,@nto be filled only with those items.=
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Outp=
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no fuel or no power=
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Furnace Top=
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##[ furnace/heater.lua ]##
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TA4 Furnace Heater=
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##[ fusion_reactor/controller.lua ]##
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TA5 Fusion Reactor Controller=
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Nucleus detection error=
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Magnet detection error@n(@1% found / 100% expected)=
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Plasma ring shape error@n(@1% found / 100% expected)=
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Shell shape error@n(@1 of @2 magnets OK)=
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Cooling failed@n(@1 found / @2 expected)=
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##[ fusion_reactor/gas_pipe.lua ]##
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TA5 Pipe=
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TA5 Junction Pipe=
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##[ fusion_reactor/generator.lua ]##
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TA5 Generator=
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no steam=
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##[ fusion_reactor/heatexchanger1.lua ]##
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TA5 Heat Exchanger 1=
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##[ fusion_reactor/heatexchanger2.lua ]##
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TA5 Heat Exchanger 2=
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Turbine error=
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Cooler error=
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Error!=
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Blue pipe connection error@n(@1 found / @2 expected)=
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Green pipe connection error@n(@1 found / @2 expected)=
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Blue pipe coolant missing@n(@1 found / @2 expected)=
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Green pipe coolant missing@n(@1 found / @2 expected)=
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Cooling test failed=
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##[ fusion_reactor/heatexchanger3.lua ]##
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TA5 Heat Exchanger 3=
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##[ fusion_reactor/magnet.lua ]##
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TA5 Fusion Reactor Magnet 1=
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TA5 Fusion Reactor Magnet 2=
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TA5 Fusion Reactor Magnet Blank=
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TA5 Fusion Reactor Magnet Shield=
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##[ fusion_reactor/shell.lua ]##
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TA5 Fusion Reactor Shell=
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TA5 Fusion Reactor Nucleus=
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##[ fusion_reactor/ta5_pump.lua ]##
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Operation=
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Pump direction=
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TA5 Pump=
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blocked: destination full or not connected=
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Coolant=
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Amount of isobutane in the cooling system=
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##[ fusion_reactor/ta5_pump.lua ]##
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##[ liquids/pump.lua ]##
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Total flow rate=
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Total flow rate in liquid units=
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##[ fusion_reactor/turbine.lua ]##
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TA5 Turbine=
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##[ hydrogen/electrolyzer.lua ]##
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Electrolyzer=
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TA4 Electrolyzer=
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##[ hydrogen/electrolyzer.lua ]##
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##[ hydrogen/fuelcell.lua ]##
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##[ hydrogen/nitrogen.lua ]##
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##[ ta3_power/tiny_generator.lua ]##
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Electricity=
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##[ hydrogen/electrolyzer.lua ]##
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##[ hydrogen/nitrogen.lua ]##
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Storage full=
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Turnoff point reached=
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Maximum power consumption [ku]=
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Maximum possible@ncurrent consumption=
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Current limitation=
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Configurable value@nfor the current limit=
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Turnoff point=
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If the charge of the storage@nsystem falls below the configured value,@nthe block switches off=
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##[ hydrogen/fuelcell.lua ]##
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Fuel Cell=
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no hydrogen=
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TA4 Fuel Cell=
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##[ hydrogen/fuelcellstack.lua ]##
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TA4 Fuel Cell Stack=
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##[ hydrogen/nitrogen.lua ]##
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Nitrogen collector=
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TA4 Nitrogen collector=
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##[ icta_controller/battery.lua ]##
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Battery=
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##[ iron_age/charcoalpile.lua ]##
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Dirt with Ash=
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TA1 Charcoal=
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##[ iron_age/coalburner.lua ]##
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Ash=
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##[ iron_age/gravelsieve.lua ]##
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TA1 Gravel Sieve=
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Sieved Gravel=
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Compressed Gravel=
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##[ iron_age/hammer.lua ]##
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TA1 Stone Hammer (smash stone to gravel)=
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TA1 Bronze Hammer (smash stone to gravel)=
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TA1 Steel Hammer (smash stone to gravel)=
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TA1 Mese Hammer (smash stone to gravel)=
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TA1 Diamond Hammer (smash stone to gravel)=
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TA1 Meridium Hammer (smash stone to gravel)=
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##[ iron_age/lighter.lua ]##
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TA1 Lighter=
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##[ iron_age/meltingpot.lua ]##
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Menu,Recipes=
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Menu=
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Melting Guide=
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Heat=
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Melting Pot active (heat@==
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Melting Pot inactive (heat@==
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TA1 Melting Pot=
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Melting Pot inactive (heat@=0)=
|
|
TA1 Melting=
|
|
TA1 Burning=
|
|
|
|
##[ iron_age/meltingpot.lua ]##
|
|
##[ tools/end_wrench.lua ]##
|
|
Time=
|
|
|
|
##[ iron_age/meridium.lua ]##
|
|
Meridium Pickaxe=
|
|
Meridium Shovel=
|
|
Meridium Axe=
|
|
Meridium Sword=
|
|
|
|
##[ iron_age/recipes.lua ]##
|
|
TA1 Iron Ingot=
|
|
TA1 Iron Block=
|
|
[Bucket] Lava can only be placed below sea level!=
|
|
Flint and Iron=
|
|
|
|
##[ items/aluminium.lua ]##
|
|
Gibbsite Powder=
|
|
Aluminum=
|
|
Red Mud=
|
|
Red Mud Barrel=
|
|
Red Mud Canister=
|
|
|
|
##[ items/baborium.lua ]##
|
|
Baborium Ore=
|
|
Baborium Lump=
|
|
Baborium Ingot=
|
|
|
|
##[ items/barrel.lua ]##
|
|
Water=
|
|
River Water=
|
|
Water Barrel=
|
|
River Water Barrel=
|
|
empty=
|
|
TA Empty Barrel=
|
|
TA3 Canister=
|
|
Gas Cylinder Small=
|
|
Gas Cylinder Large=
|
|
|
|
##[ items/basalt.lua ]##
|
|
Basalt Stone=
|
|
Basalt Cobble=
|
|
Basalt Stone Brick=
|
|
Basalt Stone Block=
|
|
Basalt Gravel=
|
|
Sieved Basalt Gravel=
|
|
Basalt Glass=
|
|
Basalt Glass 2=
|
|
Basalt Glass Thin=
|
|
Basalt Glass Thin 2=
|
|
Basalt Glass Thin XL=
|
|
Basalt Glass Thin XL 2=
|
|
|
|
##[ items/bauxit.lua ]##
|
|
Bauxite Stone=
|
|
Bauxite Cobblestone=
|
|
Bauxite Gravel=
|
|
Bauxite Powder=
|
|
|
|
##[ items/cement.lua ]##
|
|
Cement Block=
|
|
Cement Powder=
|
|
|
|
##[ items/ceramic.lua ]##
|
|
TA4 Ceramic Material=
|
|
TA4 Furnace Ceramic=
|
|
TA4 Round Ceramic=
|
|
TA5 Ceramic Turbine=
|
|
|
|
##[ items/electronic.lua ]##
|
|
TA3 Vacuum Tube=
|
|
TA4 WLAN Chip=
|
|
WLAN Chip=
|
|
TA4 RAM Chip=
|
|
TA4 LEDs=
|
|
TA5 AI Chip=
|
|
TA5 AI Chip II=
|
|
|
|
##[ items/epoxy.lua ]##
|
|
Epoxide Resin=
|
|
Epoxide Resin Barrel=
|
|
Epoxide Resin Canister=
|
|
|
|
##[ items/gunpowder.lua ]##
|
|
Gun Powder=
|
|
|
|
##[ items/hydrogen.lua ]##
|
|
TA4 Hydrogen=
|
|
Hydrogen Cylinder Small=
|
|
Hydrogen Cylinder Large=
|
|
|
|
##[ items/lye.lua ]##
|
|
Lye=
|
|
Lye Barrel=
|
|
Lye Canister=
|
|
|
|
##[ items/oil.lua ]##
|
|
Oil Source=
|
|
Flowing Oil=
|
|
TA3 Oil Barrel=
|
|
TA3 Oil Canister=
|
|
|
|
##[ items/petroleum.lua ]##
|
|
TA3 Bitumen=
|
|
TA3 Fuel Oil=
|
|
TA3 Naphtha=
|
|
TA3 Gasoline=
|
|
TA4 Isobutane=
|
|
TA3 Propane=
|
|
Propane Cylinder Small=
|
|
Propane Cylinder Large=
|
|
Isobutane Cylinder Small=
|
|
Isobutane Cylinder Large=
|
|
TA3 Bitumen Barrel=
|
|
TA3 Fuel Oil Barrel=
|
|
TA3 Naphtha Barrel=
|
|
TA3 Gasoline Barrel=
|
|
TA3 Bitumen Canister=
|
|
TA3 Fuel Oil Canister=
|
|
TA3 Naphtha Canister=
|
|
TA3 Gasoline Canister=
|
|
|
|
##[ items/plastic.lua ]##
|
|
Plastic Granules=
|
|
|
|
##[ items/powder.lua ]##
|
|
Leave Powder=
|
|
Needle Powder=
|
|
Iron Powder=
|
|
Clay Powder=
|
|
Aluminum Powder=
|
|
Silver Sandstone Powder=
|
|
Graphite Powder=
|
|
|
|
##[ items/redstone.lua ]##
|
|
Red Stone=
|
|
Red Stone Brick=
|
|
Red Stone Block=
|
|
|
|
##[ items/silicon.lua ]##
|
|
TA4 Silicon Wafer=
|
|
|
|
##[ items/steelmat.lua ]##
|
|
TechAge Steel Mat=
|
|
|
|
##[ items/usmium.lua ]##
|
|
Usmium Nuggets=
|
|
Usmium Powder=
|
|
|
|
##[ lamps/ceilinglamp.lua ]##
|
|
TA Ceiling Lamp=
|
|
|
|
##[ lamps/growlight.lua ]##
|
|
TA4 LED Grow Light=
|
|
|
|
##[ lamps/industriallamp1.lua ]##
|
|
TA Industrial Lamp 1=
|
|
|
|
##[ lamps/industriallamp2.lua ]##
|
|
TA Industrial Lamp 2=
|
|
|
|
##[ lamps/industriallamp3.lua ]##
|
|
TA Industrial Lamp 3=
|
|
|
|
##[ lamps/industriallamp4.lua ]##
|
|
TA4 LED Industrial Lamp=
|
|
|
|
##[ lamps/lampholder.lua ]##
|
|
TA Lamp Holder White=
|
|
TA Lamp Holder Aspen=
|
|
TA Lamp Holder Acacia=
|
|
TA Lamp Holder Apple=
|
|
TA Lamp Holder Copper=
|
|
TA Lamp Holder Gold=
|
|
|
|
##[ lamps/simplelamp.lua ]##
|
|
TA Lamp=
|
|
|
|
##[ lamps/streetlamp.lua ]##
|
|
TA Street Lamp=
|
|
|
|
##[ lamps/streetlamp2.lua ]##
|
|
TA4 LED Street Lamp=
|
|
TA4 LED Street Lamp Pole=
|
|
TA4 LED Street Lamp Arm=
|
|
|
|
##[ liquids/ammonia.lua ]##
|
|
TA4 Ammonia=
|
|
|
|
##[ liquids/filler.lua ]##
|
|
Liquid Filler=
|
|
TA Liquid Filler=
|
|
|
|
##[ liquids/liquid_pipe.lua ]##
|
|
TA Pipe=
|
|
TA Junction Pipe=
|
|
|
|
##[ liquids/nitrogen.lua ]##
|
|
TA4 Nitrogen=
|
|
Nitrogen Cylinder Small=
|
|
Nitrogen Cylinder Large=
|
|
|
|
##[ liquids/pipe_wall_entry.lua ]##
|
|
TA3 Pipe Wall Entry=
|
|
|
|
##[ liquids/pump.lua ]##
|
|
Number of units=
|
|
Number of liquid units that are allowed to be pumped=
|
|
TA3 Pump=
|
|
TA4 Pump=
|
|
|
|
##[ liquids/silo.lua ]##
|
|
TA3 Silo=
|
|
TA4 Silo=
|
|
|
|
##[ liquids/ta5_tank.lua ]##
|
|
TA5 Hyperloop Tank=
|
|
|
|
##[ liquids/tank.lua ]##
|
|
TA3 Tank=
|
|
Oil Tank=
|
|
TA4 Tank=
|
|
|
|
##[ liquids/valve.lua ]##
|
|
TA Valve=
|
|
TA3 Valve=
|
|
|
|
##[ liquids/waterinlet.lua ]##
|
|
Error: Not on sea level!=
|
|
Error: No water available!=
|
|
Error: No natural water!=
|
|
Operational=
|
|
TA4 Water Inlet=
|
|
|
|
##[ liquids/waterpump.lua ]##
|
|
Water Pump=
|
|
TA4 Water Pump=
|
|
|
|
##[ logic/basic_terminal.lua ]##
|
|
##[ logic/terminal.lua ]##
|
|
Access allowed for=
|
|
Friends are players for whom this area is not protected=
|
|
Switch between TA3 terminal and BASIC computer=
|
|
TA3 Terminal=
|
|
|
|
##[ logic/basic_terminal.lua ]##
|
|
##[ logic/terminal.lua ]##
|
|
##[ move_controller/flycontroller.lua ]##
|
|
##[ move_controller/movecontroller.lua ]##
|
|
Operational mode=
|
|
|
|
##[ logic/button.lua ]##
|
|
Button or switch=
|
|
Command to be sent=
|
|
Infotext=
|
|
Change the block name (infotext)=
|
|
Access:=
|
|
TA3 Button/Switch=
|
|
TA4 Button/Switch=
|
|
|
|
##[ logic/button.lua ]##
|
|
##[ logic/button_2x.lua ]##
|
|
##[ logic/button_4x.lua ]##
|
|
Type=
|
|
Access=
|
|
Button protection=
|
|
|
|
##[ logic/button.lua ]##
|
|
##[ logic/button_2x.lua ]##
|
|
##[ logic/button_4x.lua ]##
|
|
##[ logic/charge_detector.lua ]##
|
|
##[ logic/gaze_sensor.lua ]##
|
|
##[ logic/player_detector.lua ]##
|
|
Number=
|
|
Command=
|
|
|
|
##[ logic/button.lua ]##
|
|
##[ logic/cart_detector.lua ]##
|
|
##[ logic/command_converter.lua ]##
|
|
##[ logic/detector.lua ]##
|
|
##[ logic/flipflop.lua ]##
|
|
##[ logic/light_detector.lua ]##
|
|
##[ logic/lua_logic.lua ]##
|
|
##[ logic/mesecons_converter.lua ]##
|
|
##[ logic/node_detector.lua ]##
|
|
##[ logic/player_detector.lua ]##
|
|
##[ logic/repeater.lua ]##
|
|
Insert destination node number(s)=
|
|
|
|
##[ logic/button.lua ]##
|
|
##[ logic/gaze_sensor.lua ]##
|
|
Destination block number(s)=
|
|
|
|
##[ logic/button_2x.lua ]##
|
|
TA4 2x Button=
|
|
|
|
##[ logic/button_2x.lua ]##
|
|
##[ logic/button_4x.lua ]##
|
|
Momentary button or on/off switch=
|
|
Label for the button=
|
|
Command to be sent (ignored for switches)=
|
|
|
|
##[ logic/button_2x.lua ]##
|
|
##[ logic/button_4x.lua ]##
|
|
##[ logic/charge_detector.lua ]##
|
|
##[ logic/player_detector.lua ]##
|
|
Destination block number=
|
|
|
|
##[ logic/button_2x.lua ]##
|
|
##[ logic/button_4x.lua ]##
|
|
##[ logic/signallamp_2x.lua ]##
|
|
##[ logic/signallamp_4x.lua ]##
|
|
Label=
|
|
|
|
##[ logic/button_4x.lua ]##
|
|
TA4 4x Button=
|
|
|
|
##[ logic/cart_detector.lua ]##
|
|
TA3 Cart Detector=
|
|
|
|
##[ logic/cart_detector.lua ]##
|
|
##[ logic/light_detector.lua ]##
|
|
##[ logic/node_detector.lua ]##
|
|
accept=
|
|
|
|
##[ logic/cart_detector.lua ]##
|
|
##[ logic/player_detector.lua ]##
|
|
TA3 Player Detector=
|
|
|
|
##[ logic/charge_detector.lua ]##
|
|
TA4 Energy Storage Charge Detector=
|
|
Switch point=
|
|
Storage charge level switch point=
|
|
Command to send when the energy storage charge@nlevel falls below the specified switch point=
|
|
Command to send when the energy storage charge@nlevel rises above the specified switch point=
|
|
|
|
##[ logic/collector.lua ]##
|
|
Node numbers to read the states from=
|
|
Node number to send the events to=
|
|
Send an event if state is equal or larger than=
|
|
TA4 State Collector=
|
|
|
|
##[ logic/command_converter.lua ]##
|
|
TA3 Command Converter=
|
|
Receive=
|
|
Sent command=
|
|
Send delay (s)=
|
|
|
|
##[ logic/detector.lua ]##
|
|
On Time=
|
|
The time between the 'on' and 'off' commands.=
|
|
The time after the 'off' command@nuntil the next 'on' command is accepted.=
|
|
Configured Items=
|
|
Items which generate an 'on' command.@nIf empty, all passed items generate an 'on' command.=
|
|
Counts down the number of items passed through@nand only triggers an 'on' command when it reaches zero.=
|
|
Current countdown=
|
|
Current countdown value.=
|
|
TA3 Item Detector=
|
|
TA4 Item Detector=
|
|
|
|
##[ logic/detector.lua ]##
|
|
##[ logic/logic_block.lua ]##
|
|
Blocking Time=
|
|
|
|
##[ logic/detector.lua ]##
|
|
##[ ta4_power/electricmeter.lua ]##
|
|
Countdown=
|
|
|
|
##[ logic/flipflop.lua ]##
|
|
TA3 Flip-Flop=
|
|
|
|
##[ logic/gaze_sensor.lua ]##
|
|
TA4 Gaze Sensor=
|
|
Player Names=
|
|
Input the player name(s) separated by blanks.@nIf empty, only the owner is accepted.=
|
|
Command to send when sensor is viewed=
|
|
Command to send when sensor is no longer viewed=
|
|
|
|
##[ logic/lib.lua ]##
|
|
##[ lua_controller/sensorchest.lua ]##
|
|
connected with=
|
|
|
|
##[ logic/light_detector.lua ]##
|
|
Send signal if light level is above:=
|
|
TA3 Light Detector=
|
|
|
|
##[ logic/logic_block.lua ]##
|
|
Send an 'on'/'off' command if the@nexpression becomes true.@n=
|
|
@nRule:@n<output> @= on/off if <input-expression> is true@n=
|
|
@n<output> is the block number to which the@ncommand should be sent.@n=
|
|
@n<input-expression> is a boolean expression@nwhere input numbers are evaluated.@n=
|
|
@nExamples:@n1234 @=@= on@n1234 @=@= off@n1234 @=@= on and 2345 @=@= off@n2345 ~@= 3456@n=
|
|
@nValid operators:@nand or on off me @=@= ~@= ( )@n=
|
|
'~@=' means: not equal@n=
|
|
'me' has to be used for the own block number.@n=
|
|
@nAll rules are checked with each received@ncommand.=
|
|
@nThe internal processing time for all@ncommands is 100 ms.=
|
|
Rules=
|
|
Debug=
|
|
Inputs=
|
|
Outputs=
|
|
Syntax=
|
|
Clear=
|
|
|
|
##[ logic/logic_block.lua ]##
|
|
##[ logic/lua_logic.lua ]##
|
|
Update=
|
|
TA3 Logic Block=
|
|
|
|
##[ logic/logic_block.lua ]##
|
|
##[ logic/lua_logic.lua ]##
|
|
##[ move_controller/flycontroller.lua ]##
|
|
##[ move_controller/movecontroller.lua ]##
|
|
Store=
|
|
|
|
##[ logic/logic_block.lua ]##
|
|
##[ logic/sequencer2.lua ]##
|
|
Help=
|
|
|
|
##[ logic/mba_detector.lua ]##
|
|
TA4 Mapblock Active Detector=
|
|
|
|
##[ logic/mesecons_converter.lua ]##
|
|
TA3 Mesecons Converter=
|
|
|
|
##[ logic/node_detector.lua ]##
|
|
TA3 Node Detector=
|
|
TA4 Node Detector=
|
|
added=
|
|
removed=
|
|
added or removed=
|
|
Send signal if nodes have been:=
|
|
Click on all blocks whose positions should be checked=
|
|
|
|
##[ logic/node_detector.lua ]##
|
|
##[ move_controller/doorcontroller2.lua ]##
|
|
##[ move_controller/flycontroller.lua ]##
|
|
##[ move_controller/movecontroller.lua ]##
|
|
##[ move_controller/movecontroller2.lua ]##
|
|
##[ move_controller/turncontroller.lua ]##
|
|
Record=
|
|
Done=
|
|
block positions are stored.=
|
|
|
|
##[ logic/player_detector.lua ]##
|
|
Radius=
|
|
Search radius=
|
|
Command to send when player is detected=
|
|
Command to send when player moves away=
|
|
TA4 Player Detector=
|
|
|
|
##[ logic/programmer.lua ]##
|
|
[TechAge Programmer] programmer reset=
|
|
[TechAge Programmer] number=
|
|
[TechAge Programmer] Unknown node on=
|
|
[TechAge Programmer] foreign or unknown node!=
|
|
[TechAge Programmer] node programmed!=
|
|
[TechAge Programmer] Error: invalid numbers!=
|
|
[TechAge Programmer] Error: programmer not supported!=
|
|
TechAge Programmer (right @= read number, left @= write numbers)=
|
|
|
|
##[ logic/repeater.lua ]##
|
|
TA3 Repeater=
|
|
|
|
##[ logic/sequencer.lua ]##
|
|
TA3 Sequencer=
|
|
|
|
##[ logic/sequencer.lua ]##
|
|
##[ logic/sequencer2.lua ]##
|
|
stopped=
|
|
|
|
##[ logic/sequencer2.lua ]##
|
|
Syntax:@n=
|
|
'[<num>] <command>'@n=
|
|
@n=
|
|
<num> is a number from 1 to 50000 and is@n=
|
|
the timeslot when the command is executed.@n=
|
|
- 1 corresponds to 100 ms@n=
|
|
- 50000 corresponds to 4 game days@n=
|
|
<command> is one of the following:@n=
|
|
- 'send <node num> <cmnd>' (techage command)@n=
|
|
- 'goto <num>' (jump to another line)@n=
|
|
- 'stop' (stop the execution)@n=
|
|
- 'nop' (do nothing)@n=
|
|
Example:@n=
|
|
Cycle time=
|
|
Timer cycle time (default: 100 ms)=
|
|
Ignore OFF command=
|
|
If 'yes' a received OFF command won't stop the sequencer=
|
|
Reset on reload=
|
|
Restart the sequencer when the map block is reloaded=
|
|
Delay on reload=
|
|
Delay in seconds for start of execution when map block is reloaded=
|
|
Invalid command!=
|
|
Stop=
|
|
Start=
|
|
Commands=
|
|
TA4 Sequencer=
|
|
running=
|
|
|
|
##[ logic/signallamp.lua ]##
|
|
TechAge Color Lamp=
|
|
TechAge Color Lamp 2=
|
|
|
|
##[ logic/signallamp_2x.lua ]##
|
|
TA4 2x Signal Lamp=
|
|
|
|
##[ logic/signallamp_2x.lua ]##
|
|
##[ logic/signallamp_4x.lua ]##
|
|
Label for the lamp=
|
|
|
|
##[ logic/signallamp_4x.lua ]##
|
|
TA4 4x Signal Lamp=
|
|
|
|
##[ logic/terminal.lua ]##
|
|
Syntax error, try help=
|
|
commands like: help=
|
|
TA4 Terminal=
|
|
|
|
##[ logic/terminal.lua ]##
|
|
##[ power/power_terminal2.lua ]##
|
|
Enter=
|
|
|
|
##[ logic/timer.lua ]##
|
|
TA3 Timer=
|
|
|
|
##[ logic/trafficlight.lua ]##
|
|
TA4 Traffic Light=
|
|
TA4 Traffic Light Pole=
|
|
TA4 Traffic Light Connector=
|
|
TA4 Traffic Light Arm=
|
|
|
|
##[ lua_controller/sensorchest.lua ]##
|
|
Allow public chest access=
|
|
TA4 Sensor Chest=
|
|
|
|
##[ move_controller/doorblock.lua ]##
|
|
TechAge Door Block=
|
|
|
|
##[ move_controller/doorcontroller.lua ]##
|
|
Insert door/gate block number(s)=
|
|
TA3 Door Controller=
|
|
|
|
##[ move_controller/doorcontroller2.lua ]##
|
|
Ctrl,Inv=
|
|
Exchange=
|
|
with door sound=
|
|
TA3 Door Controller II=
|
|
Click on all the blocks that are part of the door/gate=
|
|
Blocks exchanged=
|
|
Blocks reset=
|
|
|
|
##[ move_controller/doorcontroller2.lua ]##
|
|
##[ move_controller/flycontroller.lua ]##
|
|
##[ move_controller/movecontroller.lua ]##
|
|
##[ move_controller/movecontroller2.lua ]##
|
|
##[ move_controller/turncontroller.lua ]##
|
|
Recording...=
|
|
|
|
##[ move_controller/doorcontroller2.lua ]##
|
|
##[ move_controller/movecontroller.lua ]##
|
|
Show positions=
|
|
|
|
##[ move_controller/doorcontroller2.lua ]##
|
|
##[ move_controller/movecontroller.lua ]##
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##[ move_controller/movecontroller2.lua ]##
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Reset=
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##[ move_controller/flycontroller.lua ]##
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Teleport mode=
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Move a player without moving blocks=
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TA5 Fly Controller=
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Flight route (A to B)=
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Test=
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See chat output=
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[TA4 Fly Controller] Recording is missing!=
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Error: Recording is missing !!=
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[TA4 Fly Controller] Invalid path!=
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##[ move_controller/flycontroller.lua ]##
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##[ move_controller/movecontroller.lua ]##
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Switch to the remote controlled 'move xyz' mode=
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Move A-B=
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Move B-A=
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Move=
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Stored=
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##[ move_controller/flycontroller.lua ]##
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##[ move_controller/movecontroller.lua ]##
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##[ move_controller/movecontroller2.lua ]##
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Maximum Speed=
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Maximum speed for moving blocks=
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Move block height=
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Value in the range of 0.0 to 1.0=
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Object offset=
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Y-offset for non-player objects like vehicles (-0.5 to 0.5)=
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Click on all blocks that shall be moved=
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##[ move_controller/gateblock.lua ]##
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TechAge Gate Block=
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##[ move_controller/movecontroller.lua ]##
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Move distance=
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Move distance (A to B)=
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Error: Invalid distance !!=
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TA Rack and Pinion=
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##[ move_controller/movecontroller.lua ]##
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##[ move_controller/movecontroller2.lua ]##
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TA4 Move Controller=
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##[ move_controller/movecontroller2.lua ]##
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Control,Inventory=
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Show start positions=
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Pos 1:=
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Test move=
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Node at pos=
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missing=
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TA4 Move Controller II=
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Distance too large!=
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Command syntax error!=
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##[ move_controller/soundblock.lua ]##
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Play=
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TA3 Sound Block=
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##[ move_controller/turncontroller.lua ]##
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TA4 Turn Controller=
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Turn left=
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Turn right=
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Click on all blocks that shall be turned=
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##[ observer/observer.lua ]##
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TA3 Observation Window=
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##[ oil/distiller.lua ]##
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TA3 Distillation Tower Base=
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TA3 Distillation Tower 1=
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TA3 Distillation Tower 2=
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TA3 Distillation Tower 3=
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TA3 Distillation Tower 4=
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##[ oil/drillbox.lua ]##
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Build derrick=
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Drill Bit=
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Depth=
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Remove derrick=
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Drill bits missing=
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Drill area is protected=
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item output blocked=
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Cannot drill @1=
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Oil Drill Box=
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##[ oil/explore.lua ]##
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depth=
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Oil=
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TA3 Oil Storage=
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TA3 Oil Explorer=
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##[ oil/pumpjack.lua ]##
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Pumpjack=
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needs power=
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Oil amount=
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no oil=
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Oil Pumpjack=
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##[ oil/reboiler.lua ]##
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TA3 Oil Reboiler=
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##[ oil/tower.lua ]##
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TA3 Derrick=
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TA4 Derrick=
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TA3 Drill Pipe=
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[TA] Derrick is being built!=
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[TA] Derrick is being removed!=
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##[ power/drive_axle.lua ]##
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TA2 Drive Axle=
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##[ power/electric_cable.lua ]##
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TA Electric Cable=
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##[ power/formspecs.lua ]##
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Block has a wrench menu=
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Maximum output [ku]=
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The maximum power the generator can provide=
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Current output [ku]=
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The current power the generator provides=
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Charge termination=
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Range in which the generator reduces its power=
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##[ power/formspecs.lua ]##
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##[ power/power_terminal2.lua ]##
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Charging=
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##[ power/formspecs.lua ]##
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##[ power/power_terminal2.lua ]##
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##[ ta4_power/transformer.lua ]##
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Storage=
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##[ power/formspecs.lua ]##
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##[ ta4_power/electricmeter.lua ]##
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##[ ta4_power/transformer.lua ]##
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Power=
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##[ power/gearbox.lua ]##
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TA2 Gearbox=
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##[ power/junctionbox.lua ]##
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TA Electric Junction Box=
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##[ power/power_line.lua ]##
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TA Power Line=
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TA Power Pole Top 2 (for landlines)=
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TA Power Pole Top (for up to 6 connections)=
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TA Power Pole=
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##[ power/power_terminal2.lua ]##
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Network Data=
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Consumer=
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Number of network nodes:=
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Number of generators:=
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Number of consumers:=
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Number of storage systems:=
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TA3 Power Terminal=
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Commands@nhelp . . . print this text@ncls . . . . clear screen@ngen . . print generators@nsto . . print storage systems@ncon1 . . print consumers with power consumption between 1 and 10 ku@ncon2 . . print consumers with power consumption with 10 ku or above@n=
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##[ power/powerswitch.lua ]##
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TA Power Switch=
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TA Power Switch Small=
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##[ power/powerswitchbox.lua ]##
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##[ power/powerswitchbox_legacy.lua ]##
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TA Power Switch Box=
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##[ power/protection.lua ]##
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Allow to dig/place Techage power lines nearby power poles=
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##[ power/steam_pipe.lua ]##
|
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TA2 Steam Pipe=
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##[ power/ta4_cable.lua ]##
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TA4 Low Power Cable=
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TA4 Low Power Box=
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##[ power/ta4_cable_wall_entry.lua ]##
|
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TA4 Cable Wall Entry=
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##[ solar/inverter.lua ]##
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Inverter=
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Power DC=
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Power AC=
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solar network error=
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no solar power=
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TA4 Solar Inverter=
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##[ solar/minicell.lua ]##
|
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TA4 Streetlamp Solar Cell=
|
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##[ solar/solarcell.lua ]##
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TA4 Solar Module=
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power=
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light=
|
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TA4 Solar Carrier Module=
|
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TA4 Solar Carrier Module B=
|
|
TA4 Solar Carrier Module T=
|
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##[ steam_engine/boiler.lua ]##
|
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TA2 Boiler Top=
|
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TA2 Boiler Base=
|
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##[ steam_engine/cylinder.lua ]##
|
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TA2 Cylinder=
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##[ steam_engine/firebox.lua ]##
|
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TA2 Firebox=
|
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##[ steam_engine/flywheel.lua ]##
|
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Flywheel=
|
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TA2 Flywheel=
|
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##[ ta1_watermill/mill.lua ]##
|
|
TA1 Mill Gear=
|
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TA1 Mill=
|
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##[ ta1_watermill/millboard.lua ]##
|
|
TA1 Apple Wood Board=
|
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TA1 Jungle Wood Board=
|
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TA1 Pine Wood Board=
|
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TA1 Acacia Wood Board=
|
|
TA1 Aspen Wood Board=
|
|
TA1 Apple Millrace Board=
|
|
TA1 Jungle Millrace Board=
|
|
TA1 Pine Millrace Board=
|
|
TA1 Acacia Millrace Board=
|
|
TA1 Aspen Millrace Board=
|
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|
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##[ ta1_watermill/sluice.lua ]##
|
|
TA1 Sluice Gate=
|
|
TA1 Sluice Handle=
|
|
|
|
##[ ta1_watermill/ta1_axle.lua ]##
|
|
TA1 Axle=
|
|
TA1 Axle Bearing=
|
|
|
|
##[ ta1_watermill/watermill.lua ]##
|
|
TA1 Watermill=
|
|
|
|
##[ ta2_energy_storage/ta2_clutch.lua ]##
|
|
TA2 Clutch=
|
|
|
|
##[ ta2_energy_storage/ta2_weight_chest.lua ]##
|
|
TA2 Weight Chest=
|
|
|
|
##[ ta2_energy_storage/ta2_winch.lua ]##
|
|
TA2 Winch=
|
|
|
|
##[ ta3_power/akkubox.lua ]##
|
|
TA3 Accu Box=
|
|
|
|
##[ ta3_power/axle2power.lua ]##
|
|
TA2 Power Generator=
|
|
|
|
##[ ta3_power/power2axle.lua ]##
|
|
TA3 Electric Motor=
|
|
|
|
##[ ta3_power/tiny_generator.lua ]##
|
|
Tiny Generator=
|
|
no fuel=
|
|
TA3 Tiny Power Generator=
|
|
|
|
##[ ta4_power/electricmeter.lua ]##
|
|
Power countdown=
|
|
Amount of power to be provided before the device turns off=
|
|
TA4 Electric Meter=
|
|
Consumption=
|
|
|
|
##[ ta4_power/electricmeter.lua ]##
|
|
##[ ta4_power/transformer.lua ]##
|
|
Max. power=
|
|
Maximum power passed through=
|
|
|
|
##[ ta4_power/laser.lua ]##
|
|
TA4 Laser Beam Emitter=
|
|
Valid destination positions:=
|
|
to=
|
|
Laser beam error!=
|
|
TA4 Laser Beam Receiver=
|
|
|
|
##[ ta4_power/transformer.lua ]##
|
|
TA4 Isolation Transformer=
|
|
|
|
##[ teleport/teleport_pipe.lua ]##
|
|
TA5 Teleport Block Liquids=
|
|
|
|
##[ teleport/teleport_pipe.lua ]##
|
|
##[ teleport/teleport_tube.lua ]##
|
|
Remote block error=
|
|
|
|
##[ teleport/teleport_tube.lua ]##
|
|
TA5 Teleport Block Items=
|
|
|
|
##[ tools/assembly_tool.lua ]##
|
|
TechAge Assembly Tool=
|
|
|
|
##[ tools/cordless_screwdriver.lua ]##
|
|
TechAge Cordless Screwdriver=
|
|
|
|
##[ tools/end_wrench.lua ]##
|
|
Biome=
|
|
Position temperature=
|
|
Node owner=
|
|
Pump connected to tank(s) with: @1=
|
|
Pump connected to no/empty tank(s).=
|
|
Position=
|
|
TechAge Info Tool (use @= read status info)=
|
|
|
|
##[ tools/pipe_wrench.lua ]##
|
|
TA3 Drill Pipe Wrench=
|
|
|
|
##[ tools/screwdriver.lua ]##
|
|
Use the cordless screwdriver to place it! (item must be in hotbar slot 1)=
|
|
Block alignment stored!=
|
|
Techage Screwdriver@n(See: TA3 > Tools)=
|
|
|
|
##[ tools/trowel.lua ]##
|
|
TechAge Trowel=
|
|
|
|
##[ wind_turbine/pillar.lua ]##
|
|
TA4 Pillar=
|
|
|
|
##[ wind_turbine/rotor.lua ]##
|
|
Nacelle is missing=
|
|
TA4 Wind Turbine=
|
|
TA4 Wind Turbine Nacelle=
|
|
TA4 Carbon Fiber=
|
|
TA4 Rotor Blade=
|
|
|
|
##[ wind_turbine/signallamp.lua ]##
|
|
TA4 Wind Turbine Signal Lamp=
|
|
|
|
##[ ta5_nodes/ta5_digitizer.lua ]##
|
|
TA5 Digitizer=
|
|
TA5 Control Unit=
|
|
TA5 SSD=
|
|
Control,Storage=
|
|
Configured@nItem=
|
|
no configured item=
|
|
No configured item=
|
|
Invalid item type=
|
|
Item not storable (not stackable, has metadata, or is worn)=
|
|
[Digitizer] Storage not empty! Empty the storage first.=
|
|
[Digitizer] Stop the Digitizer first!=
|