Files
modolith/mods/everness/mapgen_crystal_forest_under.lua
2026-09-12 07:03:41 -06:00

447 lines
16 KiB
Lua

--[[
Everness. Never ending discovery in Everness mapgen.
Copyright (C) 2025 SaKeL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
--]]
--
-- Register biomes
--
local y_max = Everness.settings.biomes.everness_crystal_forest_under.y_max
local y_min = Everness.settings.biomes.everness_crystal_forest_under.y_min
-- Crystal Forest Under
Everness:register_biome({
name = 'everness:crystal_forest_under',
node_cave_liquid = { 'mapgen_water_source', 'mapgen_lava_source' },
node_dungeon = 'everness:crystal_cobble',
node_dungeon_alt = 'everness:crystal_mossy_cobble',
node_dungeon_stair = 'stairs:stair_crystal_cobble',
y_max = y_max,
y_min = y_min,
heat_point = 35,
humidity_point = 50,
})
--
-- Register decorations
--
Everness:register_decoration({
name = 'everness:crystal_forest_under_floors',
deco_type = 'simple',
place_on = { 'default:stone' },
sidelen = 16,
place_offset_y = -1,
fill_ratio = 10,
biomes = { 'everness:crystal_forest_under' },
y_max = y_max,
y_min = y_min,
decoration = {
'everness:crystal_cave_dirt_with_moss',
'everness:crystal_moss_block'
},
flags = 'all_floors, force_placement'
})
Everness:register_decoration({
name = 'everness:crystal_forest_under_ceilings',
deco_type = 'simple',
place_on = { 'default:stone' },
sidelen = 16,
fill_ratio = 0.4,
biomes = { 'everness:crystal_forest_under' },
y_max = y_max,
y_min = y_min,
flags = 'all_ceilings',
decoration = {
'everness:crystal_moss_block'
},
})
Everness:register_decoration({
name = 'everness:crystal_forest_under_vines',
deco_type = 'simple',
place_on = { 'everness:crystal_moss_block' },
sidelen = 16,
fill_ratio = 0.09,
biomes = { 'everness:crystal_forest_under' },
param2 = 8,
decoration = {
'everness:twisted_vine_1',
'everness:twisted_vine_2',
'everness:golden_vine_1',
'everness:golden_vine_2'
},
y_max = y_max,
y_min = y_min,
flags = 'all_ceilings',
spawn_by = 'air',
num_spawn_by = 8
})
Everness:register_decoration({
name = 'everness:crystal_forest_under_crystal_sphere_cluster',
deco_type = 'simple',
place_on = {
'everness:crystal_cave_dirt_with_moss',
'everness:crystal_moss_block'
},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.0005,
spread = { x = 250, y = 250, z = 250 },
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = { 'everness:crystal_forest_under' },
y_max = y_max - 1500 > y_min and y_max - 1500 or y_max,
y_min = y_min,
flags = 'all_floors',
decoration = {
'everness:marker'
},
})
Everness:register_decoration({
name = 'everness:crystal_forest_under_crystal_cyan',
deco_type = 'simple',
place_on = {
'everness:crystal_cave_dirt_with_moss',
'everness:crystal_moss_block'
},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.02,
spread = { x = 200, y = 200, z = 200 },
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = { 'everness:crystal_forest_under' },
y_max = y_max,
y_min = y_min,
decoration = {
'everness:crystal_cyan',
'everness:crystal_purple',
'everness:crystal_orange'
},
flags = 'all_floors',
param2 = 1
})
Everness:register_decoration({
name = 'everness:crystal_forest_under_twisted_crystal_grass',
deco_type = 'simple',
place_on = {
'everness:crystal_cave_dirt_with_moss',
'everness:crystal_moss_block'
},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.2,
spread = { x = 100, y = 100, z = 100 },
seed = 801,
octaves = 3,
persist = 0.7
},
biomes = { 'everness:crystal_forest_under' },
y_max = y_max - 500 > y_min and y_max - 500 or y_max,
y_min = y_min,
decoration = 'everness:twisted_crystal_grass',
flags = 'all_floors',
param2 = 0,
param2_max = 239,
})
Everness:register_decoration({
name = 'everness:crystal_forest_under_twisted_crystal_spire',
deco_type = 'simple',
place_on = {
'everness:crystal_cave_dirt_with_moss',
'everness:crystal_moss_block'
},
sidelen = 16,
noise_params = {
offset = -0.05,
scale = 0.1,
spread = { x = 100, y = 100, z = 100 },
seed = 801,
octaves = 3,
persist = 0.7
},
biomes = { 'everness:crystal_forest_under' },
y_max = y_max - 500 > y_min and y_max - 500 or y_max,
y_min = y_min,
decoration = 'everness:twisted_crystal_spire',
flags = 'all_floors',
param2 = 0,
param2_max = 239,
})
Everness:register_decoration({
name = 'everness:crystal_forest_under_crystal_cyan_ceiling',
deco_type = 'simple',
place_on = { 'default:stone' },
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.02,
spread = { x = 200, y = 200, z = 200 },
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = { 'everness:crystal_forest_under' },
y_max = y_max,
y_min = y_min,
decoration = {
'everness:crystal_cyan',
'everness:crystal_purple',
'everness:crystal_orange'
},
flags = 'all_ceilings',
})
--
-- On Generated
--
local math_floor = math.floor
local math_sin = math.sin
local floor_nodes = {}
local function register_floor_node(name)
local id = core.get_content_id(name)
if id and id ~= core.CONTENT_IGNORE and id ~= core.CONTENT_AIR then
floor_nodes[id] = true
end
end
register_floor_node('everness:crystal_cave_dirt_with_moss')
register_floor_node('everness:crystal_moss_block')
local c_air = core.get_content_id('air')
local replaceable_nodes = {
[c_air] = true,
}
local function register_replaceable_node(name)
local id = core.get_content_id(name)
if id and id ~= core.CONTENT_IGNORE and id ~= core.CONTENT_AIR then
replaceable_nodes[id] = true
end
end
register_replaceable_node('everness:twisted_crystal_grass')
register_replaceable_node('everness:twisted_crystal_spire')
register_replaceable_node('everness:crystal_cyan')
register_replaceable_node('everness:crystal_purple')
register_replaceable_node('everness:crystal_orange')
local biome_id_everness_crystal_forest_under = core.get_biome_id('everness:crystal_forest_under')
local deco_id_crystal_forest_under_crystal_sphere_cluster = core.get_decoration_id('everness:crystal_forest_under_crystal_sphere_cluster')
-- `core.read_schematic` here so we don't cache the schem file, otherwise `replacements` will not work
local schem_crystal_sphere_cluster = core.read_schematic(core.get_modpath('everness') .. '/schematics/everness_crystal_purple_cluster.mts', {})
local crystal_sphere_cluster_size = { x = 20, y = 19, z = 19 }
local crystal_sphere_cluster_size_x = math.round(crystal_sphere_cluster_size.x / 2)
local crystal_sphere_cluster_size_z = math.round(crystal_sphere_cluster_size.z / 2)
local crystal_sphere_cluster_safe_volume = (crystal_sphere_cluster_size.x * crystal_sphere_cluster_size.y * crystal_sphere_cluster_size.z) / 2
local crystal_sphere_cluster_place_on = Everness.to_set(core.registered_decorations['everness:crystal_forest_under_crystal_sphere_cluster'].place_on)
Everness:register_gen_notify_decoration({
deco_id_crystal_forest_under_crystal_sphere_cluster
})
Everness:add_to_queue_on_generated({
name = 'everness:crystal_forest_under',
can_run = function(biomemap, chunk_biomes)
return (chunk_biomes and chunk_biomes[biome_id_everness_crystal_forest_under]) or table.indexof(biomemap, biome_id_everness_crystal_forest_under) ~= -1
end,
-- 1. on_data: Raw VoxelManip content/param2 manipulation (committed automatically via set_data)
on_data = function(minp, maxp, area, data, p2data, gennotify, rand, shared_args, biomemap)
--
-- Crystal Clusters (Marker-free Worley Cellular Noise L-System)
--
local cell_size = 32
local min_gx = math_floor(minp.x / cell_size) - 1
local max_gx = math_floor(maxp.x / cell_size) + 1
local min_gz = math_floor(minp.z / cell_size) - 1
local max_gz = math_floor(maxp.z / cell_size) + 1
local ystride = area.ystride
local chunk_size_x = maxp.x - minp.x + 1
for cx = min_gx, max_gx do
for cz = min_gz, max_gz do
local n = math_sin(cx * 127.1 + cz * 311.7 + 5432.1) * 43758.5453
local rand_val = (n - math_floor(n))
-- 80% chance cell has a crystal cluster, 20% empty spacing
if rand_val < 0.80 then
local n2 = math_sin(cx * 269.5 + cz * 183.3 + 9876.5) * 43758.5453
local rx = (n2 - math_floor(n2)) * 0.7 + 0.15
local n3 = math_sin(cx * 419.2 + cz * 371.9 + 1357.9) * 43758.5453
local rz = (n3 - math_floor(n3)) * 0.7 + 0.15
local seed_x = math_floor((cx + rx) * cell_size)
local seed_z = math_floor((cz + rz) * cell_size)
if seed_x >= minp.x and seed_x <= maxp.x and seed_z >= minp.z and seed_z <= maxp.z then
-- Check column biome
local col_idx = (seed_z - minp.z) * chunk_size_x + (seed_x - minp.x) + 1
if not biomemap or not biomemap[col_idx] or biomemap[col_idx] == biome_id_everness_crystal_forest_under then
-- Color zoning (Orange 45%, Cyan 30%, Purple 25%)
local color_choice = math_floor((rand_val / 0.80) * 3) % 3
local rand_color = (color_choice == 0 and 'orange') or (color_choice == 1 and 'cyan') or 'purple'
-- Scan vertical column for cavern floor surface
for y = maxp.y - 1, minp.y, -1 do
local vi = area:index(seed_x, y, seed_z)
local node_id = data[vi]
local above_id = data[vi + ystride]
if floor_nodes[node_id] and replaceable_nodes[above_id] then
-- Check vertical clearance (counting air and replaceable grass/decorations)
local clearance = 0
for h = 1, 12 do
local check_y = y + h
if check_y <= maxp.y and replaceable_nodes[data[vi + h * ystride]] then
clearance = clearance + 1
else
break
end
end
if clearance >= 2 then
local stage = 1
if clearance >= 9 and rand_val < 0.25 then
stage = 3 -- Grand Cavern Spire
elseif clearance >= 5 and rand_val < 0.55 then
stage = 2 -- Medium Cluster
end
local cluster_pos = vector.new(seed_x, y + 1, seed_z)
Everness.spawn_crystal_cluster_vmanip(
nil,
area,
data,
p2data,
cluster_pos,
rand_color,
stage,
rand
)
end
break -- Placed at highest valid floor in this column
end
end
end
end
end
end
end
end,
-- 2. after_set_data: Schematics placement on VoxelManip
after_set_data = function(minp, maxp, vm, area, data, p2data, gennotify, rand, shared_args)
--
-- Crystal Sphere Cluster
--
for _, pos in ipairs(gennotify['decoration#' .. (deco_id_crystal_forest_under_crystal_sphere_cluster or '')] or {}) do
-- `pos` is position of the 'place_on' node
local marker_pos = vector.new(pos.x, pos.y + 1, pos.z)
local marker_node = core.get_node(marker_pos)
local place_on_node = core.get_node(pos)
local crystal_sphere_cluster_y_dis = rand:next(5, 9)
if marker_node and marker_node.name == 'everness:marker' then
-- remove marker
core.remove_node(marker_pos)
if place_on_node and crystal_sphere_cluster_place_on[place_on_node.name] then
-- enough air to place structure ?
local positions = core.find_nodes_in_area(
vector.new(
pos.x - crystal_sphere_cluster_size_x,
pos.y - crystal_sphere_cluster_y_dis,
pos.z - crystal_sphere_cluster_size_z
),
vector.new(
pos.x + crystal_sphere_cluster_size_x,
pos.y - crystal_sphere_cluster_y_dis + crystal_sphere_cluster_size.y,
pos.z + crystal_sphere_cluster_size_z
),
{
'air',
'everness:coral_tree',
'everness:crystal_block_orange',
'everness:crystal_block_purple',
'everness:crystal_block_cyan',
},
true
)
local air = positions.air or {}
local tree = positions['everness:coral_tree'] or {}
local block_orange = positions['everness:crystal_block_orange'] or {}
local block_purple = positions['everness:crystal_block_purple'] or {}
local block_cyan = positions['everness:crystal_block_cyan'] or {}
if
#air > crystal_sphere_cluster_safe_volume
-- do not overlap
and not (
#tree > 0
or #block_orange > 0
or #block_purple > 0
or #block_cyan > 0
)
then
local replacements
local rand_color
if rand:next(0, 100) < 25 then
local colors = { 'orange', 'cyan' }
rand_color = colors[rand:next(1, #colors)]
replacements = {
['everness:crystal_block_purple'] = 'everness:crystal_block_' .. rand_color,
['everness:crystal_purple'] = 'everness:crystal_' .. rand_color
}
end
core.place_schematic_on_vmanip(
vm,
vector.new(marker_pos.x, marker_pos.y - crystal_sphere_cluster_y_dis, marker_pos.z),
schem_crystal_sphere_cluster,
'random',
replacements,
true,
'place_center_x, place_center_z'
)
-- core.log('action', '[Everness] Crystal Sphere Cluster ' .. (rand_color or 'orange') .. ' was placed at ' .. pos:to_string())
end
end
end
end
end
})