Files

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Lua

local S = core.get_translator("ebiomes")
--from runs cooltrees
local modname = "ebiomes"
local modpath = core.get_modpath(modname)
local mg_name = core.get_mapgen_setting("mg_name")
--Aliases
core.register_alias("dirt_with_warm_grass", "ebiomes:dirt_with_grass_warm")
core.register_alias("dirt_with_warm_grass_footsteps", "ebiomes:dirt_with_grass_warm_footsteps")
core.register_alias("larkspur", "ebiomes:larkspur")
core.register_alias("chestnut_tree", "ebiomes:chestnut_tree")
core.register_alias("chestnut_wood", "ebiomes:chestnut_wood")
core.register_alias("chestnut_leaves", "ebiomes:chestnut_leaves")
core.register_alias("chestnut_sapling", "ebiomes:chestnut_sapling")
core.register_alias("chestnuts", "ebiomes:chestnuts")
core.register_alias("chestnuts_peeled", "ebiomes:chestnuts_peeled")
core.register_alias("chestnuts_roasted", "ebiomes:chestnuts_roasted")
core.register_alias("pear_tree", "ebiomes:pear_tree")
core.register_alias("pear_wood", "ebiomes:pear_wood")
core.register_alias("pear_leaves", "ebiomes:pear_leaves")
core.register_alias("pear_sapling", "ebiomes:pear_sapling")
core.register_alias("pear", "ebiomes:pear")
core.register_alias("quince_tree", "ebiomes:quince_tree")
core.register_alias("quince_wood", "ebiomes:quince_wood")
core.register_alias("quince_leaves", "ebiomes:quince_leaves")
core.register_alias("quince_sapling", "ebiomes:quince_sapling")
core.register_alias("quince", "ebiomes:quince")
core.register_alias("dried_quince_pieces", "ebiomes:dried_quince_pieces")
-- Warm deciduous forest
core.register_node("ebiomes:dirt_with_grass_warm", {
description = S("Dirt with Warm Grass"),
tiles = {"ebiomes_grass_warm.png", "default_dirt.png",
{name = "default_dirt.png^ebiomes_grass_warm_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
soil = {
base = "ebiomes:dirt_with_grass_warm",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
core.register_node("ebiomes:dirt_with_grass_warm_footsteps", {
description = S("Dirt with Warm Grass and Footsteps"),
tiles = {"ebiomes_grass_warm.png^default_footprint.png", "default_dirt.png",
{name = "default_dirt.png^ebiomes_grass_warm_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
core.register_node("ebiomes:grass_warm_1", {
description = S("Warm Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"ebiomes_grass_warm_1.png"},
-- Use texture of a taller grass stage in inventory
inventory_image = "ebiomes_grass_warm_3.png",
wield_image = "ebiomes_grass_warm_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1,
normal_grass = 1, flammable = 1},
max_items = 1,
items = {
{items = {"farming:seed_wheat"}, rarity = 5},
{items = {"ebiomes:grass_warm_1"}},
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("ebiomes:grass_warm_" .. math.random(1,5))
local ret = core.item_place(stack, placer, pointed_thing)
return ItemStack("ebiomes:grass_warm_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end,
})
for i = 2, 5 do
core.register_node("ebiomes:grass_warm_" .. i, {
description = S("Warm Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"ebiomes_grass_warm_" .. i .. ".png"},
inventory_image = "ebiomes_grass_warm_" .. i .. ".png",
wield_image = "ebiomes_grass_warm_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "ebiomes:grass_warm_1",
groups = {snappy = 3, flora = 1, attached_node = 1,
not_in_creative_inventory = 1, grass = 1,
normal_grass = 1, flammable = 1},
items = {
{items = {"farming:seed_wheat"}, rarity = 5},
{items = {"ebiomes:grass_warm_1"}},
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
},
})
end
core.register_biome({
name = "deciduous_forest_warm",
node_top = "ebiomes:dirt_with_grass_warm",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = 4,
heat_point = 65,
humidity_point = 60,
})
core.register_biome({
name = "deciduous_forest_warm_shore",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 3,
y_min = -1,
heat_point = 65,
humidity_point = 60,
})
core.register_biome({
name = "deciduous_forest_warm_ocean",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1,
y_max = -2,
y_min = -255,
heat_point = 65,
humidity_point = 60,
})
core.register_biome({
name = "deciduous_forest_warm_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -400,
heat_point = 65,
humidity_point = 60,
})
for length = 1, 5 do
core.register_decoration({
name = "ebiomes:grass_warm_"..length,
deco_type = "simple",
place_on = {"ebiomes:dirt_with_grass_warm"},
sidelen = 16,
noise_params = {
offset = 0.05,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 329,
octaves = 3,
persist = 0.6
},
y_max = 31000,
y_min = 1,
decoration = "ebiomes:grass_warm_"..length,
})
end
--Warm Grassland
core.register_biome({
name = "grassland_warm",
node_top = "ebiomes:dirt_with_grass_warm",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 1,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = 6,
heat_point = 65,
humidity_point = 35,
})
core.register_biome({
name = "grassland_warm_dunes",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 2,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1,
y_max = 5,
y_min = 4,
heat_point = 65,
humidity_point = 35,
})
core.register_biome({
name = "grassland_warm_ocean",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 3,
y_min = -255,
heat_point = 65,
humidity_point = 35,
})
core.register_biome({
name = "grassland_warm_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -400,
heat_point = 65,
humidity_point = 35,
})
--Folliage
--Biome specific
core.register_node("ebiomes:larkspur", {
description = S("Larkspur"),
tiles = {"ebiomes_larkspur.png"},
inventory_image = "ebiomes_larkspur.png",
wield_image = "ebiomes_larkspur.png",
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {flower = 1, snappy = 3, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16},
}
})
core.register_craft({
output = "dye:violet 4",
recipe = {
{"ebiomes:larkspur"}
},
})
core.register_decoration({
name = "ebiomes:larkspur",
deco_type = "simple",
place_on = {"ebiomes:dirt_with_grass_warm"},
sidelen = 16,
noise_params = {
offset = 0.006,
scale = 0.001,
spread = {x = 100, y = 100, z = 100},
seed = 384,
octaves = 3,
persist = 0.05
},
y_max = 31000,
y_min = 1,
decoration = "ebiomes:larkspur",
})
--Woods
--Warm deciduous
--Pear
core.register_node("ebiomes:pear_tree", {
description = S("Pear Tree"),
tiles = {"ebiomes_pear_tree_top.png", "ebiomes_pear_tree_top.png",
"ebiomes_pear_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = core.rotate_node
})
core.register_node("ebiomes:pear_wood", {
description = S("Pear Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"ebiomes_pear_wood.png"},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
core.register_craft({
output = "ebiomes:pear_wood 4",
recipe = {
{"ebiomes:pear_tree"},
}
})
core.register_node("ebiomes:pear_leaves", {
description = S("Pear Tree Leaves"),
drawtype = "allfaces_optional",
tiles = {"ebiomes_pear_leaves.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"ebiomes:pear_sapling"}, rarity = 20},
{items = {"ebiomes:pear_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
default.register_leafdecay({
trunks = {"ebiomes:pear_tree"},
leaves = {"ebiomes:pear_leaves"},
radius = 3,
})
local function grow_new_pear_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
core.get_node_timer(pos):start(math.random(150, 300))
return
end
core.remove_node(pos)
core.place_schematic({x = pos.x-2, y = pos.y, z = pos.z-2}, modpath.."/schematics/ebiomes_pear_tree.mts", "0", nil, false)
end
core.register_node("ebiomes:pear_sapling", {
description = S("Pear Tree Sapling"),
drawtype = "plantlike",
tiles = {"ebiomes_pear_sapling.png"},
inventory_image = "ebiomes_pear_sapling.png",
wield_image = "ebiomes_pear_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_pear_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
core.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"ebiomes:pear_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -3, y = 1, z = -3},
{x = 3, y = 10, z = 3},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
if core.settings:get_bool("light_mapgen", true) then
core.register_decoration({
name = "ebiomes:pear_tree",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_grass_warm"},
sidelen = 16,
noise_params = {
offset = 0.003,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 100,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest_warm"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_pear_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
else
core.register_decoration({
name = "ebiomes:pear_tree",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_grass_warm"},
sidelen = 16,
noise_params = {
offset = 0.003,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 100,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest_warm"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_pear_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
core.register_decoration({
name = "ebiomes:pear_log",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_grass_warm"},
place_offset_y = 1,
sidelen = 80,
fill_ratio = 0.0009,
biomes = {"deciduous_forest_warm"},
y_max = 31000,
y_min = 4,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_pear_log.mts",
flags = "place_center_x",
rotation = "random",
spawn_by = {"ebiomes:dirt_with_grass_warm"},
num_spawn_by = 8,
})
if core.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"ebiomes:pear_sapling", grow_new_pear_tree, "soil"},
})
end
--forms sampled from pigiron mod
stairs.register_stair_and_slab("pear_wood", "ebiomes:pear_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"ebiomes_pear_wood.png"},
S("Pear Wood Stair"),
S("Pear Wood Slab"),
default.node_sound_wood_defaults(),
true,
S("Inner Pear Wood Stair"),
S("Outer Pear Wood Stair")
)
default.register_fence("ebiomes:fence_pear_wood", {
description = S("Pear Wood Fence"),
texture = "ebiomes_fence_pear_wood.png",
inventory_image = "default_fence_overlay.png^ebiomes_fence_pear_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^ebiomes_fence_pear_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
material = "ebiomes:pear_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("ebiomes:fence_rail_pear_wood", {
description = S("Pear Wood Fence Rail"),
texture = "ebiomes_fence_rail_pear_wood.png",
inventory_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_pear_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_pear_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "ebiomes:pear_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_mesepost("ebiomes:mese_post_light_pear_wood", {
description = S("Pear Wood Mese Post Light"),
texture = "ebiomes_fence_pear_wood.png",
material = "ebiomes:pear_wood",
})
doors.register_fencegate("ebiomes:gate_pear_wood", {
description = S("Pear Wood Fence Gate"),
texture = "ebiomes_pear_wood.png",
material = "ebiomes:pear_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
})
core.register_craft({
type = "fuel",
recipe = "ebiomes:gate_pear_wood_closed",
burntime = 9,
})
core.register_node("ebiomes:pear", {
description = S("Pear"),
drawtype = "plantlike",
tiles = {"ebiomes_pear.png"},
inventory_image = "ebiomes_pear.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 3, leafdecay_drop = 1, food_apple = 1, eatable = 2},
on_use = core.item_eat(2),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
core.set_node(pos, {name = "ebiomes:pear", param2 = 1})
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if oldnode.param2 == 0 then
core.set_node(pos, {name = "ebiomes:pear_mark"})
core.get_node_timer(pos):start(math.random(300, 1500))
end
end,
})
core.register_node("ebiomes:pear_mark", {
description = S("Pear Marker"),
inventory_image = "ebiomes_pear.png^default_invisible_node_overlay.png",
wield_image = "ebiomes_pear.png^default_invisible_node_overlay.png",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
groups = {not_in_creative_inventory = 1},
on_timer = function(pos, elapsed)
if not core.find_node_near(pos, 1, "ebiomes:pear_leaves") then
core.remove_node(pos)
elseif core.get_node_light(pos) < 11 then
core.get_node_timer(pos):start(200)
else
core.set_node(pos, {name = "ebiomes:pear"})
end
end
})
--Quince
core.register_node("ebiomes:quince_tree", {
description = S("Quince Tree"),
tiles = {"ebiomes_quince_tree_top.png", "ebiomes_quince_tree_top.png",
"ebiomes_quince_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = core.rotate_node
})
core.register_node("ebiomes:quince_wood", {
description = S("Quince Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"ebiomes_quince_wood.png"},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
core.register_craft({
output = "ebiomes:quince_wood 4",
recipe = {
{"ebiomes:quince_tree"},
}
})
core.register_node("ebiomes:quince_leaves", {
description = S("Quince Tree Leaves"),
drawtype = "allfaces_optional",
tiles = {"ebiomes_quince_leaves.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"ebiomes:quince_sapling"}, rarity = 20},
{items = {"ebiomes:quince_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
default.register_leafdecay({
trunks = {"ebiomes:quince_tree"},
leaves = {"ebiomes:quince_leaves"},
radius = 3,
})
local function grow_new_quince_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
core.get_node_timer(pos):start(math.random(150, 300))
return
end
core.remove_node(pos)
core.place_schematic({x = pos.x-1, y = pos.y, z = pos.z-1}, modpath.."/schematics/ebiomes_quince_tree.mts", "0", nil, false)
end
core.register_node("ebiomes:quince_sapling", {
description = S("Quince Tree Sapling"),
drawtype = "plantlike",
tiles = {"ebiomes_quince_sapling.png"},
inventory_image = "ebiomes_quince_sapling.png",
wield_image = "ebiomes_quince_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_quince_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
core.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"ebiomes:quince_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
core.register_decoration({
name = "ebiomes:quince_tree",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_grass_warm"},
sidelen = 16,
noise_params = {
offset = 0.003,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 101,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest_warm"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_quince_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
core.register_decoration({
name = "ebiomes:quince_log",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_grass_warm"},
place_offset_y = 1,
sidelen = 80,
fill_ratio = 0.0009,
biomes = {"deciduous_forest_warm"},
y_max = 31000,
y_min = 4,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_quince_log.mts",
flags = "place_center_x",
rotation = "random",
spawn_by = {"ebiomes:dirt_with_grass_warm"},
num_spawn_by = 8,
})
if core.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"ebiomes:quince_sapling", grow_new_quince_tree, "soil"},
})
end
--forms sampled from pigiron mod
stairs.register_stair_and_slab("quince_wood", "ebiomes:quince_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"ebiomes_quince_wood.png"},
S("Quince Wood Stair"),
S("Quince Wood Slab"),
default.node_sound_wood_defaults(),
true,
S("Inner Quince Wood Stair"),
S("Outer Quince Wood Stair")
)
default.register_fence("ebiomes:fence_quince_wood", {
description = S("Quince Wood Fence"),
texture = "ebiomes_fence_quince_wood.png",
inventory_image = "default_fence_overlay.png^ebiomes_fence_quince_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^ebiomes_fence_quince_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
material = "ebiomes:quince_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("ebiomes:fence_rail_quince_wood", {
description = S("Quince Wood Fence Rail"),
texture = "ebiomes_fence_rail_quince_wood.png",
inventory_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_quince_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_quince_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "ebiomes:quince_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_mesepost("ebiomes:mese_post_light_quince_wood", {
description = S("Quince Wood Mese Post Light"),
texture = "ebiomes_fence_quince_wood.png",
material = "ebiomes:quince_wood",
})
doors.register_fencegate("ebiomes:gate_quince_wood", {
description = S("Quince Wood Fence Gate"),
texture = "ebiomes_quince_wood.png",
material = "ebiomes:quince_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
})
core.register_craft({
type = "fuel",
recipe = "ebiomes:gate_quince_wood_closed",
burntime = 9,
})
core.register_node("ebiomes:quince", {
description = S("Quince"),
drawtype = "plantlike",
tiles = {"ebiomes_quince.png"},
inventory_image = "ebiomes_quince.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 3, leafdecay_drop = 1, food_apple = 1, eatable = 1},
on_use = core.item_eat(1),
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
core.set_node(pos, {name = "ebiomes:quince", param2 = 1})
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if oldnode.param2 == 0 then
core.set_node(pos, {name = "ebiomes:quince_mark"})
core.get_node_timer(pos):start(math.random(300, 1500))
end
end,
})
core.register_node("ebiomes:quince_mark", {
description = S("Quince Marker"),
inventory_image = "ebiomes_quince.png^default_invisible_node_overlay.png",
wield_image = "ebiomes_quince.png^default_invisible_node_overlay.png",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
groups = {not_in_creative_inventory = 1},
on_timer = function(pos, elapsed)
if not core.find_node_near(pos, 1, "ebiomes:quince_leaves") then
core.remove_node(pos)
elseif core.get_node_light(pos) < 11 then
core.get_node_timer(pos):start(200)
else
core.set_node(pos, {name = "ebiomes:quince"})
end
end
})
core.register_craftitem("ebiomes:dried_quince_pieces", {
description = S("Dried Quince Pieces"),
inventory_image = "ebiomes_dried_quince_pieces.png",
on_use = core.item_eat(4),
groups = {food_bread = 1, flammable = 2, eatable = 4},
})
core.register_craft({
type = "cooking",
cooktime = 2,
output = "ebiomes:dried_quince_pieces",
recipe = "ebiomes:quince",
})
--Chestnut
core.register_node("ebiomes:chestnut_tree", {
description = S("Chestnut Tree"),
tiles = {"ebiomes_chestnut_tree_top.png", "ebiomes_chestnut_tree_top.png",
"ebiomes_chestnut_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = core.rotate_node
})
core.register_node("ebiomes:chestnut_wood", {
description = S("Chestnut Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"ebiomes_chestnut_wood.png"},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
core.register_craft({
output = "ebiomes:chestnut_wood 4",
recipe = {
{"ebiomes:chestnut_tree"},
}
})
core.register_node("ebiomes:chestnut_leaves", {
description = S("Chestnut Tree Leaves"),
drawtype = "allfaces_optional",
tiles = {"ebiomes_chestnut_leaves.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"ebiomes:chestnut_sapling"}, rarity = 20},
{items = {"ebiomes:chestnut_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
default.register_leafdecay({
trunks = {"ebiomes:chestnut_tree"},
leaves = {"ebiomes:chestnut_leaves"},
radius = 3,
})
local function grow_new_chestnut_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
core.get_node_timer(pos):start(math.random(150, 300))
return
end
core.remove_node(pos)
core.place_schematic({x = pos.x-4, y = pos.y, z = pos.z-4}, modpath.."/schematics/ebiomes_chestnut_tree.mts", "0", nil, false)
end
core.register_node("ebiomes:chestnut_sapling", {
description = S("Chestnut Tree Sapling"),
drawtype = "plantlike",
tiles = {"ebiomes_chestnut_sapling.png"},
inventory_image = "ebiomes_chestnut_sapling.png",
wield_image = "ebiomes_chestnut_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_chestnut_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
core.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"ebiomes:chestnut_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -4, y = 1, z = -4},
{x = 4, y = 13, z = 4},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
core.register_decoration({
name = "ebiomes:chestnut_tree",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_grass_warm"},
sidelen = 16,
noise_params = {
offset = 0.002,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 106,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest_warm"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_chestnut_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
core.register_decoration({
name = "ebiomes:chestnut_log",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_grass_warm"},
place_offset_y = 1,
sidelen = 80,
fill_ratio = 0.0009,
biomes = {"deciduous_forest_warm"},
y_max = 31000,
y_min = 4,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_chestnut_log.mts",
flags = "place_center_x",
rotation = "random",
spawn_by = {"ebiomes:dirt_with_grass_warm"},
num_spawn_by = 8,
})
if core.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"ebiomes:chestnut_sapling", grow_new_chestnut_tree, "soil"},
})
end
--forms sampled from pigiron mod
stairs.register_stair_and_slab("chestnut_wood", "ebiomes:chestnut_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"ebiomes_chestnut_wood.png"},
S("Chestnut Wood Stair"),
S("Chestnut Wood Slab"),
default.node_sound_wood_defaults(),
true,
S("Inner Chestnut Wood Stair"),
S("Outer Chestnut Wood Stair")
)
default.register_fence("ebiomes:fence_chestnut_wood", {
description = S("Chestnut Wood Fence"),
texture = "ebiomes_fence_chestnut_wood.png",
inventory_image = "default_fence_overlay.png^ebiomes_fence_chestnut_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^ebiomes_fence_chestnut_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
material = "ebiomes:chestnut_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("ebiomes:fence_rail_chestnut_wood", {
description = S("Chestnut Wood Fence Rail"),
texture = "ebiomes_fence_rail_chestnut_wood.png",
inventory_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_chestnut_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_chestnut_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "ebiomes:chestnut_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_mesepost("ebiomes:mese_post_light_chestnut_wood", {
description = S("Chestnut Wood Mese Post Light"),
texture = "ebiomes_fence_chestnut_wood.png",
material = "ebiomes:chestnut_wood",
})
doors.register_fencegate("ebiomes:gate_chestnut_wood", {
description = S("Chestnut Wood Fence Gate"),
texture = "ebiomes_chestnut_wood.png",
material = "ebiomes:chestnut_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
})
core.register_craft({
type = "fuel",
recipe = "ebiomes:gate_chestnut_wood_closed",
burntime = 9,
})
core.register_node("ebiomes:chestnuts", {
description = S("Chestnuts"),
drawtype = "plantlike",
tiles = {"ebiomes_chestnuts.png"},
inventory_image = "ebiomes_chestnuts.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
selection_box = {
type = "fixed",
fixed = {-3 / 16, -7 / 16, -3 / 16, 3 / 16, 4 / 16, 3 / 16}
},
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
leafdecay = 3, leafdecay_drop = 1},
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos, placer, itemstack)
core.set_node(pos, {name = "ebiomes:chestnuts", param2 = 1})
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if oldnode.param2 == 0 then
core.set_node(pos, {name = "ebiomes:chestnuts_mark"})
core.get_node_timer(pos):start(math.random(300, 1500))
end
end,
})
core.register_node("ebiomes:chestnuts_mark", {
description = S("Chestnut Marker"),
inventory_image = "ebiomes_chestnuts.png^default_invisible_node_overlay.png",
wield_image = "ebiomes_chestnuts.png^default_invisible_node_overlay.png",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
groups = {not_in_creative_inventory = 1},
on_timer = function(pos, elapsed)
if not core.find_node_near(pos, 1, "ebiomes:chestnut_leaves") then
core.remove_node(pos)
elseif core.get_node_light(pos) < 11 then
core.get_node_timer(pos):start(200)
else
core.set_node(pos, {name = "ebiomes:chestnuts"})
end
end
})
core.register_craftitem("ebiomes:chestnuts_peeled", {
description = S("Peeled Chestnuts"),
inventory_image = "ebiomes_chestnuts_peeled.png",
groups = {food_bread = 1, flammable = 2},
})
core.register_craft({
output = "ebiomes:chestnuts_peeled",
recipe = {
{"ebiomes:chestnuts"},
}
})
core.register_craftitem("ebiomes:chestnuts_roasted", {
description = S("Roasted Chestnuts"),
inventory_image = "ebiomes_chestnuts_roasted.png",
on_use = core.item_eat(4),
groups = {food_bread = 1, flammable = 2, eatable = 4},
})
core.register_craft({
type = "cooking",
cooktime = 2,
output = "ebiomes:chestnuts_roasted",
recipe = "ebiomes:chestnuts_peeled",
})
--Hornbeam
core.register_node("ebiomes:hornbeam_tree", {
description = S("Hornbeam Tree"),
tiles = {"ebiomes_hornbeam_tree_top.png", "ebiomes_hornbeam_tree_top.png",
"ebiomes_hornbeam_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = core.rotate_node
})
core.register_node("ebiomes:hornbeam_wood", {
description = S("Hornbeam Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"ebiomes_hornbeam_wood.png"},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
core.register_craft({
output = "ebiomes:hornbeam_wood 4",
recipe = {
{"ebiomes:hornbeam_tree"},
}
})
core.register_node("ebiomes:hornbeam_leaves", {
description = S("Hornbeam Tree Leaves"),
drawtype = "allfaces_optional",
tiles = {"ebiomes_hornbeam_leaves.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"ebiomes:hornbeam_sapling"}, rarity = 20},
{items = {"ebiomes:hornbeam_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
default.register_leafdecay({
trunks = {"ebiomes:hornbeam_tree"},
leaves = {"ebiomes:hornbeam_leaves"},
radius = 3,
})
local function grow_new_hornbeam_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
core.get_node_timer(pos):start(math.random(150, 300))
return
end
core.remove_node(pos)
core.place_schematic({x = pos.x-3, y = pos.y, z = pos.z-3}, modpath.."/schematics/ebiomes_hornbeam_tree.mts", "0", nil, false)
end
core.register_node("ebiomes:hornbeam_sapling", {
description = S("Hornbeam Tree Sapling"),
drawtype = "plantlike",
tiles = {"ebiomes_hornbeam_sapling.png"},
inventory_image = "ebiomes_hornbeam_sapling.png",
wield_image = "ebiomes_hornbeam_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_hornbeam_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
core.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"ebiomes:hornbeam_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -3, y = 1, z = -3},
{x = 3, y = 10, z = 3},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
if core.settings:get_bool("light_mapgen", true) then
core.register_decoration({
name = "ebiomes:hornbeam_tree",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_grass_warm"},
sidelen = 16,
noise_params = {
offset = 0.02,
scale = 0.01,
spread = {x = 250, y = 250, z = 250},
seed = 106,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest_warm"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_hornbeam_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
else
core.register_decoration({
name = "ebiomes:hornbeam_tree",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_grass_warm"},
sidelen = 16,
noise_params = {
offset = 0.04,
scale = 0.01,
spread = {x = 250, y = 250, z = 250},
seed = 106,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest_warm"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_hornbeam_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
core.register_decoration({
name = "ebiomes:hornbeam_log",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_grass_warm"},
place_offset_y = 1,
sidelen = 80,
fill_ratio = 0.0009,
biomes = {"deciduous_forest_warm"},
y_max = 31000,
y_min = 4,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_hornbeam_log.mts",
flags = "place_center_x",
rotation = "random",
spawn_by = {"ebiomes:dirt_with_grass_warm"},
num_spawn_by = 8,
})
if core.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"ebiomes:hornbeam_sapling", grow_new_hornbeam_tree, "soil"},
})
end
--forms sampled from pigiron mod
stairs.register_stair_and_slab("hornbeam_wood", "ebiomes:hornbeam_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"ebiomes_hornbeam_wood.png"},
S("Hornbeam Wood Stair"),
S("Hornbeam Wood Slab"),
default.node_sound_wood_defaults(),
true,
S("Inner Hornbeam Wood Stair"),
S("Outer Hornbeam Wood Stair")
)
default.register_fence("ebiomes:fence_hornbeam_wood", {
description = S("Hornbeam Wood Fence"),
texture = "ebiomes_fence_hornbeam_wood.png",
inventory_image = "default_fence_overlay.png^ebiomes_fence_hornbeam_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^ebiomes_fence_hornbeam_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
material = "ebiomes:hornbeam_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("ebiomes:fence_rail_hornbeam_wood", {
description = S("Hornbeam Wood Fence Rail"),
texture = "ebiomes_fence_rail_hornbeam_wood.png",
inventory_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_hornbeam_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_hornbeam_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "ebiomes:hornbeam_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_mesepost("ebiomes:mese_post_light_hornbeam_wood", {
description = S("Hornbeam Wood Mese Post Light"),
texture = "ebiomes_fence_hornbeam_wood.png",
material = "ebiomes:hornbeam_wood",
})
doors.register_fencegate("ebiomes:gate_hornbeam_wood", {
description = S("Hornbeam Wood Fence Gate"),
texture = "ebiomes_hornbeam_wood.png",
material = "ebiomes:hornbeam_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
})
core.register_craft({
type = "fuel",
recipe = "ebiomes:gate_hornbeam_wood_closed",
burntime = 9,
})
--Loot
if core.global_exists("dungeon_loot") then
dungeon_loot.register ({
{name = "ebiomes:chestnuts_peeled", chance = 0.3, count = {2, 8}},
{name = "ebiomes:pear", chance = 0.4, count = {1, 4}},
{name = "ebiomes:dried_quince_pieces", chance = 0.6, count = {1, 8}},
})
end
--Bonemeal
if core.get_modpath("bonemeal") then
bonemeal:add_deco({
{"ebiomes:dirt_with_grass_warm", {"ebiomes:grass_warm_1", "ebiomes:grass_warm_2", "ebiomes:grass_warm_3", "ebiomes:grass_warm_4", "ebiomes:grass_warm_5"},
{"flowers:dandelion_yellow", "flowers:dandelion_white", "flowers:tulip", "flowers:chrysanthemum_green", "ebiomes:larkspur"} }
})
end
--Peripheral mod support
--sampled from cool_trees
-- stairsplus/moreblocks
if core.get_modpath("moreblocks") then
stairsplus:register_all("pear_tree", "wood", "ebiomes:pear_wood", {
description = "Pear Wood",
tiles = {"ebiomes_pear_wood.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
stairsplus:register_all("quince_tree", "wood", "ebiomes:quince_wood", {
description = "Quince Wood",
tiles = {"ebiomes_quince_wood.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
stairsplus:register_all("chestnut_tree", "wood", "ebiomes:chestnut_wood", {
description = "Chestnut Wood",
tiles = {"ebiomes_chestnut_wood.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
stairsplus:register_all("hornbeam_tree", "wood", "ebiomes:hornbeam_wood", {
description = "Hornbeam Wood",
tiles = {"ebiomes_hornbeam_wood.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
end
-- Support for flowerpot
if core.global_exists("flowerpot") then
flowerpot.register_node("ebiomes:pear_sapling")
flowerpot.register_node("ebiomes:quince_sapling")
flowerpot.register_node("ebiomes:chestnut_sapling")
flowerpot.register_node("ebiomes:hornbeam_sapling")
flowerpot.register_node("ebiomes:larkspur")
end