local tilesheet = require "lib.tilesheet" local utf8 = require "utf8" local utility = require "lib.utility" local window_width, window_height = love.graphics.getDimensions() local tiles, tiles_json, tile_image local current_text = "" local get_tile_usage = function(tiles_json, tile_image) local image_width, image_height = tile_image:getDimensions() local tile_usage = {} for x = 1, image_width / tiles_json.tile_size do tile_usage[x] = {} for y = 1, image_height / tiles_json.tile_size do tile_usage[x][y] = false end end for name, tile_data in pairs(tiles_json.tiles) do tile_usage[tile_data.x][tile_data.y] = true end return tile_usage end function love.load() love.keyboard.setKeyRepeat(true) end function love.draw() love.graphics.printf("Prompt:", 0, 0, window_width) love.graphics.printf(current_text, 0, 20, window_width) -- lazy magic numbers end function love.textinput(character) current_text = current_text .. character end function love.keypressed(key) if key == "escape" then love.event.quit() elseif key == "backspace" then local byteoffset = utf8.offset(current_text, -1) if byteoffset then current_text = current_text:sub(1, byteoffset - 1) end elseif key == "enter" then -- TODO end of a textinput; what to do depends on what was being asked end end function love.filedropped(file_path) if file_path:sub(-5) == ".json" then tiles_json = utility.load_data(file_path) tiles, tile_image = tilesheet(tiles_json) else tiles_json = { image_path = file_path, } tiles, tile_image = tilesheet(file_path) end end