labeling temporary code
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+7
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@@ -113,6 +113,7 @@ local level_up = function(character)
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-- TODO this is where a spell could be added, and
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end
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-- TEMP
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local test_new_character = function()
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local character = new_character()
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local message = "My name is " .. character.name .. ", and I am a " .. character.class .. " " .. character.race .. "!"
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@@ -120,7 +121,7 @@ local test_new_character = function()
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end
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test_new_character()
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-- test progress_bar
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-- TEMP test progress_bar
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local test_bar = progress_bar(0, window_height - constants.progress_bar_height * 2, window_width, constants.progress_bar_height)
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local test_message = "This is a test text string of significant length. It exists to test printing over a progress bar."
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test_bar:set_text(test_message)
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@@ -129,6 +130,7 @@ local test_timer = timer.every(#test_message * constants.reading_time_multiplier
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-- macOS_say(test_message)
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end)
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-- I started this too soon and it needs deletion or massive change
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local task_queue
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task_queue = {
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pending_tasks = {},
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@@ -151,14 +153,14 @@ love.update = function(dt)
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lovebird.update()
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timer.update(dt)
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test_bar:set_progress(test_timer.run_time / test_timer:get_interval())
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test_bar:set_progress(test_timer.run_time / test_timer:get_interval()) -- TEMP
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macOS_say:update()
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end
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love.draw = function()
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love.graphics.draw(images.love_image, images.grass, 50, 50) -- TEMP
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test_bar:draw()
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test_bar:draw() -- TEMP
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book_progress:draw()
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end
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@@ -172,9 +174,9 @@ love.keypressed = function(key)
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update_book_progress(-1)
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elseif key == "right" then
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update_book_progress(1)
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elseif key == "v" then
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elseif key == "v" then -- TEMP testing voices
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macOS_say()
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elseif key == "c" then
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elseif key == "c" then -- TEMP gen character and say introduction
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test_new_character()
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end
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end
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