PQ name gen, level up
I got interrupted while doing this days ago and forgot to commit
This commit is contained in:
@@ -50,6 +50,14 @@ special characters:
|
|||||||
- Anti Juandez, who is made-up
|
- Anti Juandez, who is made-up
|
||||||
- Zargon
|
- Zargon
|
||||||
|
|
||||||
|
I want exploration, generated or discovered areas. And a map.
|
||||||
|
|
||||||
|
- [ ] fishing
|
||||||
|
- [ ] Sims elements / life sim elements
|
||||||
|
- [ ] mining
|
||||||
|
- [ ] construction
|
||||||
|
- [ ] agriculture
|
||||||
|
|
||||||
###### Prefixes
|
###### Prefixes
|
||||||
Sick modifiers: dead, comatose, crippled, sick, undernourished
|
Sick modifiers: dead, comatose, crippled, sick, undernourished
|
||||||
Young: foetal, baby, preadolescent, teenage, underage
|
Young: foetal, baby, preadolescent, teenage, underage
|
||||||
|
|||||||
+48
-2
@@ -19,12 +19,14 @@ local constants = require "data.constants"
|
|||||||
local classes = require "data.classes"
|
local classes = require "data.classes"
|
||||||
local races = require "data.races"
|
local races = require "data.races"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
local new_character = function(name)
|
local new_character = function(name)
|
||||||
local base_stat_roll = function()
|
local base_stat_roll = function()
|
||||||
return 3 + math.random(1, 6) + math.random(1, 6) + math.random(1, 6)
|
return 3 + math.random(1, 6) + math.random(1, 6) + math.random(1, 6)
|
||||||
end
|
end
|
||||||
|
|
||||||
local random_name = function(length)
|
local naive_random_name = function(length)
|
||||||
local vowels = "aaeeeiioouuy"
|
local vowels = "aaeeeiioouuy"
|
||||||
local consonants = "bcdfghjklmnpqrstvwxyz"
|
local consonants = "bcdfghjklmnpqrstvwxyz"
|
||||||
local text = ""
|
local text = ""
|
||||||
@@ -41,7 +43,21 @@ local new_character = function(name)
|
|||||||
return text
|
return text
|
||||||
end
|
end
|
||||||
|
|
||||||
name = name or random_name(math.random(3, 9)) -- name not affected by seed
|
local progress_quest_random_name = function()
|
||||||
|
local parts = {
|
||||||
|
("br|cr|dr|fr|gr|j|kr|l|m|n|pr||||r|sh|tr|v|wh|x|y|z"):split("|"),
|
||||||
|
("a|a|e|e|i|i|o|o|u|u|ae|ie|oo|ou"):split("|"),
|
||||||
|
("b|ck|d|g|k|m|n|p|t|v|x|z"):split("|"),
|
||||||
|
}
|
||||||
|
local name = ""
|
||||||
|
for i = 0, 5 do
|
||||||
|
local part = parts[i % 3 + 1]
|
||||||
|
name = name .. part[math.random(1, #part)]
|
||||||
|
end
|
||||||
|
return name
|
||||||
|
end
|
||||||
|
|
||||||
|
name = name or progress_quest_random_name() -- name not affected by seed
|
||||||
|
|
||||||
local seed = math.random()
|
local seed = math.random()
|
||||||
math.randomseed(seed)
|
math.randomseed(seed)
|
||||||
@@ -63,9 +79,39 @@ local new_character = function(name)
|
|||||||
character.health = math.random(1, 8) + math.floor(character.constitution / 6)
|
character.health = math.random(1, 8) + math.floor(character.constitution / 6)
|
||||||
character.magic = math.random(1, 8) + math.floor(character.intelligence / 6)
|
character.magic = math.random(1, 8) + math.floor(character.intelligence / 6)
|
||||||
|
|
||||||
|
for _, stat_name in ipairs(races[character.race].stats) do
|
||||||
|
character[stat_name] = character[stat_name] + math.random(1, 3)
|
||||||
|
end
|
||||||
|
for _, stat_name in ipairs(classes[character.class].stats) do
|
||||||
|
character[stat_name] = character[stat_name] + math.random(1, 3)
|
||||||
|
end
|
||||||
|
|
||||||
|
character.max_encumberance = character.strength + 10
|
||||||
|
character.inventory = {}
|
||||||
|
|
||||||
return character
|
return character
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local level_up = function(character)
|
||||||
|
local random_stat_up = function(character)
|
||||||
|
local core_stats = {
|
||||||
|
"charisma", "constitution", "dexterity", "intelligence", "strength", "wisdom",
|
||||||
|
}
|
||||||
|
local selected_stat = core_stats[math.random(1, #core_stats)]
|
||||||
|
character[selected_stat] = character[selected_stat] + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
character.health = character.health + 1 + math.floor(character.constitution / 3) + math.random(1, 4)
|
||||||
|
character.magic = character.magic + 1 + math.floor(character.intelligence / 3) + math.random(1, 4)
|
||||||
|
|
||||||
|
random_stat_up(character)
|
||||||
|
random_stat_up(character)
|
||||||
|
|
||||||
|
character.max_encumberance = character.strength + 10
|
||||||
|
|
||||||
|
-- TODO this is where a spell could be added, and
|
||||||
|
end
|
||||||
|
|
||||||
local test_new_character = function()
|
local test_new_character = function()
|
||||||
local character = new_character()
|
local character = new_character()
|
||||||
local message = "My name is " .. character.name .. ", and I am a " .. character.class .. " " .. character.race .. "!"
|
local message = "My name is " .. character.name .. ", and I am a " .. character.class .. " " .. character.race .. "!"
|
||||||
|
|||||||
Reference in New Issue
Block a user