Author SHA1 Message Date
tangent 29b558e04a Update ReadMe.md 2026-09-11 00:28:56 -06:00
tangent 2868009227 redo with whatever numbers it spits out 2026-09-01 23:41:30 -06:00
tangent 7569a43e7e fucking things up, frozen 2026-08-19 23:46:15 -06:00
5 changed files with 198 additions and 14 deletions
+1 -1
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@@ -4,7 +4,7 @@ Eventually, it's supposed to be a survival/crafting game with space travel. Henc
Using the heightmap generator from here: https://github.com/TangentFoxy/heightmap Using the heightmap generator from here: https://github.com/TangentFoxy/heightmap
## Tasks ## Tasks
- [ ] Make a GitHub mirror for this repo. - [x] Make a GitHub mirror for this repo.
- [ ] Remove heightmap library - [ ] Remove heightmap library
- [ ] Update ReadMe - [ ] Update ReadMe
- [ ] ReadMe should also point out where the simplex implementation comes from - [ ] ReadMe should also point out where the simplex implementation comes from
+166
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@@ -0,0 +1,166 @@
local lume = require "lib.lume"
local simplex_map = require "lib.simplex_map"
local biomes_list = {
-- checked in order, first candidate always selected
[800] = {
name = "sea ice",
altitude = {min = -math.huge, max = 0.1},
temperature = {min = -math.huge, max = -1.8},
rainfall = {min = -math.huge, max = math.huge},
color = {0.6, 0.6, 1, 1},
},
[900] = {
name = "deep ocean",
altitude = {min = -math.huge, max = -0.09},
temperature = {min = -math.huge, max = math.huge},
rainfall = {min = -math.huge, max = math.huge},
color = {0, 0, 0.25, 1},
},
[950] = {
name = "shallow ocean",
altitude = {min = 0.05, max = 0.1},
temperature = {min = -math.huge, max = math.huge},
rainfall = {min = -math.huge, max = math.huge},
color = {0.1, 0.1, 0.6, 1},
},
-- [2050] = { -- this was too inappropriately placed every time
-- name = "fresh water lake", -- NOTE experimental
-- altitude = {min = 0.1, max = math.huge},
-- temperature = {min = -math.huge, max = math.huge},
-- rainfall = {min = 0.9, max = math.huge},
-- color = {1, 0, 0, 1}, -- TEMP red to stand out, should be 0.1, 0.1, 1, 1
-- },
[1000] = {
name = "ocean",
altitude = {min = -math.huge, max = 0.1},
temperature = {min = -math.huge, max = math.huge},
rainfall = {min = -math.huge, max = math.huge},
color = {0, 0, 0.5, 1},
},
[1010] = {
name = "sandy beach",
altitude = {min = 0.1, max = 0.12},
temperature = {min = -1.4, max = math.huge},
rainfall = {min = -0.5, max = math.huge},
color = {1, 1, 0.33, 1},
},
[1500] = {
name = "frozen", -- NOTE probably temporary? (will be overwritten by higher priority subdivisions)
altitude = {min = -math.huge, max = math.huge},
temperature = {min = -math.huge, max = -1.85},
rainfall = {min = -math.huge, max = math.huge},
color = {1, 1, 1, 1},
},
[2000] = {
name = "snowline",
altitude = {min = 0.515, max = math.huge},
temperature = {min = -math.huge, max = -1.85},
rainfall = {min = -math.huge, max = math.huge},
color = {1, 1, 1, 1},
},
[2100] = {
name = "alpine zone",
altitude = {min = 0.52, max = math.huge},
temperature = {min = -math.huge, max = math.huge},
rainfall = {min = -math.huge, max = math.huge},
color = {0.8, 0.8, 0.8, 1},
},
[2200] = {
name = "subalpine zone",
altitude = {min = 0.48, max = math.huge},
temperature = {min = -math.huge, max = math.huge},
rainfall = {min = -math.huge, max = math.huge},
color = {0.67, 0.67, 0.67, 1},
},
[2300] = {
name = "montane zone",
altitude = {min = 0.4, max = math.huge},
temperature = {min = -math.huge, max = math.huge},
rainfall = {min = -math.huge, max = math.huge},
color = {0.67, 0.67, 0.5, 1},
},
[9999] = {
name = "template",
altitude = {min = -math.huge, max = math.huge},
temperature = {min = -math.huge, max = math.huge},
rainfall = {min = -math.huge, max = math.huge},
color = {0, 0, 0, 1},
},
}
local generate = function()
local map = {}
map.size = 500
map.tile_size = 1 -- TODO should be in rendering, not map, the map doesn't care about tile_size
map.altitude = simplex_map.generate{
size = map.size, scale = 0.004, -- min = 0, max = 1, -- TEMP min/max range set to representable values
octaves = 5, lacunarity = 2.01, gain = 0.51,
}
map.temperature = simplex_map.generate{
size = map.size, scale = 0.005, -- min = 0, max = 1, -- TEMP range adjusted for easy representation
octaves = 3, lacunarity = 1.99, gain = 0.49,
}
map.rainfall = simplex_map.generate{
size = map.size, scale = 0.006, -- min = 0, max = 1, -- TEMP easy representation range
octaves = 1,
}
local biome_order = {}
for order in pairs(biomes_list) do
biome_order[#biome_order + 1] = order
end
table.sort(biome_order)
local map_center, radius_squared = map.size / 2, (map.size / 2)^2
map.biome = {}
for x = 1, map.size do
map.biome[x] = {}
for y = 1, map.size do
if lume.distance(x, y, map_center, map_center, true) < radius_squared then
local altitude = map.altitude[x][y]
local temperature = map.temperature[x][y]
local rainfall = map.rainfall[x][y]
-- modify temperature based on altitude
temperature = temperature - 2 * altitude
-- modify temperature based on latitude
local polar_distance = math.abs(y - map_center)^1.5
local max_temperature_delta = 0.2
temperature = temperature - (polar_distance / map.size * 2 * max_temperature_delta)
map.temperature[x][y] = temperature
-- choose biome
for _, order in ipairs(biome_order) do
local biome = biomes_list[order]
if altitude >= biome.altitude.min and altitude <= biome.altitude.max then
if temperature >= biome.temperature.min and temperature <= biome.temperature.max then
if rainfall >= biome.rainfall.min and rainfall <= biome.rainfall.max then
map.biome[x][y] = biome.color
-- map.biome[x][y] = {rainfall, rainfall, rainfall, 1} -- TEMP what does the map actually look like?
break
end
end
end
end
else
-- clear non-planet area
-- NOTE this potentially leaves behind empty x tables
map.altitude[x][y] = nil
map.temperature[x][y] = nil
map.rainfall[x][y] = nil
end
end
end
simplex_map.recalculate_range(map.altitude)
simplex_map.recalculate_range(map.temperature)
simplex_map.recalculate_range(map.rainfall)
return map
end
return {
generate = generate,
}
+6 -2
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@@ -27,6 +27,11 @@ simplex_map.max = function(map)
return r return r
end end
simplex_map.recalculate_range = function(map)
map.min = simplex_map.min(map)
map.max = simplex_map.max(map)
end
simplex_map.normalize = function(map, new_min, new_max) simplex_map.normalize = function(map, new_min, new_max)
local minimum = simplex_map.min(map) local minimum = simplex_map.min(map)
local initialRange = simplex_map.max(map) - minimum local initialRange = simplex_map.max(map) - minimum
@@ -36,8 +41,7 @@ simplex_map.normalize = function(map, new_min, new_max)
map[i][j] = (map[i][j] - minimum) / initialRange * finalRange + new_min map[i][j] = (map[i][j] - minimum) / initialRange * finalRange + new_min
end end
end end
map.min = simplex_map.min(map) simplex_map.recalculate_range(map)
map.max = simplex_map.max(map)
return map -- superfluous return map -- superfluous
end end
+7 -7
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@@ -1,6 +1,6 @@
math.randomseed(os.time()) math.randomseed(os.time())
local map_generator = require "map_nextgen" local map_generator = require "final_map"
local lovebird = require "lib.lovebird" local lovebird = require "lib.lovebird"
local lume = require "lib.lume" local lume = require "lib.lume"
local running_average = require "lib.running_average" local running_average = require "lib.running_average"
@@ -10,8 +10,6 @@ local map
love.load = function() love.load = function()
map = map_generator.generate() map = map_generator.generate()
map.temperature.min = simplex_map.min(map.temperature)
map.temperature.max = simplex_map.max(map.temperature)
print("Min Temperature", map.temperature.min, "Average", running_average.track("minT", map.temperature.min)) print("Min Temperature", map.temperature.min, "Average", running_average.track("minT", map.temperature.min))
print("Max Temperature", map.temperature.max, "Average", running_average.track("maxT", map.temperature.max)) print("Max Temperature", map.temperature.max, "Average", running_average.track("maxT", map.temperature.max))
@@ -74,11 +72,11 @@ love.draw = function()
for x = 1, map.size do for x = 1, map.size do
for y = 1, map.size do for y = 1, map.size do
-- local value = map.biome[x][y] local value = map.biome[x][y]
local value = map.temperature[x][y] -- local value = map.temperature[x][y]
if value then if value then
-- love.graphics.setColor(value) love.graphics.setColor(value)
love.graphics.setColor( (value + map.temperature.max) / (map.temperature.max + math.abs(map.temperature.min)) , 0, 0, 1) -- love.graphics.setColor( (value + map.temperature.max) / (map.temperature.max + math.abs(map.temperature.min)) , 0, 0, 1)
love.graphics.rectangle("fill", x * map.tile_size, y * map.tile_size, map.tile_size, map.tile_size) love.graphics.rectangle("fill", x * map.tile_size, y * map.tile_size, map.tile_size, map.tile_size)
end end
end end
@@ -90,6 +88,8 @@ love.keypressed = function(key)
love.event.quit() love.event.quit()
elseif key == "r" then elseif key == "r" then
love.load() love.load()
elseif key == "t" then
print(running_average.count("minT"))
elseif key == "=" then elseif key == "=" then
map.tile_size = map.tile_size * 2 map.tile_size = map.tile_size * 2
elseif key == "-" then elseif key == "-" then
+18 -4
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@@ -5,6 +5,13 @@ local simplex_map = require "lib.simplex_map"
local biomes = { local biomes = {
-- biomes are checked in order, with the first candidate always being selected -- biomes are checked in order, with the first candidate always being selected
[800] = {
name = "sea ice",
altitude = {min = -math.huge, max = 0},
temperature = {min = -math.huge, max = -2},
rainfall = {min = -math.huge, max = math.huge},
color = {0.6, 0.6, 1, 1},
},
[900] = { [900] = {
name = "deep ocean", name = "deep ocean",
altitude = {min = -math.huge, max = -5000}, altitude = {min = -math.huge, max = -5000},
@@ -19,6 +26,13 @@ local biomes = {
rainfall = {min = -math.huge, max = math.huge}, rainfall = {min = -math.huge, max = math.huge},
color = {0, 0, 0.5, 1}, color = {0, 0, 0.5, 1},
}, },
[1500] = {
name = "frozen (definition, 0 C)",
altitude = {min = -math.huge, max = math.huge},
temperature = {min = -math.huge, max = 0},
rainfall = {min = -math.huge, max = math.huge},
color = {1, 1, 1, 1},
},
[2000] = { [2000] = {
name = "snowline (middle estimate)", name = "snowline (middle estimate)",
altitude = {min = 4000, max = math.huge}, altitude = {min = 4000, max = math.huge},
@@ -59,8 +73,8 @@ local generate = function()
} }
map.temperature = simplex_map.generate{ -- in celsius map.temperature = simplex_map.generate{ -- in celsius
-- -20 to 45 chosen by looking at the temperature range shown on https://openclimatemap.org/ -- -20 to 45 chosen by looking at the temperature range shown on https://openclimatemap.org/
size = map.size, scale = 0.005, min = -20, max = 45, -- approximate target extremes of -89.2 to 56.7 size = map.size, scale = 0.005, min = 20, max = 65, -- approximate target extremes of -89.2 to 56.7
octaves = 1, lacunarity = 2, gain = 0.5, octaves = 2, lacunarity = 2, gain = 0.5,
} }
map.rainfall = simplex_map.generate{ -- in millimeters of rainfall map.rainfall = simplex_map.generate{ -- in millimeters of rainfall
size = map.size, scale = 0.005, -- min = 18, max = 3240, size = map.size, scale = 0.005, -- min = 18, max = 3240,
@@ -103,8 +117,8 @@ local generate = function()
temperature = temperature + altitude / 1000 -- -1 C / km (deep water adjustment) temperature = temperature + altitude / 1000 -- -1 C / km (deep water adjustment)
end end
-- modify temperature by latitude -- modify temperature by latitude
local polar_distance = math.abs(y - (map.size / 2))^1.1 -- experimenting with slight non-linearity local polar_distance = math.abs(y - (map.size / 2))^1.3 -- experimenting with slight non-linearity
local max_temperature_delta = 40 local max_temperature_delta = 10
temperature = temperature - (polar_distance / map.size * 2 * max_temperature_delta) temperature = temperature - (polar_distance / map.size * 2 * max_temperature_delta)
-- 'save' temperature changes -- 'save' temperature changes
map.temperature[x][y] = temperature map.temperature[x][y] = temperature