a more reasonable temperature range to START from
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+4
-1
@@ -3,11 +3,14 @@ math.randomseed(os.time())
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local map_generator = require "map_nextgen"
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local lovebird = require "lib.lovebird"
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local lume = require "lib.lume"
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local simplex_map = require "lib.simplex_map"
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local map
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love.load = function()
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map = map_generator.generate()
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map.temperature.min = simplex_map.min(map.temperature)
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map.temperature.max = simplex_map.max(map.temperature)
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print("Temperature Range", map.temperature.min, map.temperature.max)
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-- if true then return end
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@@ -73,7 +76,7 @@ love.draw = function()
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local value = map.temperature[x][y]
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if value then
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-- love.graphics.setColor(value)
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love.graphics.setColor( (value + 89.2) / (89.2 + 56.7) , 0, 0, 1)
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love.graphics.setColor( (value + map.temperature.max) / (map.temperature.max + math.abs(map.temperature.min)) , 0, 0, 1)
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love.graphics.rectangle("fill", x * map.tile_size, y * map.tile_size, map.tile_size, map.tile_size)
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end
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end
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+16
-73
@@ -1,75 +1,7 @@
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-- NOTE the API of this file should probably change?
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local lume = require "lib.lume"
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local simplex = require "lib.simplex"
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local simplex_map = {}
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simplex_map.min = function(map)
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local r = map[1][1]
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for i=1,#map do
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for j=1,#map[1] do
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if r > map[i][j] then r = map[i][j] end
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end
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end
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return r
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end
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simplex_map.max = function(map)
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local r = map[1][1]
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for i=1,#map do
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for j=1,#map[1] do
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if r < map[i][j] then r = map[i][j] end
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end
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end
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return r
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end
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simplex_map.normalize = function(map, new_min, new_max)
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local minimum = simplex_map.min(map)
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local initialRange = simplex_map.max(map) - minimum
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local finalRange = new_max - new_min
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for i = 1, #map do
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for j = 1, #map[1] do
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map[i][j] = (map[i][j] - minimum) / initialRange * finalRange + new_min
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end
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end
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map.min = simplex_map.min(map)
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map.max = simplex_map.max(map)
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return map -- superfluous
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end
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simplex_map.generate = function(size, scale, min, max, octaves, lacunarity, gain)
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if type(size) == "table" then
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scale = size.scale
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min = size.min
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max = size.max
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octaves = size.octaves
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lacunarity = size.lacunarity
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gain = size.gain
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size = size.size
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end
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simplex.Seed(math.random())
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local map = {}
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map.size = size
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scale = scale or 0.005
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for x = 1, map.size do
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map[x] = {}
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for y = 1, map.size do
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map[x][y] = simplex.FractalBrownianMotion2D(x * scale, y * scale, octaves, lacunarity, gain)
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end
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end
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if min or max then
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min = min or 0
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max = max or 1
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simplex_map.normalize(map, min, max)
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end
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return map
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end
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local simplex_map = require "lib.simplex_map"
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local biomes = {
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-- biomes are checked in order, with the first candidate always being selected
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@@ -126,7 +58,8 @@ local generate = function()
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octaves = 7, lacunarity = 2, gain = 0.5,
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}
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map.temperature = simplex_map.generate{ -- in celsius
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size = map.size, scale = 0.005, min = -89.2, max = 56.7,
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-- -20 to 45 chosen by looking at the temperature range shown on https://openclimatemap.org/
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size = map.size, scale = 0.005, min = -20, max = 45, -- approximate target extremes of -89.2 to 56.7
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octaves = 1, lacunarity = 2, gain = 0.5,
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}
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map.rainfall = simplex_map.generate{ -- in millimeters of rainfall
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@@ -159,13 +92,23 @@ local generate = function()
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map.biome[x] = {}
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for y = 1, map.size do
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if lume.distance(x, y, map.size / 2, map.size / 2, true) < radius_squared then
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local altitude = map.altitude[x][y]
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local temperature = map.temperature[x][y]
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local rainfall = map.rainfall[x][y]
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-- modify temperature based on altitude
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if altitude > 0 then
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temperature = temperature - 0.0065 * altitude -- -6.5 C / km
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else
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temperature = temperature + altitude / 1000 -- -1 C / km (deep water adjustment)
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end
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map.temperature[x][y] = temperature
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-- choose biome
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for _, order in ipairs(biome_order) do
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local biome = biomes[order]
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local altitude = map.altitude[x][y]
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if altitude >= biome.altitude.min and altitude <= biome.altitude.max then
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local temperature = map.temperature[x][y]
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if temperature >= biome.temperature.min and temperature <= biome.temperature.max then
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local rainfall = map.rainfall[x][y]
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if rainfall >= biome.rainfall.min and rainfall <= biome.rainfall.max then
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map.biome[x][y] = biome.color
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break
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