finally added simplex noise, but broke everything else
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@@ -0,0 +1,76 @@
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-- NOTE the API of this file should probably change?
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local simplex = require "lib.simplex"
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local generate = function()
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simplex.Seed(math.random())
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local map = {}
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map.size = 500
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map.tile_size = 1 -- TODO tile_size really shouldn't be the responsibility of the map generator - it's a rendering detail, not a map feature
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map.altitude = {} -- TEMP only one noise map
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local scale = 0.005
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local min, max = math.huge, -math.huge
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for x = 1, map.size do
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map.altitude[x] = {}
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for y = 1, map.size do
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local value = simplex.Noise2D(x * scale, y * scale)
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if value > max then max = value end
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if value < min then min = value end
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map.altitude[x][y] = value
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end
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end
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print("Altitude", "Min:", min, "Max:", max)
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-- TEMP hacked in copy to fix the issue so I can make sure everything is correct aaa
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local function min(t)
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local r = t[1][1]
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for i=1,#t do
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for j=1,#t[1] do
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if r > t[i][j] then r = t[i][j] end
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end
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end
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return r
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end
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local function max(t)
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local r = t[1][1]
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for i=1,#t do
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for j=1,#t[1] do
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if r < t[i][j] then r = t[i][j] end
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end
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end
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return r
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end
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local function normalize(map, new_min, new_max)
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local minimum = min(map)
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local initialRange = max(map) - minimum
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local finalRange = new_max - new_min
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for i = 1, #map do
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for j = 1, #map[1] do
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map[i][j] = (map[i][j] - minimum) / initialRange * finalRange + new_min
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end
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end
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map.min = min(map)
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map.max = max(map)
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return map -- superfluous
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end
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normalize(map.altitude, 0, 1)
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map.terrain = {}
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for x = 1, map.size do
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map.terrain[x] = {}
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for y = 1, map.size do
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local value = map.altitude[x][y]
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map.terrain[x][y] = {value, value, value, 1}
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end
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end
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-- NOTE this is missing the radius modifier, so it's a square map
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return map
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end
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return {
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generate = generate,
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}
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