fucking things up, frozen
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@@ -5,6 +5,13 @@ local simplex_map = require "lib.simplex_map"
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local biomes = {
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-- biomes are checked in order, with the first candidate always being selected
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[800] = {
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name = "sea ice",
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altitude = {min = -math.huge, max = 0},
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temperature = {min = -math.huge, max = -2},
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rainfall = {min = -math.huge, max = math.huge},
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color = {0.6, 0.6, 1, 1},
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},
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[900] = {
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name = "deep ocean",
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altitude = {min = -math.huge, max = -5000},
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@@ -19,6 +26,13 @@ local biomes = {
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rainfall = {min = -math.huge, max = math.huge},
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color = {0, 0, 0.5, 1},
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},
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[1500] = {
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name = "frozen (definition, 0 C)",
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altitude = {min = -math.huge, max = math.huge},
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temperature = {min = -math.huge, max = 0},
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rainfall = {min = -math.huge, max = math.huge},
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color = {1, 1, 1, 1},
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},
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[2000] = {
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name = "snowline (middle estimate)",
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altitude = {min = 4000, max = math.huge},
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@@ -59,8 +73,8 @@ local generate = function()
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}
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map.temperature = simplex_map.generate{ -- in celsius
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-- -20 to 45 chosen by looking at the temperature range shown on https://openclimatemap.org/
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size = map.size, scale = 0.005, min = -20, max = 45, -- approximate target extremes of -89.2 to 56.7
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octaves = 1, lacunarity = 2, gain = 0.5,
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size = map.size, scale = 0.005, min = 20, max = 65, -- approximate target extremes of -89.2 to 56.7
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octaves = 2, lacunarity = 2, gain = 0.5,
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}
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map.rainfall = simplex_map.generate{ -- in millimeters of rainfall
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size = map.size, scale = 0.005, -- min = 18, max = 3240,
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@@ -103,8 +117,8 @@ local generate = function()
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temperature = temperature + altitude / 1000 -- -1 C / km (deep water adjustment)
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end
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-- modify temperature by latitude
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local polar_distance = math.abs(y - (map.size / 2))^1.1 -- experimenting with slight non-linearity
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local max_temperature_delta = 40
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local polar_distance = math.abs(y - (map.size / 2))^1.3 -- experimenting with slight non-linearity
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local max_temperature_delta = 10
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temperature = temperature - (polar_distance / map.size * 2 * max_temperature_delta)
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-- 'save' temperature changes
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map.temperature[x][y] = temperature
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