redo with whatever numbers it spits out
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@@ -0,0 +1,166 @@
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local lume = require "lib.lume"
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local simplex_map = require "lib.simplex_map"
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local biomes_list = {
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-- checked in order, first candidate always selected
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[800] = {
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name = "sea ice",
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altitude = {min = -math.huge, max = 0.1},
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temperature = {min = -math.huge, max = -1.8},
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rainfall = {min = -math.huge, max = math.huge},
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color = {0.6, 0.6, 1, 1},
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},
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[900] = {
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name = "deep ocean",
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altitude = {min = -math.huge, max = -0.09},
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temperature = {min = -math.huge, max = math.huge},
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rainfall = {min = -math.huge, max = math.huge},
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color = {0, 0, 0.25, 1},
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},
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[950] = {
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name = "shallow ocean",
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altitude = {min = 0.05, max = 0.1},
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temperature = {min = -math.huge, max = math.huge},
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rainfall = {min = -math.huge, max = math.huge},
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color = {0.1, 0.1, 0.6, 1},
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},
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-- [2050] = { -- this was too inappropriately placed every time
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-- name = "fresh water lake", -- NOTE experimental
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-- altitude = {min = 0.1, max = math.huge},
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-- temperature = {min = -math.huge, max = math.huge},
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-- rainfall = {min = 0.9, max = math.huge},
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-- color = {1, 0, 0, 1}, -- TEMP red to stand out, should be 0.1, 0.1, 1, 1
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-- },
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[1000] = {
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name = "ocean",
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altitude = {min = -math.huge, max = 0.1},
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temperature = {min = -math.huge, max = math.huge},
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rainfall = {min = -math.huge, max = math.huge},
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color = {0, 0, 0.5, 1},
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},
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[1010] = {
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name = "sandy beach",
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altitude = {min = 0.1, max = 0.12},
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temperature = {min = -1.4, max = math.huge},
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rainfall = {min = -0.5, max = math.huge},
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color = {1, 1, 0.33, 1},
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},
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[1500] = {
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name = "frozen", -- NOTE probably temporary? (will be overwritten by higher priority subdivisions)
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altitude = {min = -math.huge, max = math.huge},
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temperature = {min = -math.huge, max = -1.85},
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rainfall = {min = -math.huge, max = math.huge},
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color = {1, 1, 1, 1},
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},
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[2000] = {
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name = "snowline",
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altitude = {min = 0.515, max = math.huge},
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temperature = {min = -math.huge, max = -1.85},
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rainfall = {min = -math.huge, max = math.huge},
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color = {1, 1, 1, 1},
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},
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[2100] = {
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name = "alpine zone",
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altitude = {min = 0.52, max = math.huge},
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temperature = {min = -math.huge, max = math.huge},
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rainfall = {min = -math.huge, max = math.huge},
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color = {0.8, 0.8, 0.8, 1},
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},
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[2200] = {
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name = "subalpine zone",
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altitude = {min = 0.48, max = math.huge},
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temperature = {min = -math.huge, max = math.huge},
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rainfall = {min = -math.huge, max = math.huge},
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color = {0.67, 0.67, 0.67, 1},
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},
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[2300] = {
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name = "montane zone",
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altitude = {min = 0.4, max = math.huge},
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temperature = {min = -math.huge, max = math.huge},
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rainfall = {min = -math.huge, max = math.huge},
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color = {0.67, 0.67, 0.5, 1},
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},
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[9999] = {
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name = "template",
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altitude = {min = -math.huge, max = math.huge},
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temperature = {min = -math.huge, max = math.huge},
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rainfall = {min = -math.huge, max = math.huge},
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color = {0, 0, 0, 1},
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},
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}
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local generate = function()
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local map = {}
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map.size = 500
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map.tile_size = 1 -- TODO should be in rendering, not map, the map doesn't care about tile_size
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map.altitude = simplex_map.generate{
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size = map.size, scale = 0.004, -- min = 0, max = 1, -- TEMP min/max range set to representable values
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octaves = 5, lacunarity = 2.01, gain = 0.51,
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}
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map.temperature = simplex_map.generate{
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size = map.size, scale = 0.005, -- min = 0, max = 1, -- TEMP range adjusted for easy representation
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octaves = 3, lacunarity = 1.99, gain = 0.49,
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}
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map.rainfall = simplex_map.generate{
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size = map.size, scale = 0.006, -- min = 0, max = 1, -- TEMP easy representation range
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octaves = 1,
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}
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local biome_order = {}
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for order in pairs(biomes_list) do
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biome_order[#biome_order + 1] = order
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end
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table.sort(biome_order)
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local map_center, radius_squared = map.size / 2, (map.size / 2)^2
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map.biome = {}
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for x = 1, map.size do
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map.biome[x] = {}
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for y = 1, map.size do
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if lume.distance(x, y, map_center, map_center, true) < radius_squared then
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local altitude = map.altitude[x][y]
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local temperature = map.temperature[x][y]
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local rainfall = map.rainfall[x][y]
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-- modify temperature based on altitude
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temperature = temperature - 2 * altitude
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-- modify temperature based on latitude
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local polar_distance = math.abs(y - map_center)^1.5
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local max_temperature_delta = 0.2
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temperature = temperature - (polar_distance / map.size * 2 * max_temperature_delta)
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map.temperature[x][y] = temperature
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-- choose biome
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for _, order in ipairs(biome_order) do
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local biome = biomes_list[order]
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if altitude >= biome.altitude.min and altitude <= biome.altitude.max then
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if temperature >= biome.temperature.min and temperature <= biome.temperature.max then
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if rainfall >= biome.rainfall.min and rainfall <= biome.rainfall.max then
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map.biome[x][y] = biome.color
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-- map.biome[x][y] = {rainfall, rainfall, rainfall, 1} -- TEMP what does the map actually look like?
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break
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end
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end
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end
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end
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else
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-- clear non-planet area
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-- NOTE this potentially leaves behind empty x tables
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map.altitude[x][y] = nil
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map.temperature[x][y] = nil
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map.rainfall[x][y] = nil
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end
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end
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end
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simplex_map.recalculate_range(map.altitude)
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simplex_map.recalculate_range(map.temperature)
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simplex_map.recalculate_range(map.rainfall)
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return map
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end
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return {
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generate = generate,
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}
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@@ -27,6 +27,11 @@ simplex_map.max = function(map)
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return r
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return r
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end
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end
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simplex_map.recalculate_range = function(map)
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map.min = simplex_map.min(map)
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map.max = simplex_map.max(map)
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end
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simplex_map.normalize = function(map, new_min, new_max)
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simplex_map.normalize = function(map, new_min, new_max)
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local minimum = simplex_map.min(map)
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local minimum = simplex_map.min(map)
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local initialRange = simplex_map.max(map) - minimum
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local initialRange = simplex_map.max(map) - minimum
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@@ -36,8 +41,7 @@ simplex_map.normalize = function(map, new_min, new_max)
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map[i][j] = (map[i][j] - minimum) / initialRange * finalRange + new_min
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map[i][j] = (map[i][j] - minimum) / initialRange * finalRange + new_min
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end
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end
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end
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end
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map.min = simplex_map.min(map)
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simplex_map.recalculate_range(map)
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map.max = simplex_map.max(map)
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return map -- superfluous
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return map -- superfluous
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end
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end
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+1
-3
@@ -1,6 +1,6 @@
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math.randomseed(os.time())
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math.randomseed(os.time())
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local map_generator = require "map_nextgen"
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local map_generator = require "final_map"
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local lovebird = require "lib.lovebird"
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local lovebird = require "lib.lovebird"
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local lume = require "lib.lume"
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local lume = require "lib.lume"
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local running_average = require "lib.running_average"
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local running_average = require "lib.running_average"
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@@ -10,8 +10,6 @@ local map
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love.load = function()
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love.load = function()
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map = map_generator.generate()
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map = map_generator.generate()
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map.temperature.min = simplex_map.min(map.temperature)
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map.temperature.max = simplex_map.max(map.temperature)
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print("Min Temperature", map.temperature.min, "Average", running_average.track("minT", map.temperature.min))
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print("Min Temperature", map.temperature.min, "Average", running_average.track("minT", map.temperature.min))
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print("Max Temperature", map.temperature.max, "Average", running_average.track("maxT", map.temperature.max))
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print("Max Temperature", map.temperature.max, "Average", running_average.track("maxT", map.temperature.max))
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