diff --git a/ReadMe.md b/ReadMe.md index 753a95b..d76a01b 100644 --- a/ReadMe.md +++ b/ReadMe.md @@ -2,3 +2,20 @@ Eventually, it's supposed to be a survival/crafting game with space travel. Hence why it's world-shaped. Using the heightmap generator from here: https://github.com/TangentFoxy/heightmap + +## Tasks +- [ ] Make a GitHub mirror for this repo. +- [ ] Remove heightmap library + - [ ] Update ReadMe + - [ ] ReadMe should also point out where the simplex implementation comes from +- [ ] Update the `simplex` library to the latest version with FBM +- [ ] Round the new map generator to a planet shape +- [ ] Move `tile_size` out of the map generator (this is a render feature, not a map feature) +- [ ] Turn the new map gen into a wrapper kind of like my heightmap wrapper? (This is sorta already done in a sloppy way.) +- [ ] Rebuild the multi-noise map system. + - [ ] Renormalize to Earth extremes. :D (This will probably give bad initial results and need extensive changes.) + - [ ] Use a spreadsheet to map -0.9 to 0.9 to find a mapping function to modify initial values to realistic height ranges! + - [ ] Rename `humidity` to `rainfall`. +- [ ] make documentation of how this is all working so I can remember when I forget to work on it for a while + +(Tasks/Issues are stored in the ReadMe instead of using a webUI issue tracker due to how using such a tracker negatively influences portability of the project.)