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Release candidate for pq 6.4
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Vendored
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<html>
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<body bgcolor=#ffffd0>
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<font color=#404000>
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<h1><font color=#e02000>P</font>rogress <font color=#e02000>Q</font>uest</h1>
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<font color=#404000>
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<a href=http://progressquest.com/>http://progressquest.com/</a>
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<h3> Back story </h3>
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Since time before time the Vorlak had held the Crosshutch at Thraeskamp.
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The ancient reckoning held that the Five Skrelkampi (and their Truebine) would
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return when the great Trond-feast could be held anew and the Belnap reunited.
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But this legend became lost to all but the Papperboxen at Horbug.
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One of their own was Yallow the Speldrig, who found an unlikely pupil in
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Torbole Understeady, the discarded illigitimate waif of Wainthane Topknox,
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whom Yallow renamed Grumdrig and began to school as a boar-pulmet's apprentice. ...And, as it
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was said by some, in aberdoxy.
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<p>
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As our story opens young Grumdrig has returned to Horbug following a trying stint in
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Spilwaer Spond where his laconic disposition and fertile mind bred a series
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of misadventures which had landed him outside the good graces of the Jordref there,
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Welham, who had secretly begun a long term course of slow but
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disaccomodating illpeel in the lad's morning fanwael.
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Meanwhile, though scarce a tuft of <i>mansefur</i> had yet made its appearance
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on the boy's <i>manssach</i>, a number of visiting Roilwachhs have begun to
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exhibit a discreet
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and seemingly inexplicable interest in the boy. Strange indeed, as he would not reach
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his krouchensterm for another harvest or more.
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And when Grumdrig's resiliant compatriot Paedri
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appears at Grumdrig's lochnotat with a Scrolstamp from the old Speldrig,
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a woozy foreboding feeling rises from his young gut...
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<h3> Introduction </h3>
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<b>Progress Quest</b> is a next generation computer role-playing game.
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Gamers who have played modern online role-playing games,
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or almost any computer role-playing game,
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or who have at any time installed or upgraded their operating system, will find themselves
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incredibly comfortable with <b>Progress Quest</b>'s very familiar gameplay.
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<b>Progress Quest</b> follows reverently in the footsteps of recent smash hit
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online worlds, but is careful to streamline the more tedious aspects of those
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offerings. Players will still have the satisfaction of building their character
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from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior,
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well able to snuff out the lives of a barnload of bugbears
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without need of so much as a lunch break. Yet, gone are the tedious micromanagement
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and other frustrations common to that older generation of RPG's.
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<h3> User manual </h3>
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Even inexperienced gamers will find <b>Progress Quest</b>
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remarkably intutive and simple to play. Start the program
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and click the <code>New Game (Single Player)</code> button,
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or click <code>New Game (Multiplayer)</code> and select a Realm to
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compete against players from all over the world.
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You will then be presented with the character creation screen.
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Select a name, race and class for the new character. Then, use the <code>Roll</code> button
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until you are statisfied with the stats
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for your character. <i>Tip: You can use the <code>Unroll</code> button (a feature exclusive to <b>Progress Quest</b>)
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to go back to any previous roll if you find that you've
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clicked too hastily.</i>
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<p>
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If you choose to play an online game, your character will share adventures with other <b>Progress
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Quest</b> characters in an online virtual world. Online play requires
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internet connectivity, though sophisiticated algorithms
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keep the bandwidth usage to a minimum. You can compare your character against
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the top <b>Progress Quest</b> players by visiting
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<a href=http://progressquest.com/realms.php>http://progressquest.com/realms.php</a>
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(or hit <Ctrl>-<B> from within the game).
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<p>
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Finally, hit the <code>Sold!</code> button to begin the game. The game will start immediately and
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you can safely familiarize yourself with the game's single interface screen as the game progresses
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on its own.
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Soon your avatar will will be seeking and destroying an exotic panopoly of beasts while you
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gaze proudly on. Missing, you will notice, is the tedious march from town, the bewildering maze of cookie cutter
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streets hiding some specific merchant or NPC,
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and the repetetive hunt for just the right beast to execute. <b>Progress Quest</b> supplies
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your character with an endless series of victims, as well as exciting quests which keep your quest
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log full to the brim at all times.
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<p>
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TREASURE: Each slain creature yields a trophy, which can be sold in any town.
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When the encumbrance bar reaches maximum, your character automatically returns to the nearest town
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to sell your loot. If sufficiently liquid, he may then purchase an upgrade in equpiment (weapon or armor).
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That being done, the interpid adventurer then returns to the frontier to spill more blood.
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<i>Tip: The amount your character can carry before his encumbrance bar fills up
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increases as his STR stat improves.</i>
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<p>
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QUESTS: When a quest is complete, your character is rewarded with one of:
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a) a special, valuable, treasure item,
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b) an improved weapon or piece of armor,
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c) a boost in stats, or
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d) a new spell for his spellbook. The character is then assigned
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a follow-up quest, which he immediately begins to make progress on.
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<p>
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EXPERIENCE AND LEVELING UP: Experience represents your character's knowledge about the world
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around him, as well as his battle prowess and ability to channel the forces of magical power.
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Your character gains experience by killing monsters and sentient beings,
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over and over again. Once the experience bar is full, your character levels up, and is
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given an automatic boost in several of his stats and a new spell for his spellbook.
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<p>
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DYING: Be warned that your character can be slain by monsters which are tougher than
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he can handle. However, this concept
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has been abstracted out of the game and takes effect simply by somewhat reducing the experience
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accumulated for each successful murder.
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<p>
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SAVING YOUR PROGRESS: Your game is saved whenever you quit, as well as each time your character levels
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up or completes a quest. You can pick up where you left off by restarting <b>Progress Quest</b> and clicking the <code>Load Game</code>
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button. <b>Progress Quest</b> makes a backup of your existing save file each time it saves anew, so
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if your save file becomes corrupted, load the backup, and lament the progress that must now be regained.
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<h3> Game controls </h3>
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<b>Progress Quest</b> belongs to a new breed of "fire and forget" RPG's. There is no need to interact
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with <b>Progress Quest</b> at all; it will make progress with you or without you.
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<p>
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You can quit <b>Progress Quest</b> by using the window close box, or by hitting <Alt>-<F4>
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(hold down the <Alt> key while hitting <F4>), but there is really little need to ever do so.
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Please note that your character will <i>not</i> make any progress <i>except when <b>Progress Quest</b> is
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running</i>. Your character will make <i>no</i> progress once you quit the program, until you start
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<b>Progress Quest</b> again.
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<h3> Keyboard quick reference </h3>
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<table border=1 cellspacing=5><th>Key</th><th>Description</tr>
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<tr><td>Alt-F4<td>Exit <b>Progress Quest</b></table>
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<p>
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<small>©:Copyright 2022
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<a href=mailto:grumdrig@progressquest.com>grumdrig@progressquest.com</a>
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