Some editing on the roster page

This commit is contained in:
Eric Fredricksen
2010-07-07 19:58:38 -07:00
parent 5ce9d43036
commit ef1bb168a9
2 changed files with 21 additions and 15 deletions
+20 -14
View File
@@ -56,7 +56,9 @@ a.x, a.sheet {
color: #808080; color: #808080;
text-decoration: none; text-decoration: none;
} }
.banter {
font-size: 11pt;
}
</style> </style>
</head> </head>
@@ -65,26 +67,30 @@ a.x, a.sheet {
<img src="pq.gif" alt="Progress Quest"> <img src="pq.gif" alt="Progress Quest">
<h1>Character Roster</h1> <h1>ProgrOS</h1>
<p class="banter">
<p align="left">
In the olden times you'd <a href="download.php">download</a> Progress In the olden times you'd <a href="download.php">download</a> Progress
Quest to your computer; now you may instead play Progress Quest Quest to your computer; now you may instead play Progress Quest
directly in your browser. Most modern browsers will save your game(s) (single-player only, as yet) directly in your browser. Most modern
on this page, in this browser. Online leader boards and server-side browsers will save your game(s) on this page.
game saves are not implemented at this time.
</p> </p>
<p id=roster> <h2>Character Roster</h2>
<p id="roster" class="banter">
</p> </p>
<table class="brag"><tr> <table class="brag">
<td id="newc"> <tr>
<b>New Character</b> <br> <td id="newc">
<img src="die.jpg" width="100px"><br> <b>New Character</b> <br>
<button id="roll">Roll One Up</button> <img src="die.jpg" width="100px"><br>
</td></tr></table> <button id="roll">Roll One Up</button>
</td>
</tr>
</table>
<div> <div>
Testing: Testing:
+1 -1
View File
@@ -7,7 +7,7 @@ $(document).ready(function () {
roster.empty(); roster.empty();
if (!window.localStorage) { if (!window.localStorage) {
roster.html("<b>This browser does not support local storage. You may still play fast and loose: the game will last only as long as the page stays open in your browser."); roster.html("<b>Hrumph:</b> This browser does not support local storage. You can still play fast and loose: your character will live only as long as the game stays running in your browser.");
return; return;
} }