Remove some trailing whitespace

This commit is contained in:
Eric Fredricksen
2010-07-15 22:15:24 -07:00
parent ca4fae1e88
commit e724bf2903
2 changed files with 55 additions and 55 deletions
+5 -5
View File
@@ -7,7 +7,7 @@
<title>Progress Quest</title> <title>Progress Quest</title>
<meta name="apple-mobile-web-app-capable" content="yes" /> <meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="viewport" <meta name="viewport"
content="initial-scale=1.0; content="initial-scale=1.0;
maximum-scale=1.0; maximum-scale=1.0;
minimum-scale=1.0; minimum-scale=1.0;
@@ -27,7 +27,7 @@
<img src="swords.gif"> <img src="swords.gif">
<span id="title">Progress Quest</span> <span id="title">Progress Quest</span>
<a id="quit"><img src="closeup.png"></a> <a id="quit"><img src="closeup.png"></a>
</div> </div>
<script src="jquery.js"></script> <script src="jquery.js"></script>
<script src="config.js"></script> <script src="config.js"></script>
@@ -35,9 +35,9 @@
<div class="hbox"> <div class="hbox">
<div class="vbox" id="Izquierda"> <div class="vbox" id="Izquierda">
<span class="label head" >Character Sheet</span> <span class="label head" >Character Sheet</span>
<table class="listbox" id="Trats"> <table class="listbox" id="Trats">
<thead> <thead>
<tr> <tr>
@@ -81,7 +81,7 @@
<tr><td>MP Max</td><td></td></tr> <tr><td>MP Max</td><td></td></tr>
</tbody> </tbody>
</table> </table>
<div class="label">Experience</div> <div class="label">Experience</div>
<div class="progress-container" id="ExpBar"> <div class="progress-container" id="ExpBar">
+50 -50
View File
@@ -61,15 +61,15 @@ function Ends(s, e) {
} }
function Plural(s) { function Plural(s) {
if (Ends(s,'y')) if (Ends(s,'y'))
return Copy(s,1,Length(s)-1) + 'ies'; return Copy(s,1,Length(s)-1) + 'ies';
else if (Ends(s,'us')) else if (Ends(s,'us'))
return Copy(s,1,Length(s)-2) + 'i'; return Copy(s,1,Length(s)-2) + 'i';
else if (Ends(s,'ch') || Ends(s,'x') || Ends(s,'s') || Ends(s, 'sh')) else if (Ends(s,'ch') || Ends(s,'x') || Ends(s,'s') || Ends(s, 'sh'))
return s + 'es'; return s + 'es';
else if (Ends(s,'f')) else if (Ends(s,'f'))
return Copy(s,1,Length(s)-1) + 'ves'; return Copy(s,1,Length(s)-1) + 'ves';
else if (Ends(s,'man') || Ends(s,'Man')) else if (Ends(s,'man') || Ends(s,'Man'))
return Copy(s,1,Length(s)-2) + 'en'; return Copy(s,1,Length(s)-2) + 'en';
else return s + 's'; else return s + 's';
} }
@@ -80,9 +80,9 @@ function Split(s, field, separator) {
function Indefinite(s, qty) { function Indefinite(s, qty) {
if (qty == 1) { if (qty == 1) {
if (Pos(s.charAt(0), 'AEIOUÜaeiouü') > 0) if (Pos(s.charAt(0), 'AEIOUÜaeiouü') > 0)
return 'an ' + s; return 'an ' + s;
else else
return 'a ' + s; return 'a ' + s;
} else { } else {
return IntToStr(qty) + ' ' + Plural(s); return IntToStr(qty) + ' ' + Plural(s);
@@ -127,13 +127,13 @@ function Special(m, s) {
function InterplotCinematic() { function InterplotCinematic() {
switch (Random(3)) { switch (Random(3)) {
case 0: case 0:
Q('task|1|Exhausted, you arrive at a friendly oasis in a hostile land'); Q('task|1|Exhausted, you arrive at a friendly oasis in a hostile land');
Q('task|2|You greet old friends and meet new allies'); Q('task|2|You greet old friends and meet new allies');
Q('task|2|You are privy to a council of powerful do-gooders'); Q('task|2|You are privy to a council of powerful do-gooders');
Q('task|1|There is much to be done. You are chosen!'); Q('task|1|There is much to be done. You are chosen!');
break; break;
case 1: case 1:
Q('task|1|Your quarry is in sight, but a mighty enemy bars your path!'); Q('task|1|Your quarry is in sight, but a mighty enemy bars your path!');
var nemesis = NamedMonster(GetI(Traits,'Level')+3); var nemesis = NamedMonster(GetI(Traits,'Level')+3);
Q('task|4|A desperate struggle commences with ' + nemesis); Q('task|4|A desperate struggle commences with ' + nemesis);
@@ -149,7 +149,7 @@ function InterplotCinematic() {
Q('task|3|Victory! ' + nemesis + ' is slain! Exhausted, you lose conciousness'); Q('task|3|Victory! ' + nemesis + ' is slain! Exhausted, you lose conciousness');
Q('task|2|You awake in a friendly place, but the road awaits'); Q('task|2|You awake in a friendly place, but the road awaits');
break; break;
case 2: case 2:
var nemesis2 = ImpressiveGuy(); var nemesis2 = ImpressiveGuy();
Q("task|2|Oh sweet relief! You've reached the protection of the good " + nemesis2); Q("task|2|Oh sweet relief! You've reached the protection of the good " + nemesis2);
Q('task|3|There is rejoicing, and an unnerving encouter with ' + nemesis2 + ' in private'); Q('task|3|There is rejoicing, and an unnerving encouter with ' + nemesis2 + ' in private');
@@ -185,7 +185,7 @@ function NamedMonster(level) {
} }
function ImpressiveGuy() { function ImpressiveGuy() {
return Pick(K.ImpressiveTitles) + return Pick(K.ImpressiveTitles) +
(Random(2) ? ' of the ' + Pick(K.Races) : ' of ' + GenerateName()); (Random(2) ? ' of the ' + Pick(K.Races) : ' of ' + GenerateName());
} }
@@ -276,8 +276,8 @@ function ProperCase(s) {
} }
function EquipPrice() { function EquipPrice() {
return 5 * GetI(Traits,'Level') * GetI(Traits,'Level') + return 5 * GetI(Traits,'Level') * GetI(Traits,'Level') +
10 * GetI(Traits,'Level') + 10 * GetI(Traits,'Level') +
20; 20;
} }
@@ -287,7 +287,7 @@ function Dequeue() {
if (Split(game.task,3) == '*') { if (Split(game.task,3) == '*') {
WinItem(); WinItem();
} else if (Split(game.task,3)) { } else if (Split(game.task,3)) {
Add(Inventory,LowerCase(Split(game.task,1) + ' ' + Add(Inventory,LowerCase(Split(game.task,1) + ' ' +
ProperCase(Split(game.task,3))),1); ProperCase(Split(game.task,3))),1);
} }
} else if (game.task == 'buying') { } else if (game.task == 'buying') {
@@ -304,13 +304,13 @@ function Dequeue() {
} }
if (Inventory.length() > 1) { if (Inventory.length() > 1) {
Inventory.scrollToTop(); Inventory.scrollToTop();
Task('Selling ' + Indefinite(Inventory.label(1), GetI(Inventory,1)), Task('Selling ' + Indefinite(Inventory.label(1), GetI(Inventory,1)),
1 * 1000); 1 * 1000);
game.task = 'sell'; game.task = 'sell';
break; break;
} }
} }
var old = game.task; var old = game.task;
game.task = ''; game.task = '';
if (game.queue.length > 0) { if (game.queue.length > 0) {
@@ -444,7 +444,7 @@ function ListBox(id, columns, fixedkeys) {
this.AddUI = function (caption) { this.AddUI = function (caption) {
if (!this.box) return; if (!this.box) return;
var tr = $("<tr><td><input type=checkbox disabled> " + var tr = $("<tr><td><input type=checkbox disabled> " +
caption + "</td></tr>"); caption + "</td></tr>");
tr.appendTo(this.box); tr.appendTo(this.box);
tr.each(function () {this.scrollIntoView();}); tr.each(function () {this.scrollIntoView();});
@@ -484,7 +484,7 @@ function ListBox(id, columns, fixedkeys) {
if (this.box) { if (this.box) {
if (butlast) if (butlast)
this.rows().find("input:checkbox").not(':last').attr("checked","true"); this.rows().find("input:checkbox").not(':last').attr("checked","true");
else else
this.rows().find("input:checkbox").attr("checked","true"); this.rows().find("input:checkbox").attr("checked","true");
} }
}; };
@@ -518,7 +518,7 @@ function ListBox(id, columns, fixedkeys) {
}); });
} else { } else {
$.each(dict, function (index, row) { $.each(dict, function (index, row) {
if (that.columns == 2) if (that.columns == 2)
that.PutUI(row[0], row[1]); that.PutUI(row[0], row[1]);
else else
that.AddUI(row); that.AddUI(row);
@@ -537,8 +537,8 @@ var ExpBar, PlotBar, TaskBar, QuestBar, EncumBar;
var Traits,Stats,Spells,Equips,Inventory,Plots,Quests; var Traits,Stats,Spells,Equips,Inventory,Plots,Quests;
var Kill; var Kill;
var AllBars, AllLists; var AllBars, AllLists;
function StrToIntDef(s, def) { function StrToIntDef(s, def) {
var result = parseInt(s, 10); var result = parseInt(s, 10);
return isNaN(result) ? def : result; return isNaN(result) ? def : result;
@@ -658,7 +658,7 @@ function CompleteQuest() {
game.questmonster = ''; game.questmonster = '';
var caption; var caption;
switch (Random(5)) { switch (Random(5)) {
case 0: case 0:
var level = GetI(Traits,'Level'); var level = GetI(Traits,'Level');
var lev = 0; var lev = 0;
for (var i = 1; i <= 4; ++i) { for (var i = 1; i <= 4; ++i) {
@@ -676,13 +676,13 @@ function CompleteQuest() {
case 1: case 1:
caption = 'Seek ' + Definite(InterestingItem(), 1); caption = 'Seek ' + Definite(InterestingItem(), 1);
break; break;
case 2: case 2:
caption = 'Deliver this ' + BoringItem(); caption = 'Deliver this ' + BoringItem();
break; break;
case 3: case 3:
caption = 'Fetch me ' + Indefinite(BoringItem(), 1); caption = 'Fetch me ' + Indefinite(BoringItem(), 1);
break; break;
case 4: case 4:
var mlev = 0; var mlev = 0;
level = GetI(Traits,'Level'); level = GetI(Traits,'Level');
for (var ii = 1; ii <= 2; ++ii) { for (var ii = 1; ii <= 2; ++ii) {
@@ -703,8 +703,8 @@ function CompleteQuest() {
game.Quests.push(caption); game.Quests.push(caption);
game.bestquest = caption; game.bestquest = caption;
Quests.AddUI(caption); Quests.AddUI(caption);
Log('Commencing quest: ' + caption); Log('Commencing quest: ' + caption);
SaveGame(); SaveGame();
@@ -816,13 +816,13 @@ function AddR(list, key, value) {
function Get(list, key) { function Get(list, key) {
if (list.fixedkeys) { if (list.fixedkeys) {
if (typeof key === typeof 1) if (typeof key === typeof 1)
key = list.fixedkeys[key]; key = list.fixedkeys[key];
return game[list.id][key]; return game[list.id][key];
} else if (typeof key === typeof 1) { } else if (typeof key === typeof 1) {
if (key < game[list.id].length) if (key < game[list.id].length)
return game[list.id][key][1]; return game[list.id][key][1];
else else
return ""; return "";
} else { } else {
for (var i = 0; i < game[list.id].length; ++i) { for (var i = 0; i < game[list.id].length; ++i) {
@@ -880,16 +880,16 @@ function Timer1Timer() {
game.elapsed += TaskBar.Max().div(1000); game.elapsed += TaskBar.Max().div(1000);
ClearAllSelections(); ClearAllSelections();
if (game.kill == 'Loading....') if (game.kill == 'Loading....')
TaskBar.reset(0); // Not sure if this is still the ticket TaskBar.reset(0); // Not sure if this is still the ticket
// gain XP / level up // gain XP / level up
var gain = Pos('kill|', game.task) == 1; var gain = Pos('kill|', game.task) == 1;
if (gain) { if (gain) {
if (ExpBar.done()) if (ExpBar.done())
LevelUp(); LevelUp();
else else
ExpBar.increment(TaskBar.Max() / 1000); ExpBar.increment(TaskBar.Max() / 1000);
} }
@@ -901,15 +901,15 @@ function Timer1Timer() {
QuestBar.increment(TaskBar.Max() / 1000); QuestBar.increment(TaskBar.Max() / 1000);
} }
} }
// advance plot // advance plot
if (gain || !game.act) { if (gain || !game.act) {
if (PlotBar.done()) if (PlotBar.done())
InterplotCinematic(); InterplotCinematic();
else else
PlotBar.increment(TaskBar.Max() / 1000); PlotBar.increment(TaskBar.Max() / 1000);
} }
Dequeue(); Dequeue();
} else { } else {
var elapsed = timeGetTime() - lasttick; var elapsed = timeGetTime() - lasttick;
@@ -947,16 +947,16 @@ function FormCreate() {
if (document) { if (document) {
Kill = $("#Kill"); Kill = $("#Kill");
$("#quit").click(quit); $("#quit").click(quit);
$(document).keypress(FormKeyDown); $(document).keypress(FormKeyDown);
$(document).bind('beforeunload', function () { $(document).bind('beforeunload', function () {
if (!storage) if (!storage)
return "Are you sure you want to quit? All your progress will be lost!"; return "Are you sure you want to quit? All your progress will be lost!";
}); });
$(window).unload(function (event) { $(window).unload(function (event) {
StopTimer(); StopTimer();
SaveGame(); SaveGame();
@@ -1049,7 +1049,7 @@ function Cheats() {
}); });
cheat("Clear items", function () { cheat("Clear items", function () {
while (Inventory.length() > 1) while (Inventory.length() > 1)
Inventory.remove1(); Inventory.remove1();
}); });
@@ -1092,7 +1092,7 @@ function HotOrNot() {
/// And which stat is best? /// And which stat is best?
best = 0; best = 0;
for (i = 1; i <= 5; ++i) { for (i = 1; i <= 5; ++i) {
if (GetI(Stats,i) > GetI(Stats,best)) if (GetI(Stats,i) > GetI(Stats,best))
best = i; best = i;
} }
game.beststat = Stats.label(best) + ' ' + GetI(Stats, best); game.beststat = Stats.label(best) + ' ' + GetI(Stats, best);
@@ -1149,20 +1149,20 @@ function FormKeyDown(e) {
Brag('brag'); Brag('brag');
//Navigate(GetHostAddr() + 'name=' + UrlEncode(Get(Traits,'Name'))); //Navigate(GetHostAddr() + 'name=' + UrlEncode(Get(Traits,'Name')));
} }
if (e.which == 3) { // ^C if (e.which == 3) { // ^C
Cheats(); Cheats();
} }
if (e.which == 7) { // ^G if (e.which == 7) { // ^G
game.guild = InputBox('Choose a guild.\r\rMake sure you undestand the guild rules before you join one. To learn more about guilds, visit http://progressquest.com/guilds.php', game.guild); game.guild = InputBox('Choose a guild.\r\rMake sure you undestand the guild rules before you join one. To learn more about guilds, visit http://progressquest.com/guilds.php', game.guild);
Brag("guild"); Brag("guild");
} }
if (e.which == 16) { // ^P if (e.which == 16) { // ^P
if (timerid) if (timerid)
StopTimer(); StopTimer();
else else
StartTimer(); StartTimer();
} }
@@ -1190,9 +1190,9 @@ function Brag(trigger) {
if (game.isonline) { if (game.isonline) {
game.bragtrigger = trigger; game.bragtrigger = trigger;
$.post("webrag.php", game, function (data, textStatus, request) { $.post("webrag.php", game, function (data, textStatus, request) {
if (data.alert) if (data.alert)
alert(data.alert); alert(data.alert);
}, "json"); }, "json");
} }
} }