mirror of
https://bitbucket.org/grumdrig/pq-web.git
synced 2026-09-29 08:44:00 -06:00
Fixed some display and other bugs
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@@ -138,7 +138,7 @@ function InterplotCinematic() {
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var nemesis = NamedMonster(GetI(Traits,'Level')+3);
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var nemesis = NamedMonster(GetI(Traits,'Level')+3);
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Q('task|4|A desperate struggle commences with ' + nemesis);
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Q('task|4|A desperate struggle commences with ' + nemesis);
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var s = Random(3);
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var s = Random(3);
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for (var i = 1; i <= Random(1 + Plots.length()); ++i) {
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for (var i = 1; i <= Random(1 + game.act + 1); ++i) {
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s += 1 + Random(2);
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s += 1 + Random(2);
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switch (s % 3) {
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switch (s % 3) {
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case 0: Q('task|2|Locked in grim combat with ' + nemesis); break;
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case 0: Q('task|2|Locked in grim combat with ' + nemesis); break;
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@@ -351,7 +351,7 @@ function Dequeue() {
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function Put(list, key, value) {
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function Put(list, key, value) {
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if (typeof key === typeof 1)
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if (typeof key === typeof 1)
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key = list.fixedkeys ? list.fixedkeys[key] : game[list.id][key][0];
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key = list.label(key);
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if (list.fixedkeys) {
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if (list.fixedkeys) {
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game[list.id][key] = value;
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game[list.id][key] = value;
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@@ -459,7 +459,6 @@ function ListBox(id, columns, fixedkeys) {
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};
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};
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this.item = function (key) {
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this.item = function (key) {
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if (typeof key == typeof 'string') {
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var result = this.rows().filter(function (index) {
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var result = this.rows().filter(function (index) {
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return Key(this) === key;
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return Key(this) === key;
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});
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});
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@@ -468,9 +467,6 @@ function ListBox(id, columns, fixedkeys) {
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this.box.append(result);
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this.box.append(result);
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}
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}
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return result;
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return result;
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} else {
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return this.box.find("tr").eq(key);
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}
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};
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};
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this.last = function () {
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this.last = function () {
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@@ -486,7 +482,7 @@ function ListBox(id, columns, fixedkeys) {
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};
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};
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this.length = function () {
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this.length = function () {
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return this.rows().length;
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return (this.fixedkeys || game[this.id]).length;
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};
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};
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this.remove0 = function (n) {
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this.remove0 = function (n) {
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@@ -522,7 +518,7 @@ function ListBox(id, columns, fixedkeys) {
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this.label = function (n) {
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this.label = function (n) {
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return Key(this.item(n));
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return this.fixedkeys ? this.fixedkeys[n] : game[this.id][n][0];
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};
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};
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}
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}
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@@ -639,8 +635,8 @@ function WinItem() {
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}
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}
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function CompleteQuest() {
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function CompleteQuest() {
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QuestBar.reset(50 + Random(1000));
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QuestBar.reset(50 + RandomLow(1000));
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if (Quests.last().length) {
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if (Quests.length()) {
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Log('Quest completed: ' + Quests.last().text());
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Log('Quest completed: ' + Quests.last().text());
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Quests.rows().find("input:checkbox").attr("checked", "true");
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Quests.rows().find("input:checkbox").attr("checked", "true");
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[WinSpell,WinEquip,WinStat,WinItem][Random(4)]();
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[WinSpell,WinEquip,WinStat,WinItem][Random(4)]();
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@@ -762,8 +758,6 @@ function CompleteAct() {
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Plots.rows().find("input:checkbox").attr("checked", "true");
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Plots.rows().find("input:checkbox").attr("checked", "true");
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game.act += 1;
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game.act += 1;
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PlotBar.reset(60 * 60 * (1 + 5 * game.act)); // 1 hr + 5/act
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PlotBar.reset(60 * 60 * (1 + 5 * game.act)); // 1 hr + 5/act
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while (Plots.length() > 99)
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Plots.remove0();
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Plots.AddUI((game.bestplot = 'Act ' + toRoman(game.act)));
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Plots.AddUI((game.bestplot = 'Act ' + toRoman(game.act)));
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if (game.act > 1) {
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if (game.act > 1) {
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@@ -809,8 +803,22 @@ function AddR(list, key, value) {
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}
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}
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function Get(list, key) {
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function Get(list, key) {
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var item = list.item(key);
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if (list.fixedkeys) {
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return Value(item);
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if (typeof key === typeof 1)
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key = list.fixedkeys[key];
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return game[list.id][key];
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} else if (typeof key === typeof 1) {
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if (key < game[list.id].length)
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return game[list.id][key][1];
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else
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return "";
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} else {
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for (var i = 0; i < game[list.id].length; ++i) {
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if (game[list.id][i][0] === key)
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return game[list.id][i][1];
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}
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return "";
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}
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}
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}
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function GetI(list, key) {
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function GetI(list, key) {
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@@ -1049,6 +1057,7 @@ function Cheats() {
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function HotOrNot() {
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function HotOrNot() {
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// Figure out which spell is best
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// Figure out which spell is best
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if (Spells.length()) {
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var flat = 1; // Flattening constant
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var flat = 1; // Flattening constant
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var best = 0, i;
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var best = 0, i;
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for (i = 1; i < Spells.length(); ++i) {
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for (i = 1; i < Spells.length(); ++i) {
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@@ -1057,6 +1066,9 @@ function HotOrNot() {
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best = i;
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best = i;
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}
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}
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game.bestspell = Spells.label(best) + ' ' + Get(Spells, best);
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game.bestspell = Spells.label(best) + ' ' + Get(Spells, best);
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} else {
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game.bestspell = '';
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}
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/// And which stat is best?
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/// And which stat is best?
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best = 0;
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best = 0;
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@@ -1138,6 +1150,17 @@ function FormKeyDown(e) {
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Brag("guild");
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Brag("guild");
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}
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}
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if (e.which == 16) { // ^P
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if (timerid)
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StopTimer();
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else
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StartTimer();
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}
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if (e.which == 17) { // ^Q
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quit();
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}
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}
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}
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function Navigate(url) {
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function Navigate(url) {
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+1
-1
@@ -126,7 +126,7 @@ Testing:
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<td><a class="icon go">⚔</a></td>
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<td><a class="icon go">⚔</a></td>
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<td>
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<td>
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<div>
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<div>
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<a class="go"><b>$Traits.Name</b></a> the $Trace.Race ($bestplot)
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<a class="go"><b>$Traits.Name</b></a> the $Traits.Race ($bestplot)
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</div>
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</div>
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<div class="rc">Level $Traits.Level $Traits.Class</div>
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<div class="rc">Level $Traits.Level $Traits.Class</div>
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<div class="bs">$bestequip / $bestspell / $beststat</div>
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<div class="bs">$bestequip / $bestspell / $beststat</div>
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