From d40de5728766e4be0bf537bc426fcfd4071d6bba Mon Sep 17 00:00:00 2001 From: Eric Fredricksen Date: Tue, 6 Jul 2010 13:28:06 -0700 Subject: [PATCH] Fix NPC loot bug --- main.js | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/main.js b/main.js index 0ae5fa5..494f211 100644 --- a/main.js +++ b/main.js @@ -237,9 +237,9 @@ function MonsterTask(level) { var monster, lev; if (Odds(1,25)) { // Use an NPC every once in a while - monster = ' ' + Pick(K.Races); + monster = ' ' + Split(Pick(K.Races), 0); if (Odds(1,2)) { - monster = 'passing' + monster + ' ' + Pick(K.Klasses); + monster = 'passing' + monster + ' ' + Split(Pick(K.Klasses), 0); } else { monster = PickLow(K.Titles) + ' ' + GenerateName() + ' the' + monster; definite = true; @@ -1077,6 +1077,7 @@ $(function() { TaskBar.reposition(TaskBar.Max); }); + cheat("Pause", function () { if (timerid) { StopTimer(); @@ -1105,9 +1106,7 @@ $(function() { Add(Inventory,'Gold',Random(100)); }); - cheat("ad hoc", function () { - Put(Equips, "Vambraces", "Holy shittles"); - }); + cheat("Save", SaveGame); }); /*$ENDIF*/