Go through proper channels with test button

This commit is contained in:
Eric Fredricksen
2010-07-07 11:09:50 -07:00
parent 4eac89834f
commit b42ae65fa2
5 changed files with 21 additions and 23 deletions
+6 -7
View File
@@ -19,7 +19,7 @@
// 1: pq 6.0, some early release I guess;)n't remember
var RevString = '&rev=6';
var game = {}; // queue: [] };
var game = {};
var lasttick, timerid;
function timeGetTime() {
@@ -521,18 +521,14 @@ var AllBars, AllLists;
function InitializeCharacter(sheet) {
game = sheet;
randseed(game.seed);
Put(Traits, 'Name', sheet.name);
Put(Traits, 'Level', 1);
Put(Traits, 'Race', sheet.race);
Put(Traits, 'Class', sheet['class']);
Put(Stats, 'STR', sheet.STR);
Put(Stats, 'CON', sheet.CON);
Put(Stats, 'DEX', sheet.DEX);
Put(Stats, 'INT', sheet.INT);
Put(Stats, 'WIS', sheet.WIS);
Put(Stats, 'CHA', sheet.CHA);
$.each(K.Stats, function (i,stat) { Put(Stats, stat, sheet[stat]); });
Put(Stats, 'HP Max', Random(8) + sheet.CON.div(6));
Put(Stats, 'MP Max', Random(8) + sheet.INT.div(6));
@@ -990,6 +986,9 @@ function LoadCharacter() {
}
$("#titlebar span").text("Progress Quest - " + GameSaveName());
if (window.location.href.indexOf("?quit#") > 0)
$("#quit").click(); // TODO: cheesy
}