mirror of
https://bitbucket.org/grumdrig/pq-web.git
synced 2026-09-29 00:34:00 -06:00
Allow v8 to simulate the game outside the browser. A little hacky
still but functional.
This commit is contained in:
@@ -405,8 +405,10 @@ function ProgressBar(id, tmpl) {
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game[this.id].hint = template(this.tmpl, game[this.id]);
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game[this.id].hint = template(this.tmpl, game[this.id]);
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// Update UI
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// Update UI
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this.bar.css("width", 100 * this.Position() / this.Max() + "%");
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if (this.bar) {
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this.bar.parent().find(".hint").text(game[this.id].hint);
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this.bar.css("width", 100 * this.Position() / this.Max() + "%");
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this.bar.parent().find(".hint").text(game[this.id].hint);
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}
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};
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};
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this.increment = function (inc) {
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this.increment = function (inc) {
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@@ -436,12 +438,12 @@ function Value(tr) {
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function ListBox(id, columns, fixedkeys) {
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function ListBox(id, columns, fixedkeys) {
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this.id = id;
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this.id = id;
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//this.box = $("#"+ id);
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this.box = $("tbody#_, #_ tbody".replace(/_/g, id));
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this.box = $("tbody#_, #_ tbody".replace(/_/g, id));
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this.columns = columns;
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this.columns = columns;
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this.fixedkeys = fixedkeys;
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this.fixedkeys = fixedkeys;
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this.AddUI = function (caption) {
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this.AddUI = function (caption) {
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if (!this.box) return;
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var tr = $("<tr><td><input type=checkbox disabled> " +
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var tr = $("<tr><td><input type=checkbox disabled> " +
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caption + "</td></tr>");
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caption + "</td></tr>");
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tr.appendTo(this.box);
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tr.appendTo(this.box);
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@@ -450,10 +452,12 @@ function ListBox(id, columns, fixedkeys) {
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};
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};
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this.ClearSelection = function () {
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this.ClearSelection = function () {
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this.box.find("tr").removeClass("selected");
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if (this.box)
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this.box.find("tr").removeClass("selected");
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};
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};
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this.PutUI = function (key, value) {
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this.PutUI = function (key, value) {
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if (!this.box) return;
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var item = this.rows().filter(function (index) {
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var item = this.rows().filter(function (index) {
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return Key(this) === key;
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return Key(this) === key;
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});
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});
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@@ -468,13 +472,23 @@ function ListBox(id, columns, fixedkeys) {
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};
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};
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this.scrollToTop = function () {
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this.scrollToTop = function () {
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this.box.parents(".scroll").scrollTop(0);
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if (this.box)
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this.box.parents(".scroll").scrollTop(0);
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};
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};
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this.rows = function () {
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this.rows = function () {
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return this.box.find("tr").has("td");
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return this.box.find("tr").has("td");
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};
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};
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this.CheckAll = function (butlast) {
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if (this.box) {
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if (butlast)
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this.rows().find("input:checkbox").not(':last').attr("checked","true");
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else
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this.rows().find("input:checkbox").attr("checked","true");
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}
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};
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this.length = function () {
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this.length = function () {
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return (this.fixedkeys || game[this.id]).length;
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return (this.fixedkeys || game[this.id]).length;
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};
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};
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@@ -529,7 +543,8 @@ function StrToIntDef(s, def) {
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}
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}
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$(document).ready(FormCreate);
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if (!navigator.v8)
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$(document).ready(FormCreate);
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function WinSpell() {
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function WinSpell() {
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@@ -632,7 +647,7 @@ function CompleteQuest() {
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QuestBar.reset(50 + RandomLow(1000));
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QuestBar.reset(50 + RandomLow(1000));
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if (Quests.length()) {
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if (Quests.length()) {
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Log('Quest completed: ' + game.bestquest);
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Log('Quest completed: ' + game.bestquest);
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Quests.rows().find("input:checkbox").attr("checked", "true");
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Quests.CheckAll();
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[WinSpell,WinEquip,WinStat,WinItem][Random(4)]();
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[WinSpell,WinEquip,WinStat,WinItem][Random(4)]();
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}
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}
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while (Quests.length() > 99)
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while (Quests.length() > 99)
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@@ -749,7 +764,7 @@ function toArabic(s) {
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}
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}
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function CompleteAct() {
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function CompleteAct() {
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Plots.rows().find("input:checkbox").attr("checked", "true");
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Plots.CheckAll();
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game.act += 1;
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game.act += 1;
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PlotBar.reset(60 * 60 * (1 + 5 * game.act)); // 1 hr + 5/act
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PlotBar.reset(60 * 60 * (1 + 5 * game.act)); // 1 hr + 5/act
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Plots.AddUI((game.bestplot = 'Act ' + toRoman(game.act)));
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Plots.AddUI((game.bestplot = 'Act ' + toRoman(game.act)));
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@@ -770,9 +785,10 @@ function Log(line) {
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}
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}
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function Task(caption, msec) {
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function Task(caption, msec) {
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Kill.text(caption + '...');
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game.kill = caption + "...";
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Log(Kill.text());
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if (Kill)
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game.kill = Kill.text();
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Kill.text(game.kill);
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Log(game.kill);
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TaskBar.reset(msec);
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TaskBar.reset(msec);
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}
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}
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@@ -860,7 +876,7 @@ function Timer1Timer() {
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ClearAllSelections();
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ClearAllSelections();
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if (Kill.text() == 'Loading....')
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if (game.kill == 'Loading....')
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TaskBar.reset(0); // Not sure if this is still the ticket
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TaskBar.reset(0); // Not sure if this is still the ticket
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// gain XP / level up
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// gain XP / level up
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@@ -924,13 +940,25 @@ function FormCreate() {
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AllLists = [Traits,Stats,Spells,Equips,Inventory,Plots,Quests];
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AllLists = [Traits,Stats,Spells,Equips,Inventory,Plots,Quests];
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Kill = $("#Kill");
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if (!navigator.v8) {
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Kill = $("#Kill");
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$("#quit").click(quit);
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$(document).keypress(FormKeyDown);
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$("#quit").click(quit);
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$(document).bind('beforeunload', function () {
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if (!storage)
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return "Are you sure you want to quit? All your progress will be lost!";
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});
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$(window).unload(function (event) {
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StopTimer();
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SaveGame();
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});
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}
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LoadCharacter();
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LoadCharacter();
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$(document).keypress(FormKeyDown);
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}
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}
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@@ -958,7 +986,8 @@ function LoadCharacter() {
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LoadGame(sheet);
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LoadGame(sheet);
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$("#title").text("Progress Quest - " + GameSaveName());
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if (!navigator.v8)
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$("#title").text("Progress Quest - " + GameSaveName());
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if (window.location.href.indexOf("?quit#") > 0)
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if (window.location.href.indexOf("?quit#") > 0)
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quit(); // TODO: cheesy
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quit(); // TODO: cheesy
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@@ -1078,10 +1107,11 @@ function LoadGame(sheet) {
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game = sheet;
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game = sheet;
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randseed(game.seed);
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randseed(game.seed);
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$.each(AllBars.concat(AllLists), function (i, e) { e.load(game); });
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$.each(AllBars.concat(AllLists), function (i, e) { e.load(game); });
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Kill.text(game.kill);
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if (Kill)
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Kill.text(game.kill);
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ClearAllSelections();
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ClearAllSelections();
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$.each([Plots,Quests], function () {
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$.each([Plots,Quests], function () {
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this.rows().find("input:checkbox").not(':last').attr("checked", "true");
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this.CheckAll(true);
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});
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});
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Log('Loaded game: ' + game.Traits.Name);
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Log('Loaded game: ' + game.Traits.Name);
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if (!game.elapsed)
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if (!game.elapsed)
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@@ -1089,16 +1119,6 @@ function LoadGame(sheet) {
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StartTimer();
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StartTimer();
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}
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}
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$(document).bind('beforeunload', function () {
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if (!storage)
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return "Are you sure you want to quit? All your progress will be lost!";
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});
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$(window).unload(function (event) {
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StopTimer();
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SaveGame();
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});
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function GameSaveName() {
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function GameSaveName() {
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if (!game.saveName) {
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if (!game.saveName) {
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game.saveName = Get(Traits, 'Name');
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game.saveName = Get(Traits, 'Name');
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@@ -3,7 +3,8 @@
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function Roll(stat) {
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function Roll(stat) {
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stats[stat] = 3 + Random(6) + Random(6) + Random(6);
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stats[stat] = 3 + Random(6) + Random(6) + Random(6);
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$("#"+stat).text(stats[stat]);
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if (!navigator.v8)
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$("#"+stat).text(stats[stat]);
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return stats[stat];
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return stats[stat];
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}
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}
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@@ -17,15 +18,17 @@ function Choose(n, k) {
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return result / d;
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return result / d;
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}
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}
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var stats = {"history":[]};
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var stats = {};
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var traits = {};
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var total = 0;
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var seedHistory = [];
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function RollEm() {
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function RollEm() {
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var Total = $("#Total");
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stats.seed = randseed();
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stats.seed = randseed();
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stats.total = 0;
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total = 0;
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var best = -1;
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var best = -1;
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$.each(K.PrimeStats, function () {
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$.each(K.PrimeStats, function () {
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stats.total += Roll(this);
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total += Roll(this);
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if (best < stats[this]) {
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if (best < stats[this]) {
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best = stats[this];
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best = stats[this];
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stats.best = this;
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stats.best = this;
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@@ -33,27 +36,31 @@ function RollEm() {
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});
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});
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stats['HP Max'] = Random(8) + stats.CON.div(6);
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stats['HP Max'] = Random(8) + stats.CON.div(6);
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stats['MP Max'] = Random(8) + stats.INT.div(6);
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stats['MP Max'] = Random(8) + stats.INT.div(6);
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Total.text(stats.total);
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var color =
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var color =
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(stats.total >= (63+18)) ? 'red' :
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(total >= (63+18)) ? 'red' :
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(stats.total > (4 * 18)) ? 'yellow' :
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(total > (4 * 18)) ? 'yellow' :
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(stats.total <= (63-18)) ? 'grey' :
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(total <= (63-18)) ? 'grey' :
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(stats.total < (3 * 18)) ? 'silver' :
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(total < (3 * 18)) ? 'silver' :
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'white';
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'white';
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Total.css("background-color", color);
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$("#Unroll").attr("disabled", !stats.history.length);
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if (!navigator.v8) {
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var Total = $("#Total");
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Total.text(total);
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Total.css("background-color", color);
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$("#Unroll").attr("disabled", !seedHistory.length);
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}
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}
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}
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function RerollClick() {
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function RerollClick() {
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stats.history.push(stats.seed);
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seedHistory.push(stats.seed);
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RollEm();
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RollEm();
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}
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}
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function UnrollClick() {
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function UnrollClick() {
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randseed(stats.history.pop());
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randseed(seedHistory.pop());
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RollEm();
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RollEm();
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}
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}
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@@ -61,41 +68,45 @@ function fill(e, a, n) {
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var def = Random(a.length);
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var def = Random(a.length);
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for (var i = 0; i < a.length; ++i) {
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for (var i = 0; i < a.length; ++i) {
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var v = a[i].split("|")[0];
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var v = a[i].split("|")[0];
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var check = def == i ? " checked " : " ";
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var check = (def == i) ? " checked " : " ";
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$("<div><input type=radio id='" + v + "' name=\"" + n + "\" value=\"" + v + "\" " +
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if (def == i) traits[n] = v;
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check +"><label for='" + v + "'>" + v + "</label></div>").appendTo(e);
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if (!navigator.v8) {
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$("<div><input type=radio id='" + v + "' name=\"" + n + "\" value=\"" + v + "\" " +
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check +"><label for='" + v + "'>" + v + "</label></div>").appendTo(e);
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}
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}
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}
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}
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}
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function NewGuyFormLoad() {
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function NewGuyFormLoad() {
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seed = new Alea();
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RollEm();
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GenClick();
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fill("#races", K.Races, "Race");
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fill("#races", K.Races, "Race");
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fill("#classes", K.Klasses, "Class");
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fill("#classes", K.Klasses, "Class");
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$("#Reroll").click(RerollClick);
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if (!navigator.v8) {
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$("#Unroll").click(UnrollClick);
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$("#Reroll").click(RerollClick);
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$("#RandomName").click(GenClick);
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$("#Unroll").click(UnrollClick);
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$('#Sold').click(sold);
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$("#RandomName").click(GenClick);
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$('#quit').click(cancel);
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$('#Sold').click(sold);
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$('#quit').click(cancel);
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//var caption = 'Progress Quest - New Character';
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//var caption = 'Progress Quest - New Character';
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//if (MainForm.GetHostName != '')
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//if (MainForm.GetHostName != '')
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// caption = caption + ' [' + MainForm.GetHostName + ']';
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// caption = caption + ' [' + MainForm.GetHostName + ']';
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if (!$("#Name").text()) {
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GenClick();
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$("#Name").focus();
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$("#Name").focus();
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$("#Name").select();
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$("#Name").select();
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}
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}
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seed = new Alea();
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RollEm();
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if (window.location.href.indexOf("?sold") > 0)
|
if (window.location.href.indexOf("?sold") > 0)
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sold(); // TODO: cheesy
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sold(); // TODO: cheesy
|
||||||
}
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}
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|
|
||||||
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|
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$(document).ready(NewGuyFormLoad);
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if (!navigator.v8)
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$(document).ready(NewGuyFormLoad);
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|
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/* Multiplayer:
|
/* Multiplayer:
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function TNewGuyForm_ParseSoldResponse(body) {
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function TNewGuyForm_ParseSoldResponse(body) {
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@@ -147,12 +158,7 @@ function TNewGuyForm_SoldClick() {
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function sold() {
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function sold() {
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var newguy = {
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var newguy = {
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Traits: {
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Traits: traits,
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Name: $("#Name").val(),
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Race: $("input:radio[name=Race]:checked").val(),
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Class: $("input:radio[name=Class]:checked").val(),
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Level: 1
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},
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dna: stats.seed,
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dna: stats.seed,
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seed: stats.seed,
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seed: stats.seed,
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birthday: ''+new Date(),
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birthday: ''+new Date(),
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@@ -184,7 +190,14 @@ function sold() {
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'plot|2|Loading'
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'plot|2|Loading'
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]
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]
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};
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};
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if (!navigator.v8) {
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newguy.Traits.Name = $("#Name").val();
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newguy.Traits.Race = $("input:radio[name=Race]:checked").val();
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newguy.Traits.Class = $("input:radio[name=Class]:checked").val();
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}
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newguy.Traits.Level = 1;
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newguy.date = newguy.birthday;
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newguy.date = newguy.birthday;
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newguy.stamp = newguy.birthstamp;
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newguy.stamp = newguy.birthstamp;
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@@ -197,14 +210,16 @@ function sold() {
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// TODO: cheesy
|
// TODO: cheesy
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||||||
var args = (window.location.href.indexOf("?sold") > 0) ? "?quit" : "";
|
var args = (window.location.href.indexOf("?sold") > 0) ? "?quit" : "";
|
||||||
|
|
||||||
window.location = "main.html" + args + "#" + newguy.Traits.Name;
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window.location.href = "main.html" + args + "#" + newguy.Traits.Name;
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||||||
}
|
}
|
||||||
|
|
||||||
function cancel() {
|
function cancel() {
|
||||||
window.location = "roster.html";
|
window.location.href = "roster.html";
|
||||||
}
|
}
|
||||||
|
|
||||||
function GenClick() {
|
function GenClick() {
|
||||||
$("#Name").attr("value", GenerateName());
|
traits.Name = GenerateName();
|
||||||
|
if (!navigator.v8)
|
||||||
|
$("#Name").attr("value", traits.Name);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -6,11 +6,13 @@ function nada() { return {}; }
|
|||||||
var document = {
|
var document = {
|
||||||
addEventListener: noop,
|
addEventListener: noop,
|
||||||
createElement: function () {
|
createElement: function () {
|
||||||
return {
|
var result = {
|
||||||
style: {},
|
style: {},
|
||||||
getElementsByTagName: nada,
|
getElementsByTagName: nada,
|
||||||
appendChild: noop,
|
appendChild: noop,
|
||||||
};
|
};
|
||||||
|
result.lastChild = result;
|
||||||
|
return result;
|
||||||
},
|
},
|
||||||
documentElement: {
|
documentElement: {
|
||||||
insertBefore: noop,
|
insertBefore: noop,
|
||||||
@@ -24,20 +26,18 @@ var document = {
|
|||||||
var window = {
|
var window = {
|
||||||
location: {href: "#Woogle"},
|
location: {href: "#Woogle"},
|
||||||
localStorage: {
|
localStorage: {
|
||||||
|
items: {},
|
||||||
|
|
||||||
getItem: function(key) {
|
getItem: function(key) {
|
||||||
return JSON.stringify({Woogle: {
|
return this.items[key];
|
||||||
Traits: {
|
|
||||||
Name: "Woogle"
|
|
||||||
}
|
|
||||||
}});
|
|
||||||
},
|
},
|
||||||
|
|
||||||
setItem: function (key, value) {
|
setItem: function (key, value) {
|
||||||
|
this.items[key] = value;
|
||||||
},
|
},
|
||||||
|
|
||||||
removeItem: function (key) {
|
removeItem: function (key) {
|
||||||
|
delete this.items[key];
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
document: document,
|
document: document,
|
||||||
@@ -46,8 +46,10 @@ var window = {
|
|||||||
|
|
||||||
var location = window.location;
|
var location = window.location;
|
||||||
|
|
||||||
/*
|
var v8 = true;
|
||||||
|
|
||||||
var $ = function () {
|
var $ = function () {
|
||||||
|
return null;
|
||||||
return {
|
return {
|
||||||
click: noop,
|
click: noop,
|
||||||
keypress: noop,
|
keypress: noop,
|
||||||
@@ -61,30 +63,77 @@ var $ = function () {
|
|||||||
select: noop,
|
select: noop,
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
$.each = function (collection, callback) {
|
$.isFunction = function (obj) {
|
||||||
isArray: function( obj ) {
|
return toString.call(obj) === "[object Function]";
|
||||||
return toString.call(obj) === "[object Array]";
|
},
|
||||||
},
|
$.isArray = function (obj) {
|
||||||
|
return toString.call(obj) === "[object Array]";
|
||||||
|
}
|
||||||
|
$.each = function (object, callback) {
|
||||||
|
var name, i = 0,
|
||||||
|
length = object.length,
|
||||||
|
isObj = length === undefined || $.isFunction(object);
|
||||||
|
|
||||||
|
if (isObj) {
|
||||||
|
for (name in object) {
|
||||||
|
if (callback.call(object[name], name, object[name]) === false)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
for (var value = object[0];
|
||||||
|
i < length && callback.call(value, i, value) !== false;
|
||||||
|
value = object[++i]) { }
|
||||||
|
}
|
||||||
|
return object;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
var navigator = {
|
||||||
|
v8: true,
|
||||||
|
userAgent: "V8 Shell"
|
||||||
};
|
};
|
||||||
*/
|
|
||||||
var navigator = { userAgent: "V8 Shell" };
|
|
||||||
var alert = function (m) { print("ALERT: " + m); };
|
var alert = function (m) { print("ALERT: " + m); };
|
||||||
|
|
||||||
function loadSheet(name) {
|
|
||||||
return { name: "bob" };
|
|
||||||
}
|
|
||||||
var storage = {
|
|
||||||
removeItem: function () {}
|
|
||||||
};
|
|
||||||
var randseed = function () {};
|
var randseed = function () {};
|
||||||
|
try {
|
||||||
|
window.localStorage.items = JSON.parse(read("local.storage"));
|
||||||
|
} catch (e) {
|
||||||
|
print(e);
|
||||||
|
window.localStorage.items = {};
|
||||||
|
}
|
||||||
|
|
||||||
load("jquery.js");
|
var now = 0;
|
||||||
var $ = window.$;
|
var timers = [{}];
|
||||||
|
function setInterval(callback, interval) {
|
||||||
|
timers.push({callback:callback, interval:interval});
|
||||||
|
return timers.length-1;
|
||||||
|
}
|
||||||
|
|
||||||
|
//load("jquery.js");
|
||||||
|
//var $ = window.$;
|
||||||
load("config.js");
|
load("config.js");
|
||||||
|
|
||||||
load("newguy.js");
|
load("newguy.js");
|
||||||
//NewGuyFormLoad();
|
NewGuyFormLoad();
|
||||||
|
sold();
|
||||||
|
|
||||||
|
write("local.storage", JSON.stringify(window.localStorage.items));
|
||||||
|
|
||||||
|
|
||||||
|
var guy = window.location.href.split("#")[1];
|
||||||
|
|
||||||
load("main.js");
|
load("main.js");
|
||||||
//FormCreate();
|
FormCreate();
|
||||||
|
|
||||||
|
timeGetTime = function () {
|
||||||
|
return now;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = 0; i < 1000; ++i) {
|
||||||
|
//assert(timers.id == 1);// TODO: this is for simplicity
|
||||||
|
now += timers[1].interval;
|
||||||
|
timers[1].callback();
|
||||||
|
}
|
||||||
|
|
||||||
|
SaveGame();
|
||||||
|
print(guy, game.elapsed, game.tasks, game.task);//JSON.stringify(loadSheet(guy)));
|
||||||
Reference in New Issue
Block a user