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https://bitbucket.org/grumdrig/pq-web.git
synced 2026-09-29 00:34:00 -06:00
Use Web SQL if available. Works nicely on iPad now.
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@@ -30,6 +30,7 @@ var window = {
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},
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};
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var navigator = { userAgent: "v8" };
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var location = window.location;
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@@ -94,13 +95,13 @@ var timers = [{}];
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var setInterval = global.setInterval = function (callback, interval) {
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timers.push({callback:callback, interval:interval});
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return timers.length-1;
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}
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};
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var setTimeout = setInterval; // TODO: distinguish!
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load("config.js");
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var cs = 0;
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for (var c in loadRoster())
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cs++;
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storage.loadRoster(function (cs) { for (var c in cs) cs++; });
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print(cs, "characters");
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load("newguy.js");
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@@ -129,22 +130,28 @@ function charsheet(game) {
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// It takes 18 sec to simulate 18 hours of play when I just checked (to
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// level 10)
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for (var j = 1, t = 0; j < 11; ++j) {
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for (var j = 1, t = 0; j < 1001; ++j) {
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t += LevelUpTime(j);
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//if (j % 100 == 0)
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if (j % 100 == 0)
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print(j, RoughTime(LevelUpTime(j))+",", RoughTime(t));
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}
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var l = 0;
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for (var i = 0; i < 100000000; ++i) {
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if (game.Traits.Level != l) {
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SaveGame();
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charsheet(game);
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l = game.Traits.Level;
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//if (l >= 5) break;
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var tmpl = read("charsheet.txt");
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storage.loadSheet("Shienzid", function (sheet) {
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game = sheet;
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print(template(tmpl, sheet));
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var l = 0;
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for (var i = 0; i < 1000000000; ++i) {
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if (game.Traits.Level != l) {
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SaveGame();
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charsheet(game);
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l = game.Traits.Level;
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//if (l >= 5) break;
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}
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//assert(timers.length == 2);// TODO: this is for simplicity
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now += timers[1].interval;
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timers[1].callback();
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}
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//assert(timers.length == 2);// TODO: this is for simplicity
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now += timers[1].interval;
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timers[1].callback();
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}
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});
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