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synced 2026-09-29 00:34:00 -06:00
Fix progbar on Prologue
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@@ -3,7 +3,6 @@
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// TODO: Test use of seed as DNA
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// TODO: Layout newguy and main better
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// TODO: fix Prologue plot bar
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// TODO: limit number of Acts
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// TODO: get first quest
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// revs:
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@@ -535,7 +534,34 @@ var Kill;
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var AllBars, AllLists;
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function GoButtonClick() {
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function InitializeCharacter(sheet) {
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game = sheet;
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Put(Traits, 'Name', sheet.name);
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Put(Traits, 'Level', 1);
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Put(Traits, 'Race', sheet.race);
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Put(Traits, 'Class', sheet['class']);
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Put(Stats, 'STR', sheet.STR);
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Put(Stats, 'CON', sheet.CON);
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Put(Stats, 'DEX', sheet.DEX);
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Put(Stats, 'INT', sheet.INT);
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Put(Stats, 'WIS', sheet.WIS);
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Put(Stats, 'CHA', sheet.CHA);
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Put(Stats, 'HP Max', Random(8) + sheet.CON.div(6));
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Put(Stats, 'MP Max', Random(8) + sheet.INT.div(6));
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game.Equips = {best: 'Sharp Stick'};
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Put(Equips, 'Weapon', game.Equips.best);
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Put(Inventory,'Gold',0);
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SaveGame();
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ClearAllSelections();
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// GoButtonClick();
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ExpBar.reset(LevelUpTime(1));
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game.task = '';
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@@ -551,13 +577,13 @@ function GoButtonClick() {
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PlotBar.reset(26);
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Plots.Add('Prologue');
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game.act = 0;
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//debugger;
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QuestBar.reset(1);
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EncumBar.reset(GetI(Stats, "STR") + 10);
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Put(Inventory, "Gold", 0);
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Put(Equips, "Hauberk", "-3 Burlap");
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ClearAllSelections();
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@@ -793,8 +819,11 @@ function toArabic(s) {
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function CompleteAct() {
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Plots.rows().find("input:checkbox").attr("checked", "true");
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PlotBar.reset(60 * 60 * (1 + 5 * Plots.length())); // 1 hr + 5/act
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Plots.Add('Act ' + toRoman(Plots.length()));
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game.act += 1;
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PlotBar.reset(60 * 60 * (1 + 5 * game.act)); // 1 hr + 5/act
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while (Plots.length() > 99)
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Plots.remove(0);
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Plots.Add('Act ' + toRoman(game.act));
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WinItem();
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WinEquip();
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@@ -924,7 +953,7 @@ function Timer1Timer() {
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}
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// advance plot
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if (gain) {
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if (gain || !game.act) {
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if (PlotBar.done())
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InterplotCinematic();
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else
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@@ -982,25 +1011,7 @@ function LoadCharacter() {
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if (!sheet.Traits) {
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// New game
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game = sheet;
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Put(Traits, 'Name', sheet.name);
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Put(Traits, 'Level', 1);
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Put(Traits, 'Race', sheet.race);
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Put(Traits, 'Class', sheet['class']);
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Put(Stats, 'STR', sheet.STR);
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Put(Stats, 'CON', sheet.CON);
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Put(Stats, 'DEX', sheet.DEX);
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Put(Stats, 'INT', sheet.INT);
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Put(Stats, 'WIS', sheet.WIS);
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Put(Stats, 'CHA', sheet.CHA);
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Put(Stats, 'HP Max', Random(8) + sheet.CON.div(6));
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Put(Stats, 'MP Max', Random(8) + sheet.INT.div(6));
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game.Equips = {best: 'Sharp Stick'};
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Put(Equips, 'Weapon', game.Equips.best);
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Put(Inventory,'Gold',0);
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SaveGame();
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ClearAllSelections();
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GoButtonClick();
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InitializeCharacter(sheet);
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} else {
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LoadGame(sheet);
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}
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