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https://bitbucket.org/grumdrig/pq-web.git
synced 2026-09-29 08:44:00 -06:00
Restore the pq6.2 levelling schedule. Some half-baked online game support from 2018 that's now commented out.
This commit is contained in:
committed by
Eric Fredricksen
parent
40df70eac4
commit
60c28cd79b
@@ -304,7 +304,7 @@ Number.prototype.div = function (divisor) {
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function LevelUpTime(level) { // seconds
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// 20 minutes for for level 1
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// exponential increase after that
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return Math.round((20 + Math.pow(1.15, level) * 60);
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return Math.round((20 + Math.pow(1.15, level)) * 60);
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}
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@@ -1,6 +1,7 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8"/>
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<link rel="shortcut icon" type="image/x-icon" href="http://progressquest.com/favicon.ico">
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<link rel="stylesheet" href="progros.css" type="text/css">
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<link rel="stylesheet" href="main.css" type="text/css">
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@@ -1118,7 +1118,7 @@ function FormKeyDown(e) {
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alert("Your character's genome is " + ToDna(game.dna + ""));
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}
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if (game.isonline) {
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if (game.online) {
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if (key === 'b') {
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Brag('brag');
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//Navigate(GetHostAddr() + 'name=' + UrlEncode(Get(Traits,'Name')));
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@@ -1176,7 +1176,7 @@ function LFSR(pt, salt) {
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function Brag(trigger) {
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SaveGame();
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if (game.isonline) {
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if (game.online) {
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game.bragtrigger = trigger;
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$.post("webrag.php", game, function (data, textStatus, request) {
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if (data.alert)
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+15
-8
@@ -1,6 +1,7 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8"/>
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<link rel="shortcut icon" type="image/x-icon" href="http://progressquest.com/favicon.ico">
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<link rel="stylesheet" href="progros.css" type="text/css">
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<link rel="stylesheet" href="newguy.css" type="text/css">
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@@ -26,13 +27,18 @@ input, button { display: inline; }
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<img src="swords.gif">
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<span>Progress Quest - New Character</span>
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<a id="quit"><img src="closeup.png"></a>
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</div>
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</div>
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<div class="client">
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<div class="hbox">
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Name
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<input id="Name" spellcheck="false">
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<button id="RandomName">?</button>
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<!--
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<span style="float:right;padding-right:20px">
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<input type="checkbox" checked id="multiplayer"/><label for="multiplayer">Play online</label>
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</span>
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-->
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</div>
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<div class=hbox>
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@@ -46,10 +52,10 @@ input, button { display: inline; }
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<fieldset class="vbox groupbox" id="classes">
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<legend>Class</legend>
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</fieldset>
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<fieldset class="vbox groupbox" id="stats">
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<legend>Stats</legend>
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<table>
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<tr> <th> STR <td id="STR">13</tr>
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<tr> <th> CON <td id="CON">23</tr>
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@@ -60,25 +66,26 @@ input, button { display: inline; }
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<tr> <th colspan=2> </tr>
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<tr> <th> Total <td id="Total">48</tr>
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</table>
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<br>
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<br>
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<br>
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<br>
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<br>
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<br>
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<center>
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<button id="Reroll">Roll</button> <br>
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<button id="Unroll" disabled>Unroll</button>
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</center>
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<br>
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</fieldset>
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</div>
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<div class=hbox style="text-align:right;padding-top:15px">
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<button id=Sold>Sold!</button>
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<button id=Sold>Sold!</button>
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</div>
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</div>
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</div>
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@@ -27,7 +27,7 @@ function RollEm() {
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stats.seed = randseed();
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total = 0;
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var best = -1;
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$.each(K.PrimeStats, function () {
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$.each(K.PrimeStats, function () {
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total += Roll(this);
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if (best < stats[this]) {
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best = stats[this];
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@@ -37,7 +37,7 @@ function RollEm() {
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stats['HP Max'] = Random(8) + stats.CON.div(6);
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stats['MP Max'] = Random(8) + stats.INT.div(6);
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var color =
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var color =
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(total >= (63+18)) ? 'red' :
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(total > (4 * 18)) ? 'yellow' :
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(total <= (63-18)) ? 'grey' :
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@@ -191,6 +191,15 @@ function sold() {
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]
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};
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/*
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if ($("#multiplayer:checked").length > 0) {
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newguy.online = {
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realm: "Alpaquil",
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host: "http://progressquest.com/alpa.php",
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}
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}
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*/
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if (document) {
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newguy.Traits.Name = $("#Name").val();
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newguy.Traits.Race = $("input:radio[name=Race]:checked").val();
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+9
-4
@@ -1,6 +1,7 @@
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<!DOCTYPE html>
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<!doctype html>
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<html>
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<head>
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<meta charset="utf-8"/>
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<link rel="shortcut icon" type="image/x-icon" href="http://progressquest.com/favicon.ico">
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<title>Progress Quest - Roster</title>
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<script src="json2.js"></script>
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@@ -31,6 +32,11 @@ div.bs {
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font-size: 7pt;
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}
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.online {
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background-color: #ddffdd;
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border-color: #66eecc;
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}
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body {
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text-align: center;
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}
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@@ -40,7 +46,7 @@ p {
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margin-right: 10%;
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text-align: left;
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}
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#newc {
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#newc, #newm {
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text-align: center;
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}
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.brag a, .brag a:visited {
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@@ -85,14 +91,13 @@ img {
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<table class="brag">
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<tr>
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<td id="newc">
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<b>New Character</b> <br>
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<b>New Character</b><br>
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<img src="dicebar.jpg"><br>
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<button id="roll">Roll One Up</button>
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</td>
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</tr>
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</table>
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<br>
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<br>
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<div align="center" id="nabar">
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@@ -1,6 +1,6 @@
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function load() {
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if (!window.localStorage) {
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roster.html("<b>Hrumph:</b> This browser does not support local storage. You can still play fast and loose: your character will live only as long as the game stays running in your browser.");
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return;
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@@ -14,30 +14,30 @@ function loadGames(games) {
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roster.empty();
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var newone = window.location.href.split('#')[1];
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var count = 0;
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$.each(games, function (key, c) {
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var name = c.Traits.Name;
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var br = brag(c);
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roster.append(br);
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br.find("a.go").attr("href", "main.html#" + escape(name));
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br.find("a.x").click(function () {
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if (confirm("Terminate " + Pick(["faithful","noble","loyal","brave"])+
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if (confirm("Terminate " + Pick(["faithful","noble","loyal","brave"])+
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" " + name + "?")) {
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delete games[name];
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storage.storeRoster(games);
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load();
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}
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});
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br.find("a.sheet").click(function () {
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alert(template($("#sheet").html(), games[name]));
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// TODO: put in a window or whatev
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});
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if (name === newone)
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br.addClass("lit");
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@@ -49,18 +49,24 @@ function loadGames(games) {
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++count;
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});
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if (!count)
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if (!count)
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roster.html("<i>Games you start can be loaded from this page, but no saved games were found. Roll up a new character to get started.</i>");
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}
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function brag(sheet) {
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var brag = $(template($("#badge").html(), sheet));
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if (sheet.motto)
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if (sheet.motto) {
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brag.find(".bs").text('"' + sheet.motto + '"');
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}
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if (sheet.online) {
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brag.addClass("online");
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brag.find(".bs").text("Realm of " + sheet.online.realm);
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brag.find(".icon.go").html("✿");
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}
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return brag;
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}
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function clearRoster() {
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storage.storeRoster({}, load);
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}
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@@ -68,14 +74,14 @@ function clearRoster() {
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$(document).ready(function () {
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load();
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$("#roll").click(function () {
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window.location = "newguy.html";
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});
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$("#test").click(function () {
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window.location = "newguy.html?sold";
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});
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$("#clear").click(clearRoster);
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});
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