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https://bitbucket.org/grumdrig/pq-web.git
synced 2026-09-29 00:34:00 -06:00
Fix broken WinEquip
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@@ -350,8 +350,8 @@ function Dequeue() {
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function Put(list, key, value) {
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if (!game[list.id])
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game[list.id] = list.fixedkeys ? {} : [];
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if (typeof key === typeof 1)
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key = list.fixedkeys ? list.fixedkeys[key] : game[list.id][key][0];
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if (list.fixedkeys) {
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game[list.id][key] = value;
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@@ -507,13 +507,13 @@ function ListBox(id, columns, fixedkeys) {
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var that = this;
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var dict = game[this.id];
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if (this.fixedkeys) {
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this.rows().each(function (index) {
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Put(that, Key(this), dict[Key(this)]);
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$.each(this.fixedkeys, function (index, key) {
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PutUI(that, key, dict[key]);
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});
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} else {
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$.each(dict, function (index, row) {
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if (that.columns == 2)
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Put(that, row[0], row[1]);
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PutUI(that, row[0], row[1]);
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else
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that.AddUI(row);
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});
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@@ -907,21 +907,21 @@ function Timer1Timer() {
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}
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function FormCreate() {
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ExpBar = new ProgressBar("ExpBar", "$remaining XP needed for next level");
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ExpBar = new ProgressBar("ExpBar", "$remaining XP needed for next level");
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EncumBar = new ProgressBar("EncumBar", "$Position/$Max cubits");
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PlotBar = new ProgressBar("PlotBar", "$time remaining");
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PlotBar = new ProgressBar("PlotBar", "$time remaining");
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QuestBar = new ProgressBar("QuestBar", "$percent% complete");
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TaskBar = new ProgressBar("TaskBar", "$percent%");
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TaskBar = new ProgressBar("TaskBar", "$percent%");
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AllBars = [ExpBar,PlotBar,TaskBar,QuestBar,EncumBar];
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Traits = new ListBox("Traits", 2, true);
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Stats = new ListBox("Stats", 2, true);
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Spells = new ListBox("Spells", 2, false);
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Equips = new ListBox("Equips", 2, true);
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Inventory = new ListBox("Inventory", 2, false);
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Plots = new ListBox("Plots", 1);
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Quests = new ListBox("Quests", 1);
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Traits = new ListBox("Traits", 2, K.Traits);
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Stats = new ListBox("Stats", 2, K.Stats);
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Spells = new ListBox("Spells", 2);
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Equips = new ListBox("Equips", 2, K.Equips);
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Inventory = new ListBox("Inventory", 2);
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Plots = new ListBox("Plots", 1);
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Quests = new ListBox("Quests", 1);
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Plots.load = function (sheet) {
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for (var i = Max(0, game.act-99); i <= game.act; ++i)
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