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Heres a modified v8/samples/shell.cc
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@@ -92,11 +92,29 @@ timeGetTime = function () {
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return now;
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}
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for (var i = 0; i < 100000; ++i) {
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function charsheet(game) {
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print(game.Traits.Name,
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game.Traits.Level,
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game.tasks,
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RoughTime(game.elapsed));
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}
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for (var j = 1, t = 0; j < 1001; ++j) {
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t += LevelUpTime(j);
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if (j % 50 == 0)
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print(j, RoughTime(LevelUpTime(j))+",", RoughTime(t));
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}
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return;
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var l = 0;
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for (var i = 0; i < 100000000; ++i) {
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if (game.Traits.Level != l) {
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SaveGame();
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charsheet(game);
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l = game.Traits.Level;
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}
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//assert(timers.id == 1);// TODO: this is for simplicity
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now += timers[1].interval;
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timers[1].callback();
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}
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SaveGame();
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print(guy, game.elapsed, game.tasks, game.Traits.Level, game.task);//JSON.stringify(loadSheet(guy)));
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