Files
ProgressQuest-cli/pqcli/ui/urwid/game_view.py
T

447 lines
15 KiB
Python

import argparse
import contextlib
import datetime
import typing as T
import urwid
from pqcli.config import EquipmentType, StatType
from pqcli.lingo import act_name, to_roman
from pqcli.mechanic import (
InventoryItem,
Player,
SignalMixin,
Simulation,
Spell,
)
from pqcli.ui.urwid.custom_line_box import CustomLineBox
from pqcli.ui.urwid.custom_progress_bar import CustomProgressBar
from pqcli.ui.urwid.data_table import DataTable
from pqcli.ui.urwid.double_line_box import DoubleLineBox
from pqcli.ui.urwid.layout import NColumns, NPile
from pqcli.ui.urwid.read_only_check_box import ReadOnlyCheckBox
from pqcli.ui.urwid.scrollable import Scrollable, ScrollBar
class CharacterSheetView(DoubleLineBox):
def __init__(self, player: Player) -> None:
self.player = player
self.level_text = urwid.Text("")
self.stat_texts = {stat: urwid.Text("") for stat in list(StatType)}
self.exp_bar = CustomProgressBar(show_time=True)
data_table = DataTable(columns=[(urwid.WEIGHT, 1), (urwid.WEIGHT, 2)])
data_table.add_row(urwid.Text("Name"), urwid.Text(player.name))
data_table.add_row(urwid.Text("Race"), urwid.Text(player.race.name))
data_table.add_row(urwid.Text("Class"), urwid.Text(player.class_.name))
data_table.add_row(urwid.Text("Level"), self.level_text)
data_table.add_row(urwid.Divider(), urwid.Divider())
for stat in StatType:
data_table.add_row(urwid.Text(stat.value), self.stat_texts[stat])
self.player.connect("level_up", self.sync_level)
self.player.stats.connect("change", self.sync_stats)
self.player.exp_bar.connect("change", self.sync_exp)
super().__init__(
top_widget=ScrollBar(Scrollable(data_table)),
bottom_widget=self.exp_bar,
top_title="Character Sheet",
bottom_title="Experience",
)
self.sync()
def sync(self) -> None:
self.sync_level()
self.sync_stats()
self.sync_exp()
def sync_level(self) -> None:
self.level_text.set_text(str(self.player.level))
def sync_stats(self) -> None:
for stat in StatType:
self.stat_texts[stat].set_text(str(self.player.stats[stat]))
def sync_exp(self) -> None:
cur = self.player.exp_bar.position
max_ = self.player.exp_bar.max_
self.exp_bar.reset(cur, max_)
self.set_bottom_title(f"Experience ({max_-cur:.0f} XP to go)")
class SpellBookView(CustomLineBox):
def __init__(self, player: Player) -> None:
self.player = player
self.data_table = DataTable(columns=[(urwid.WEIGHT, 3), (urwid.PACK,)])
self.scrollable = Scrollable(self.data_table)
self.player.spell_book.connect("add", self.sync_spell_add)
self.player.spell_book.connect("change", self.sync_spell_change)
super().__init__(ScrollBar(self.scrollable), title="Spell Book")
self.sync()
def sync(self) -> None:
self.data_table.delete_rows(0, len(self.data_table.data_rows))
for spell in self.player.spell_book:
self.sync_spell_add(spell)
def sync_spell_add(self, spell: Spell) -> None:
self.data_table.add_row(
urwid.Text(spell.name), urwid.Text(to_roman(spell.level))
)
self.scrollable.set_scrollpos(len(self.data_table.data_rows) - 1)
def sync_spell_change(self, spell: Spell) -> None:
for row_widgets in self.data_table.data_rows:
if row_widgets[0].text == spell.name:
row_widgets[1].set_text(to_roman(spell.level))
self.data_table.resize_columns()
class EquipmentView(CustomLineBox):
def __init__(self, player: Player) -> None:
self.player = player
self.value_texts = {
equipment_type: urwid.Text("") for equipment_type in EquipmentType
}
data_table = DataTable(columns=[(urwid.WEIGHT, 1), (urwid.WEIGHT, 3)])
for equipment_type in EquipmentType:
data_table.add_row(
urwid.Text(equipment_type.value),
self.value_texts[equipment_type],
)
self.player.equipment.connect("change", self.sync_equipment_change)
super().__init__(ScrollBar(Scrollable(data_table)), title="Equipment")
self.sync()
def sync(self) -> None:
for equipment_type in EquipmentType:
self.sync_equipment_change(
equipment_type, self.player.equipment[equipment_type]
)
def sync_equipment_change(
self, equipment_type: EquipmentType, item_name: T.Optional[str]
) -> None:
self.value_texts[equipment_type].set_text(item_name or "")
class InventoryView(DoubleLineBox):
def __init__(self, player: Player) -> None:
self.player = player
self.gold_text = urwid.Text("", align=urwid.RIGHT)
self.data_table = DataTable(columns=[(urwid.WEIGHT, 3), (urwid.PACK,)])
self.data_table.add_row(urwid.Text("Gold"), self.gold_text)
self.scrollable = Scrollable(self.data_table)
self.encumbrance_bar = CustomProgressBar(show_time=False)
self.player.connect("new_task", self.on_new_task)
self.player.inventory.connect("gold_change", self.sync_gold)
self.player.inventory.connect("item_add", self.sync_item_add)
self.player.inventory.connect("item_del", self.sync_item_del)
self.player.inventory.connect("item_change", self.sync_item_change)
self.player.inventory.encum_bar.connect(
"change", self.sync_encumbrance_position
)
super().__init__(
top_widget=ScrollBar(self.scrollable),
top_title="Inventory",
bottom_widget=self.encumbrance_bar,
bottom_title="Encumbrance",
)
self.sync()
def sync(self) -> None:
self.sync_gold()
self.sync_items()
self.sync_encumbrance_position()
def sync_gold(self) -> None:
self.gold_text.set_text(str(self.player.inventory.gold))
def sync_items(self) -> None:
self.data_table.delete_rows(1, len(self.data_table.data_rows) - 1)
for item in self.player.inventory:
self.sync_item_add(item)
def sync_encumbrance_position(self) -> None:
cur = self.player.inventory.encum_bar.position
max_ = self.player.inventory.encum_bar.max_
self.encumbrance_bar.reset(cur, max_)
self.set_bottom_title(f"Encumbrance ({cur:.0f}/{max_} cubits)")
def sync_item_add(self, item: InventoryItem) -> None:
self.data_table.add_row(
urwid.Text(item.name),
urwid.Text(str(item.quantity), align=urwid.RIGHT),
)
self.scrollable.set_scrollpos(self.scrollable.rows_max() - 1)
def sync_item_del(self, item: InventoryItem) -> None:
idx = self.get_item_idx_by_name(item.name)
if idx is not None:
self.data_table.delete_row(idx)
def sync_item_change(self, item: InventoryItem) -> None:
idx = self.get_item_idx_by_name(item.name)
if idx is not None:
self.data_table.data_rows[idx][1].set_text(str(item.quantity))
def get_item_idx_by_name(self, name: str) -> T.Optional[int]:
for i, row_widgets in enumerate(self.data_table.data_rows):
if row_widgets[0].text == name:
return i
return None
def on_new_task(self) -> None:
description = self.player.task.description if self.player.task else "?"
if description.lower().startswith("sell"):
self.scrollable.set_scrollpos(0)
class PlotView(DoubleLineBox):
cutoff = 100
def __init__(self, player: Player) -> None:
self.player = player
self.data_table = DataTable(columns=[(urwid.WEIGHT, 1)])
self.scrollable = Scrollable(self.data_table)
self.plot_bar = CustomProgressBar(show_time=True)
self.player.quest_book.connect("start_act", self.sync_act_add)
self.player.quest_book.plot_bar.connect("change", self.sync_position)
super().__init__(
top_widget=ScrollBar(self.scrollable),
top_title="Plot Development",
bottom_widget=self.plot_bar,
)
self.sync()
def sync(self) -> None:
self.sync_acts()
self.sync_position()
def sync_acts(self) -> None:
self.data_table.delete_rows(0, len(self.data_table.data_rows))
for act_number in range(
max(0, self.player.quest_book.act - self.cutoff),
self.player.quest_book.act + 1,
):
self.sync_act_add(act_number)
def sync_act_add(self, act_number: int) -> None:
self.data_table.delete_rows(
0, max(0, self.data_table.row_count - self.cutoff)
)
if self.data_table.data_rows:
self.data_table.data_rows[-1][0].set_state(True)
self.data_table.add_row(
ReadOnlyCheckBox(act_name(act_number), state=False)
)
self.scrollable.set_scrollpos(self.scrollable.rows_max() - 1)
def sync_position(self) -> None:
self.plot_bar.reset(
self.player.quest_book.plot_bar.position,
self.player.quest_book.plot_bar.max_,
)
class QuestBookView(DoubleLineBox):
cutoff = 100
def __init__(self, player: Player) -> None:
self.player = player
self.data_table = DataTable(columns=[(urwid.WEIGHT, 1)])
self.quest_bar = CustomProgressBar(show_time=True)
self.scrollable = Scrollable(self.data_table)
self.player.quest_book.connect("start_quest", self.sync_quest_add)
self.player.quest_book.quest_bar.connect("change", self.sync_position)
super().__init__(
top_widget=ScrollBar(self.scrollable),
top_title="Quests",
bottom_widget=self.quest_bar,
)
self.sync()
def sync(self) -> None:
self.sync_quests()
self.sync_position()
def sync_quests(self) -> None:
for quest_name in self.player.quest_book.quests[-self.cutoff :]:
self.sync_quest_add(quest_name)
def sync_quest_add(self, quest_name: str) -> None:
self.data_table.delete_rows(
0, max(0, self.data_table.row_count - self.cutoff)
)
if self.data_table.data_rows:
self.data_table.data_rows[-1][0].set_state(True)
self.data_table.add_row(ReadOnlyCheckBox(quest_name, state=False))
self.scrollable.set_scrollpos(self.scrollable.rows_max() - 1)
def sync_position(self) -> None:
self.quest_bar.reset(
self.player.quest_book.quest_bar.position,
self.player.quest_book.quest_bar.max_,
)
class TaskView(NPile):
def __init__(self, player: Player) -> None:
self.player = player
self.current_task_text = urwid.Text("...")
self.current_task_bar = CustomProgressBar(show_time=False)
self.player.connect("new_task", self.sync_task_name)
self.player.task_bar.connect("change", self.sync_position)
super().__init__([self.current_task_text, self.current_task_bar])
self.sync()
def sync(self) -> None:
self.sync_task_name()
self.sync_position()
def sync_task_name(self) -> None:
self.current_task_text.set_text(
f"{self.player.task.description}..." if self.player.task else "?"
)
def sync_position(self) -> None:
self.current_task_bar.reset(
self.player.task_bar.position, self.player.task_bar.max_
)
def pack(self, size: T.Tuple[int, int]) -> T.Tuple[int, int]:
return (size[0], 2)
class GameView(NPile):
signals = ["cancel"]
def __init__(
self, loop: urwid.MainLoop, player: Player, args: argparse.Namespace
) -> None:
self.loop = loop
self.player = player
self.args = args
self.simulation = Simulation(player)
self.last_tick = datetime.datetime.now()
self.character_sheet_view = CharacterSheetView(player)
self.spell_book_view = SpellBookView(player)
self.equipment_view = EquipmentView(player)
self.inventory_view = InventoryView(player)
self.plot_view = PlotView(player)
self.quest_book_view = QuestBookView(player)
self.task_view = TaskView(player)
self.columns = NColumns(
[
(
urwid.WEIGHT,
4,
NPile(
[(19, self.character_sheet_view), self.spell_book_view]
),
),
(
urwid.WEIGHT,
5,
NPile([(15, self.equipment_view), self.inventory_view]),
),
(
urwid.WEIGHT,
4,
NPile([(15, self.plot_view), self.quest_book_view]),
),
]
)
super().__init__(
[self.columns, (urwid.PACK, self.task_view)], outermost=True
)
def cancel(self) -> None:
self._emit("cancel")
def tick(self) -> None:
now = datetime.datetime.now()
elapsed = (now - self.last_tick).total_seconds()
self.simulation.tick(elapsed * 1000)
self.last_tick = datetime.datetime.now()
def keypress(self, size: T.Tuple[int, int], key: str) -> bool:
if key == "esc":
self.cancel()
return None
if self._command_map[key] == urwid.CURSOR_RIGHT:
old_focus_position = self.columns.focus.focus_position
self.columns.focus_position = min(
self.columns.focus_position + 1, len(self.columns.contents) - 1
)
self.columns.focus.focus_position = old_focus_position
return None
if self._command_map[key] == urwid.CURSOR_LEFT:
old_focus_position = self.columns.focus.focus_position
self.columns.focus_position = max(
self.columns.focus_position - 1, 0
)
self.columns.focus.focus_position = old_focus_position
return None
if self.args.cheats:
if key == "e":
self.simulation.player.exp_bar.increment(1)
return None
fast_forward = {"t": 1, "T": 100, "ctrl t": 10000}
if key in fast_forward:
iterations = fast_forward[key]
ctx_mgr = (
self.suppress_updates()
if iterations >= 1000
else contextlib.suppress()
)
with ctx_mgr:
for _ in range(iterations):
self.simulation.tick()
return None
return super().keypress(size, key)
@contextlib.contextmanager
def suppress_updates(self) -> T.Generator:
old = SignalMixin.emit
SignalMixin.emit = lambda *_: None
yield
self.character_sheet_view.sync()
self.spell_book_view.sync()
self.equipment_view.sync()
self.inventory_view.sync()
self.plot_view.sync()
self.quest_book_view.sync()
self.task_view.sync()
SignalMixin.emit = old