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Curses screens, windows and pads are typed as curses.window, and the widgets that may get no parent window take curses.window | None. - EventHandler is generic over a ParamSpec, so each handler declares the arguments it passes, and MenuView is generic over the item its on_confirm hands out. Choice callbacks take no arguments. - Scrollable is generic over its items, which DataTable and ListBox fix to tuple[str, str] and str. - random.choice() and choice_low() are generic over the sequence, so the casts at their call sites are gone. BasicUserInterface.menu() and util.first() are generic too. - Signal callbacks and their payloads are Callable[..., object] and object, since emit() only forwards them. - JSON values in game_data are object and narrowed by isinstance, and data files are Traversable. - Signal handlers take an int and a FrameType | None, and list_players() takes a TextIO. - The focus_standout() context managers return Generator[None, None, None]. Any remains in three places: Player.__setstate__, whose pickled __dict__ holds values of every type; Focusable.__init__, a mixin that passes *args and **kwargs through to the next class; and the values load_game_data() collects, whose element type depends on the field each one fills.
75 lines
2.1 KiB
Python
75 lines
2.1 KiB
Python
import curses
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from pqcli.lingo import act_name
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from pqcli.mechanic import Player
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from .progress_bar_window import ListBoxProgressBarWindow
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class PlotWindow(ListBoxProgressBarWindow):
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cutoff = 100
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def __init__(
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self,
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player: Player,
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parent: curses.window,
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h: int,
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w: int,
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y: int,
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x: int,
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) -> None:
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super().__init__(
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parent, h, w, y, x, " Plot Development ", show_time=True
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)
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self._on_focus_change += self._render
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self._player = player
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self._player.quest_book.connect("start_act", self._sync_act_add)
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self._player.quest_book.plot_bar.connect("change", self._sync_position)
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self.sync()
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def stop(self) -> None:
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super().stop()
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self._list_box.stop()
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self._player.quest_book.disconnect("start_act", self._sync_act_add)
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self._player.quest_book.plot_bar.disconnect(
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"change", self._sync_position
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)
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def scroll_page_up(self) -> None:
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self._list_box.scroll_page_up()
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self._render()
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def scroll_page_down(self) -> None:
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self._list_box.scroll_page_down()
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self._render()
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def sync(self) -> None:
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self._sync_acts()
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self._sync_position()
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def _sync_acts(self) -> None:
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self._list_box.clear()
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for act_number in range(
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max(0, self._player.quest_book.act - self.cutoff),
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self._player.quest_book.act + 1,
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):
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self._sync_act_add(act_number)
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self._render_list_box()
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def _sync_act_add(self, act_number: int) -> None:
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self._list_box.delete(0, max(0, len(self._list_box) - self.cutoff))
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prev = self._list_box.get(-1)
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if prev is not None:
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self._list_box.set(-1, "[X] " + prev[4:])
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self._list_box.add("[ ] " + act_name(act_number))
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self._list_box.select(-1)
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self._render_list_box()
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def _sync_position(self) -> None:
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self._cur_pos = self._player.quest_book.plot_bar.position
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self._max_pos = self._player.quest_book.plot_bar.max_
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self._render_progress_bar()
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