Files
ProgressQuest-cli/pqcli/ui/curses/views
Dash 9ceda9b873 ui/curses: wait for keys instead of polling
The main loop slept 100 ms whenever no key was pending, so keys took
up to a tick to register and every screen woke ten times a second.
Each view now declares how often it needs idle(): the game view keeps
its 100 ms tick, while menus wait for a key. getch() blocks for that
long, so keys register at once, and over 15 s in the roster menu the
process goes from about 300 wake-ups to 6.
2026-10-17 19:57:28 +02:00
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