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pqcli used Python's global Mersenne Twister, seeded once from the clock. Upstream uses Johannes Baagøe's Alea, with Random(n) = uint32() % n, and keeps the generator state with each character. The port matches the JS output bit for bit, including UTF-16 seeding of non-BMP characters. Each Player now owns an Alea that is pickled with the save, and Simulation.tick draws from it. Saves without one get a fresh generator. As upstream does, a new character's game continues from the state the kept stat roll was made from. The parity traces are re-recorded, since every random number changes.
122 lines
2.9 KiB
Python
122 lines
2.9 KiB
Python
import contextlib
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import time
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import typing as T
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RngState = T.Tuple[float, float, float, int]
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_2_POW_32 = 0x100000000
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_2_POW_MINUS_32 = 2.3283064365386963e-10
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def _to_uint32(value: float) -> float:
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# JS `value >>> 0` for the non-negative values Mash produces
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return float(int(value) % _2_POW_32)
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def _mash() -> T.Callable[[str], float]:
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n = float(0xEFC8249D)
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def mash(data: str) -> float:
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nonlocal n
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# JS strings are UTF-16, and charCodeAt() returns code units
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units = data.encode("utf-16-le")
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for i in range(0, len(units), 2):
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n += units[i] | (units[i + 1] << 8)
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h = 0.02519603282416938 * n
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n = _to_uint32(h)
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h -= n
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h *= n
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n = _to_uint32(h)
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h -= n
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n += h * _2_POW_32
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return _to_uint32(n) * _2_POW_MINUS_32
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return mash
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class Alea:
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"""Johannes Baagøe's Alea PRNG (MIT), as used by Progress Quest web.
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Ported bit for bit so that games seeded alike play out alike. Saves
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pickle this class by import path, so it must stay in this module.
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"""
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def __init__(self, *args: str) -> None:
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if not args:
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args = (str(int(time.time() * 1000)),)
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mash = _mash()
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self._s0 = mash(" ")
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self._s1 = mash(" ")
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self._s2 = mash(" ")
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self._c = 1
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for arg in args:
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self._s0 -= mash(arg)
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if self._s0 < 0:
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self._s0 += 1
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self._s1 -= mash(arg)
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if self._s1 < 0:
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self._s1 += 1
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self._s2 -= mash(arg)
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if self._s2 < 0:
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self._s2 += 1
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@classmethod
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def from_state(cls, state: RngState) -> "Alea":
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rng = cls.__new__(cls)
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rng._s0, rng._s1, rng._s2, rng._c = state
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return rng
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def state(self) -> RngState:
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return (self._s0, self._s1, self._s2, self._c)
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def random(self) -> float:
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t = 2091639 * self._s0 + self._c * _2_POW_MINUS_32
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self._s0 = self._s1
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self._s1 = self._s2
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self._c = int(t)
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self._s2 = t - self._c
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return self._s2
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def uint32(self) -> int:
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return int(self.random() * _2_POW_32)
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_current = Alea()
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def seed(source: str) -> None:
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global _current
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_current = Alea(source)
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@contextlib.contextmanager
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def using(rng: Alea) -> T.Iterator[None]:
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"""Draw from rng instead of the shared generator inside the block."""
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global _current
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previous = _current
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_current = rng
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try:
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yield
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finally:
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_current = previous
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def choice(source: T.Sequence[T.Any]) -> T.Any:
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return source[below(len(source))]
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def choice_low(source: T.Sequence[T.Any]) -> T.Any:
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return source[below_low(len(source))]
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def below(num: int) -> int:
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return _current.uint32() % num
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def below_low(num: int) -> int:
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return min(below(num), below(num))
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def odds(chance: int, out_of: int) -> bool:
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return below(out_of) < chance
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