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The word lists (monsters, spells, equipment, races, classes, titles and
so on) now live in pqcli/data/*.json instead of pqcli/config.py. A
GameData object loaded at startup is passed to the simulation and UIs.
Users can replace any list by putting NAME.json in
$XDG_CONFIG_HOME/pqcli/data/ or a directory given with --data-dir.
--dump-data DIR copies the built-in files out for editing. Malformed
files are reported and pqcli exits before starting the UI.
Combat task descriptions come from the new combat_verbs list, with
{target} standing for the enemy. The built-in list holds only "Executing
{target}", and a single verb consumes no random roll, so stock gameplay
is unchanged. Recorded traces in tests/fixtures pin this down.
Monster, Race and Class stay in pqcli.config so existing saves still
load.
Resolves #3
76 lines
1.3 KiB
Python
76 lines
1.3 KiB
Python
import enum
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import typing as T
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from dataclasses import dataclass
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class StatType(enum.Enum):
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strength = "STR"
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condition = "CON"
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dexterity = "DEX"
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intelligence = "INT"
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wisdom = "WIS"
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charisma = "CHA"
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hp_max = "HP Max"
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mp_max = "MP Max"
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class EquipmentType(enum.Enum):
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weapon = "Weapon"
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shield = "Shield"
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helm = "Helm"
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hauberk = "Hauberk"
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brassairts = "Brassairts"
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vambraces = "Vambraces"
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gauntlets = "Gauntlets"
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gambeson = "Gambeson"
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cuisses = "Cuisses"
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greaves = "Greaves"
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sollerets = "Sollerets"
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PRIME_STATS = [
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StatType.strength,
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StatType.condition,
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StatType.dexterity,
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StatType.intelligence,
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StatType.wisdom,
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StatType.charisma,
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]
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ALL_STATS = PRIME_STATS + [StatType.hp_max, StatType.mp_max]
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# The word lists live in pqcli/data/*.json (see pqcli.game_data).
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# Saves pickle Monster, Race and Class instances by import path, so these
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# classes must stay in this module.
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@dataclass
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class Modifier:
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name: str
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quality: int
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@dataclass
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class EquipmentPreset:
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name: str
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quality: int
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@dataclass
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class Monster:
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name: str
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level: int
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item: T.Optional[str]
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@dataclass
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class Race:
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name: str
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attr: T.List[StatType]
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@dataclass
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class Class:
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name: str
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attr: T.List[StatType]
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