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Curses screens, windows and pads are typed as curses.window, and the widgets that may get no parent window take curses.window | None. - EventHandler is generic over a ParamSpec, so each handler declares the arguments it passes, and MenuView is generic over the item its on_confirm hands out. Choice callbacks take no arguments. - Scrollable is generic over its items, which DataTable and ListBox fix to tuple[str, str] and str. - random.choice() and choice_low() are generic over the sequence, so the casts at their call sites are gone. BasicUserInterface.menu() and util.first() are generic too. - Signal callbacks and their payloads are Callable[..., object] and object, since emit() only forwards them. - JSON values in game_data are object and narrowed by isinstance, and data files are Traversable. - Signal handlers take an int and a FrameType | None, and list_players() takes a TextIO. - The focus_standout() context managers return Generator[None, None, None]. Any remains in three places: Player.__setstate__, whose pickled __dict__ holds values of every type; Focusable.__init__, a mixin that passes *args and **kwargs through to the next class; and the values load_game_data() collects, whose element type depends on the field each one fills.
41 lines
916 B
Python
41 lines
916 B
Python
import curses
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class Widget:
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def __del__(self) -> None:
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self.stop()
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def stop(self) -> None:
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pass
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class WindowWrapper(Widget):
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def __init__(
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self, parent: curses.window | None, h: int, w: int, y: int, x: int
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) -> None:
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self._parent = parent
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self._win: curses.window | None
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if not parent:
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self._win = None
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else:
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try:
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self._win = parent.derwin(h, w, y, x)
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self._win.noutrefresh()
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except curses.error:
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self._win = None
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def stop(self) -> None:
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del self._win
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self._win = None
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def getbegyx(self) -> tuple[int, int]:
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if not self._win:
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return (0, 0)
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return self._win.getbegyx()
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def getmaxyx(self) -> tuple[int, int]:
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if not self._win:
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return (0, 0)
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return self._win.getmaxyx()
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