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Curses screens, windows and pads are typed as curses.window, and the widgets that may get no parent window take curses.window | None. - EventHandler is generic over a ParamSpec, so each handler declares the arguments it passes, and MenuView is generic over the item its on_confirm hands out. Choice callbacks take no arguments. - Scrollable is generic over its items, which DataTable and ListBox fix to tuple[str, str] and str. - random.choice() and choice_low() are generic over the sequence, so the casts at their call sites are gone. BasicUserInterface.menu() and util.first() are generic too. - Signal callbacks and their payloads are Callable[..., object] and object, since emit() only forwards them. - JSON values in game_data are object and narrowed by isinstance, and data files are Traversable. - Signal handlers take an int and a FrameType | None, and list_players() takes a TextIO. - The focus_standout() context managers return Generator[None, None, None]. Any remains in three places: Player.__setstate__, whose pickled __dict__ holds values of every type; Focusable.__init__, a mixin that passes *args and **kwargs through to the next class; and the values load_game_data() collects, whose element type depends on the field each one fills.
38 lines
902 B
Python
38 lines
902 B
Python
import curses
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import curses.ascii
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from collections.abc import Callable, Iterable
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from dataclasses import dataclass
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from typing import TypeVar, overload
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KEYS_CYCLE = {curses.ascii.TAB}
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KEYS_DOWN = set(map(ord, "jJ")) | {curses.KEY_DOWN}
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KEYS_LEFT = set(map(ord, "hH")) | {curses.KEY_LEFT}
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KEYS_RIGHT = set(map(ord, "lL")) | {curses.KEY_RIGHT}
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KEYS_UP = set(map(ord, "kK")) | {curses.KEY_UP}
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KEYS_CANCEL = set(map(ord, "qQ")) | {curses.ascii.ESC}
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@dataclass
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class Choice:
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keys: list[int]
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desc: str
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callback: Callable[[], object]
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ItemT = TypeVar("ItemT")
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DefaultT = TypeVar("DefaultT")
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@overload
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def first(source: Iterable[ItemT]) -> ItemT | None: ...
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@overload
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def first(source: Iterable[ItemT], default: DefaultT) -> ItemT | DefaultT: ...
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def first(
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source: Iterable[ItemT], default: DefaultT | None = None
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) -> ItemT | DefaultT | None:
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return next(iter(source), default)
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