Files
ProgressQuest-cli/pqcli/ui/curses/__init__.py
T
Dash 804b0d8b38 ui: import and export .pqw files from the menus
The basic interface gets two main menu entries that ask for a path.
The curses roster gets [I] Import and [E] Export, with a new text input
view for the path, prefilled with NAME.pqw on export, and a message
view for the outcome and any warnings. The README explains how to move
characters to and from the web version.

Resolves #21
2026-10-17 15:56:03 +02:00

274 lines
8.9 KiB
Python

import argparse
import curses
import os
import signal
import time
from pathlib import Path
from types import FrameType
from pqcli import lingo, pqw
from pqcli.config import Class, Race
from pqcli.game_data import GameData
from pqcli.mechanic import Player, Stats, create_player
from pqcli.random import RngState
from pqcli.roster import Roster
from pqcli.ui.base import BaseUserInterface
from pqcli.ui.curses.colors import (
COLOR_FOCUSED,
COLOR_HIGHLIGHT,
COLOR_LOGO,
COLOR_LOGO_ALT,
COLOR_PROGRESSBAR,
COLOR_SCROLLBAR_THUMB,
COLOR_SCROLLBAR_TRACK,
has_colors,
set_colors,
)
from pqcli.ui.curses.views import (
BaseView,
ChooseCharacterClassView,
ChooseCharacterNameView,
ChooseCharacterRaceView,
ChooseCharacterStatsView,
ChooseCharacterView,
ConfirmView,
GameView,
MessageView,
RosterView,
TextInputView,
)
class StopMainLoop(Exception):
pass
class CursesUserInterface(BaseUserInterface):
def __init__(
self,
roster: Roster,
player: Player,
args: argparse.Namespace,
data: GameData,
) -> None:
super().__init__(roster, player, args, data)
os.environ.setdefault("ESCDELAY", "25")
self._screen = curses.initscr()
self._screen.nodelay(True)
self._screen.keypad(True)
curses.noecho()
curses.curs_set(0)
set_colors(args.colors)
if has_colors():
curses.start_color()
curses.use_default_colors()
curses.init_pair(COLOR_LOGO, -1, -1)
curses.init_pair(COLOR_LOGO_ALT, -1, 9)
curses.init_pair(COLOR_FOCUSED, -1, 8)
curses.init_pair(COLOR_SCROLLBAR_THUMB, -1, 7)
curses.init_pair(COLOR_SCROLLBAR_TRACK, -1, 0)
curses.init_pair(COLOR_PROGRESSBAR, 0, 9)
curses.init_pair(COLOR_HIGHLIGHT, 3, -1)
def signal_handler(sig: int, frame: FrameType | None) -> None:
if self.args.use_saves:
self.roster.save()
exit(0)
signal.signal(signal.SIGINT, signal_handler)
self._roster_view = RosterView(self._screen)
self._roster_view.on_create += self._switch_to_create_char_name_view
self._roster_view.on_delete += self._switch_to_delete_char_view
self._roster_view.on_play += self._switch_to_play_view
self._roster_view.on_import += self._switch_to_import_view
self._roster_view.on_export += self._switch_to_export_char_view
self._roster_view.on_quit += self._quit
self._view: BaseView = self._roster_view
self._view.start()
def run(self) -> None:
try:
if self.player:
self._switch_to_game_view(self.player)
else:
self._switch_to_roster_view()
while True:
key = self._screen.getch()
if key == curses.ERR:
time.sleep(0.1)
self._view.idle()
continue
if key == curses.KEY_RESIZE:
self._view.stop()
self._view.start()
else:
try:
self._view.keypress(key)
except StopMainLoop:
break
finally:
curses.endwin()
curses.curs_set(1)
def _switch_to_roster_view(self) -> None:
self._switch_view(self._roster_view)
def _switch_to_create_char_name_view(
self, player_name: str | None = None
) -> None:
view = ChooseCharacterNameView(self._screen, player_name)
view.on_cancel += self._switch_to_roster_view
view.on_confirm += self._switch_to_create_char_race_view
self._switch_view(view)
def _switch_to_create_char_race_view(
self, player_name: str, race: Race | None = None
) -> None:
view = ChooseCharacterRaceView(self._screen, self.data.races, race)
view.on_cancel += lambda: self._switch_to_create_char_name_view(
player_name
)
view.on_confirm += lambda race: self._switch_to_create_char_class_view(
player_name, race
)
self._switch_view(view)
def _switch_to_create_char_class_view(
self, player_name: str, race: Race, class_: Class | None = None
) -> None:
view = ChooseCharacterClassView(
self._screen, self.data.classes, class_
)
view.on_cancel += lambda: self._switch_to_create_char_race_view(
player_name, race
)
view.on_confirm += lambda class_: (
self._switch_to_create_char_stats_view(player_name, race, class_)
)
self._switch_view(view)
def _switch_to_create_char_stats_view(
self, player_name: str, race: Race, class_: Class
) -> None:
view = ChooseCharacterStatsView(self._screen)
view.on_cancel += lambda: self._switch_to_create_char_class_view(
player_name, race, class_
)
view.on_confirm += lambda stats, seed: self._create_character(
player_name, race, class_, stats, seed
)
self._switch_view(view)
def _switch_to_delete_char_view(self) -> None:
view = ChooseCharacterView(
self._screen, self.roster, "Choose character to delete"
)
view.on_cancel += self._switch_to_roster_view
view.on_confirm += self._switch_to_confirm_delete_char_view
self._switch_view(view)
def _switch_to_confirm_delete_char_view(self, player: Player) -> None:
view = ConfirmView(self._screen, lingo.terminate_message(player.name))
view.on_cancel += self._switch_to_delete_char_view
view.on_confirm += lambda: self._delete_character(player)
self._switch_view(view)
def _switch_to_play_view(self) -> None:
view = ChooseCharacterView(
self._screen, self.roster, "Choose character to play"
)
view.on_cancel += self._switch_to_roster_view
view.on_confirm += self._switch_to_game_view
self._switch_view(view)
def _switch_to_import_view(self) -> None:
view = TextInputView(self._screen, "Import from .pqw file:", "")
view.on_cancel += self._switch_to_roster_view
view.on_confirm += self._import_character
self._switch_view(view)
def _switch_to_export_char_view(self) -> None:
view = ChooseCharacterView(
self._screen, self.roster, "Choose character to export"
)
view.on_cancel += self._switch_to_roster_view
view.on_confirm += self._switch_to_export_file_view
self._switch_view(view)
def _switch_to_export_file_view(self, player: Player) -> None:
view = TextInputView(
self._screen,
f"Export {player.name} to .pqw file:",
pqw.default_file_name(player),
)
view.on_cancel += self._switch_to_export_char_view
view.on_confirm += lambda path: self._export_character(player, path)
self._switch_view(view)
def _switch_to_message_view(self, message: str) -> None:
view = MessageView(self._screen, message)
view.on_close += self._switch_to_roster_view
self._switch_view(view)
def _import_character(self, path: str) -> None:
try:
player, warnings = pqw.read_file(
Path(path).expanduser(), self.data
)
except pqw.PqwError as ex:
self._switch_to_message_view(f"Cannot import: {ex}")
return
self.roster.players.append(player)
if self.args.use_saves:
self.roster.save()
self._switch_to_message_view(
"\n".join([f"Imported {player.name}.", *warnings])
)
def _export_character(self, player: Player, path: str) -> None:
try:
pqw.write_file(player, Path(path).expanduser(), self.data)
except pqw.PqwError as ex:
self._switch_to_message_view(f"Cannot export: {ex}")
return
self._switch_to_message_view(f"Exported {player.name} to {path}.")
def _switch_to_game_view(self, player: Player) -> None:
view = GameView(
self._screen, self.roster, player, self.args, self.data
)
view.on_exit += self._switch_to_roster_view
self._switch_view(view)
def _switch_view(self, view: BaseView) -> None:
self._view.stop()
self._view = view
self._view.start()
def _create_character(
self,
name: str,
race: Race,
class_: Class,
stats: Stats,
seed: RngState,
) -> None:
player = create_player(name, race, class_, stats, seed)
self.roster.players.append(player)
if self.args.use_saves:
self.roster.save()
self._switch_to_game_view(player)
def _delete_character(self, player: Player) -> None:
self.roster.players.remove(player)
self._switch_to_roster_view()
def _quit(self) -> None:
raise StopMainLoop