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Curses screens, windows and pads are typed as curses.window, and the widgets that may get no parent window take curses.window | None. - EventHandler is generic over a ParamSpec, so each handler declares the arguments it passes, and MenuView is generic over the item its on_confirm hands out. Choice callbacks take no arguments. - Scrollable is generic over its items, which DataTable and ListBox fix to tuple[str, str] and str. - random.choice() and choice_low() are generic over the sequence, so the casts at their call sites are gone. BasicUserInterface.menu() and util.first() are generic too. - Signal callbacks and their payloads are Callable[..., object] and object, since emit() only forwards them. - JSON values in game_data are object and narrowed by isinstance, and data files are Traversable. - Signal handlers take an int and a FrameType | None, and list_players() takes a TextIO. - The focus_standout() context managers return Generator[None, None, None]. Any remains in three places: Player.__setstate__, whose pickled __dict__ holds values of every type; Focusable.__init__, a mixin that passes *args and **kwargs through to the next class; and the values load_game_data() collects, whose element type depends on the field each one fills.
50 lines
1.5 KiB
Python
50 lines
1.5 KiB
Python
import curses
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from pqcli.ui.curses.colors import COLOR_HIGHLIGHT, has_colors
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from .scrollable import Scrollable
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class ListBox(Scrollable[str]):
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def __init__(
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self, parent: curses.window | None, h: int, w: int, y: int, x: int
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) -> None:
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super().__init__(parent, h, w, y, x)
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self._selected: int | None = None
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def add(self, text: str) -> None:
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self._items.append(text)
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self.scroll_to_item(-1)
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def set(self, idx: int, value: str) -> None:
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if idx < 0:
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idx %= len(self._items)
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self._items[idx] = value
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def get(self, idx: int) -> str | None:
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if not self._items:
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return None
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if idx < 0:
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idx %= len(self._items)
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try:
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return self._items[idx]
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except IndexError:
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return None
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def delete(self, idx: int, count: int = 1) -> None:
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del self._items[idx : idx + count]
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def select(self, idx: int | None) -> None:
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if idx is not None and idx < 0 and self._items:
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idx %= len(self._items)
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self._selected = idx
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def _render_impl(self, h: int, w: int) -> None:
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assert self._pad
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for y, item in enumerate(self._items):
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if y == self._selected and has_colors():
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self._pad.attron(curses.color_pair(COLOR_HIGHLIGHT))
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self._pad.addnstr(y, 0, item, min(len(item), w))
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if y == self._selected and has_colors():
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self._pad.attroff(curses.color_pair(COLOR_HIGHLIGHT))
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