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Curses screens, windows and pads are typed as curses.window, and the widgets that may get no parent window take curses.window | None. - EventHandler is generic over a ParamSpec, so each handler declares the arguments it passes, and MenuView is generic over the item its on_confirm hands out. Choice callbacks take no arguments. - Scrollable is generic over its items, which DataTable and ListBox fix to tuple[str, str] and str. - random.choice() and choice_low() are generic over the sequence, so the casts at their call sites are gone. BasicUserInterface.menu() and util.first() are generic too. - Signal callbacks and their payloads are Callable[..., object] and object, since emit() only forwards them. - JSON values in game_data are object and narrowed by isinstance, and data files are Traversable. - Signal handlers take an int and a FrameType | None, and list_players() takes a TextIO. - The focus_standout() context managers return Generator[None, None, None]. Any remains in three places: Player.__setstate__, whose pickled __dict__ holds values of every type; Focusable.__init__, a mixin that passes *args and **kwargs through to the next class; and the values load_game_data() collects, whose element type depends on the field each one fills.
57 lines
1.7 KiB
Python
57 lines
1.7 KiB
Python
import curses
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import functools
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from pqcli.lingo import act_name, to_roman
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from pqcli.mechanic import Player
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from pqcli.roster import Roster
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from pqcli.ui.curses.util import KEYS_CANCEL, Choice
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from pqcli.ui.curses.views.menu_view import MenuView
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class ChooseCharacterView(MenuView[Player]):
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def __init__(
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self, screen: curses.window, roster: Roster, title: str
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) -> None:
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super().__init__(screen, title)
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for y, player in enumerate(roster.players, 1):
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key: str | None = str(y % 10) if y <= 10 else None
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best_equip = player.equipment.best
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best_spell = player.spell_book.best
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best_spell_name = (
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(best_spell.name + " " + to_roman(best_spell.level))
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if best_spell
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else "-"
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)
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best_stat_name = (
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f"{player.stats.best_prime.value} "
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f"{player.stats[player.stats.best_prime]}"
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)
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label = (
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f"[{key or '-'}] "
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f"{player.name} the {player.race.name} "
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f"({act_name(player.quest_book.act)})\n"
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f" Level {player.level} {player.class_.name}\n"
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f" {best_equip} / {best_spell_name} / {best_stat_name}"
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)
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self._choices.append(
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Choice(
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keys=[ord(key)] if key is not None else [],
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desc=label,
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callback=functools.partial(self.on_confirm, player),
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)
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)
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self._choices.append(
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Choice(
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keys=list(KEYS_CANCEL),
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desc="[Q] Cancel",
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callback=self.on_cancel,
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)
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)
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