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ProgressQuest-cli/pqcli/ui/curses/views/choose_character_view.py
T
Dash fd4a7d151d misc: replace Any with precise types
Curses screens, windows and pads are typed as curses.window, and the
widgets that may get no parent window take curses.window | None.

- EventHandler is generic over a ParamSpec, so each handler declares
  the arguments it passes, and MenuView is generic over the item its
  on_confirm hands out. Choice callbacks take no arguments.
- Scrollable is generic over its items, which DataTable and ListBox
  fix to tuple[str, str] and str.
- random.choice() and choice_low() are generic over the sequence, so
  the casts at their call sites are gone. BasicUserInterface.menu()
  and util.first() are generic too.
- Signal callbacks and their payloads are Callable[..., object] and
  object, since emit() only forwards them.
- JSON values in game_data are object and narrowed by isinstance,
  and data files are Traversable.
- Signal handlers take an int and a FrameType | None, and
  list_players() takes a TextIO.
- The focus_standout() context managers return
  Generator[None, None, None].

Any remains in three places: Player.__setstate__, whose pickled
__dict__ holds values of every type; Focusable.__init__, a mixin that
passes *args and **kwargs through to the next class; and the values
load_game_data() collects, whose element type depends on the field
each one fills.
2026-10-17 15:55:59 +02:00

57 lines
1.7 KiB
Python

import curses
import functools
from pqcli.lingo import act_name, to_roman
from pqcli.mechanic import Player
from pqcli.roster import Roster
from pqcli.ui.curses.util import KEYS_CANCEL, Choice
from pqcli.ui.curses.views.menu_view import MenuView
class ChooseCharacterView(MenuView[Player]):
def __init__(
self, screen: curses.window, roster: Roster, title: str
) -> None:
super().__init__(screen, title)
for y, player in enumerate(roster.players, 1):
key: str | None = str(y % 10) if y <= 10 else None
best_equip = player.equipment.best
best_spell = player.spell_book.best
best_spell_name = (
(best_spell.name + " " + to_roman(best_spell.level))
if best_spell
else "-"
)
best_stat_name = (
f"{player.stats.best_prime.value} "
f"{player.stats[player.stats.best_prime]}"
)
label = (
f"[{key or '-'}] "
f"{player.name} the {player.race.name} "
f"({act_name(player.quest_book.act)})\n"
f" Level {player.level} {player.class_.name}\n"
f" {best_equip} / {best_spell_name} / {best_stat_name}"
)
self._choices.append(
Choice(
keys=[ord(key)] if key is not None else [],
desc=label,
callback=functools.partial(self.on_confirm, player),
)
)
self._choices.append(
Choice(
keys=list(KEYS_CANCEL),
desc="[Q] Cancel",
callback=self.on_cancel,
)
)