import datetime import pytest from pqcli import random from pqcli.config import PRIME_STATS, StatType from pqcli.game_data import load_game_data from pqcli.mechanic import Player, Simulation, Stats, level_up_time def test_level_up_time_matches_upstream() -> None: # Math.round((20 + Math.pow(1.15, level)) * 60), pq-web 5cd39f1 assert level_up_time(1) == 1269 assert level_up_time(10) == 1443 assert level_up_time(30) == 5173 assert level_up_time(100) == 70460007 def make_simulation() -> Simulation: data = load_game_data() player = Player( name="Tester", birthday=datetime.datetime(2000, 1, 1), race=data.races[0], class_=data.classes[0], stats=Stats({stat: 10 for stat in StatType}), ) return Simulation(player, data) def test_quest_length_matches_upstream() -> None: # QuestBar.reset(50 + Random(100)), pq-web f7d5e83 random.seed("quests") simulation = make_simulation() lengths = set() for _ in range(2000): simulation.complete_quest() lengths.add(simulation.player.quest_book.quest_bar.max_) assert min(lengths) == 50 assert max(lengths) == 149 def test_weighted_stat_gain_skips_hp_and_mp( monkeypatch: pytest.MonkeyPatch, ) -> None: # the "favor the best stat" branch only covers prime stats, pq-web 48c42e6 monkeypatch.setattr(random, "odds", lambda chance, out_of: False) random.seed("stats") player = make_simulation().player player.stats.increment(StatType.hp_max, 1000) for _ in range(500): player.win_stat() assert player.stats[StatType.hp_max] == 1010 assert player.stats[StatType.mp_max] == 10 assert sum(player.stats[stat] for stat in PRIME_STATS) == 60 + 500 def fake_below(monkeypatch: pytest.MonkeyPatch, *values: int) -> None: queue = list(values) monkeypatch.setattr(random, "below", lambda num: queue.pop(0) % num) def full_inventory(rows: int) -> Simulation: simulation = make_simulation() for i in range(rows): simulation.player.inventory.add(f"item {i}", 1) return simulation def test_win_item_adds_new_item_below_cap( monkeypatch: pytest.MonkeyPatch, ) -> None: simulation = full_inventory(10) random.seed("items") simulation.player.win_item(simulation.data) assert len(simulation.player.inventory) == 11 def test_win_item_repeats_existing_item_past_cap( monkeypatch: pytest.MonkeyPatch, ) -> None: # Max(250, Random(999)) < rows: add one of a random row, pq-web 3cbd386 simulation = full_inventory(300) inventory = simulation.player.inventory fake_below(monkeypatch, 260, 6) # rows include Gold, so 6 is "item 5" simulation.player.win_item(simulation.data) assert len(inventory) == 300 assert inventory[5].quantity == 2 def test_win_item_can_pick_gold_row(monkeypatch: pytest.MonkeyPatch) -> None: simulation = full_inventory(300) fake_below(monkeypatch, 0, 0) simulation.player.win_item(simulation.data) assert simulation.player.inventory.gold == 1 assert len(simulation.player.inventory) == 300 def test_win_item_past_cap_can_still_add_new_item( monkeypatch: pytest.MonkeyPatch, ) -> None: simulation = full_inventory(300) random.seed("items") fake_below(monkeypatch, 301, 0, 0, 0) simulation.player.win_item(simulation.data) assert len(simulation.player.inventory) == 301