# Changelog ## [Unreleased](https://github.com/rr-/pq-cli/compare/1.1.0...main) - ××××-××-×× ## [1.1.0](https://github.com/rr-/pq-cli/compare/1.0.4...1.1.0) - 2026-10-17 **Gameplay** - Changed the game mechanics to match the current web version of Progress Quest, which pqcli now plays exactly like, random rolls included (#21): - Changed the time needed to level up to grow exponentially: levels come much faster early on and much slower past level 49 - Changed quests to be much shorter - Changed stat gains that favor the best stat to only consider the six prime stats - Changed item rewards on inventories past 250 kinds of items to sometimes add one more of something already carried - Changed impressive characters in cinematics to be named in the new styles, such as "the Queen of the Half Halflings" - Changed the cinematic texts to match the web version - Changed acts to begin as their loading task starts - Added the Chancellor, Baroness and Inquistor titles - Changed the random number generator to the one the web version uses, stored with each character; existing characters get a new one on first load - Changed roman numerals past 4000 to use the web version's T and A numerals - Fixed the plot bar staying empty during the Prologue - Fixed the quest log keeping 101 quests instead of 100 - Fixed "an" not being used before words starting with Ü **Customization** - Added data files for all word lists (monsters, spells, equipment, races, classes, titles and more), which can be replaced in `$XDG_CONFIG_HOME/pqcli/data/` or a directory given with `--data-dir` (#3) - Added customizable combat descriptions (`combat_verbs.json`), which say "Executing" by default (#3) - Added `--dump-data DIR` to copy the built-in word lists out for editing (#3) **Saves** - Added importing and exporting characters as `.pqw` files, the format of the web version, from both interfaces and with `--import-save` and `--export-save` (#21) **Installation** - Added a `Dockerfile` and `docker-compose.yml` to run the game in a container, with saves kept in a persistent volume - Added character creation on first run when there are no saved characters yet **Development** - Added tests, including gameplay traces and a comparison with the web version's own code (`just test`) - Added a `justfile` - Changed the hooks to prek, with ruff in place of black and isort, ty for type checking, and a 50/72 commit message check - Removed `poetry.lock`