import datetime import typing as T import urwid from pqcli.config import StatType from pqcli.lingo import to_roman from pqcli.mechanic import Player, Simulation, Spell from pqcli.ui.custom_line_box import CustomLineBox from pqcli.ui.custom_progress_bar import CustomProgressBar class CharacterSheetView(CustomLineBox): def __init__(self, player: Player) -> None: self.player = player self.level_text = urwid.Text("") self.stat_texts = {stat: urwid.Text("") for stat in list(StatType)} self.list_box = urwid.ListBox( [ urwid.Columns([urwid.Text("Name"), urwid.Text(player.name)]), urwid.Columns( [urwid.Text("Race"), urwid.Text(player.race.name)] ), urwid.Columns( [urwid.Text("Class"), urwid.Text(player.class_.name)] ), urwid.Columns([urwid.Text("Level"), self.level_text]), urwid.Divider(), ] + [ urwid.Columns([urwid.Text(stat.value), self.stat_texts[stat]]) for stat in StatType ] ) self.player.connect("level_up", self.sync_level) self.player.stats.connect("change", self.sync_stats) self.sync_level() self.sync_stats() super().__init__(self.list_box, title="Character Sheet") def sync_level(self) -> None: self.level_text.set_text(str(self.player.level)) def sync_stats(self) -> None: for stat in StatType: self.stat_texts[stat].set_text(str(self.player.stats[stat])) class SpellBookView(CustomLineBox): def __init__(self, player: Player) -> None: self.player = player self.list_box = urwid.ListBox([]) self.player.spell_book.connect("add", self.sync_spell_add) self.player.spell_book.connect("change", self.sync_spell_change) self.sync_spells() super().__init__(self.list_box, title="Spell Book") def sync_spells(self) -> None: del self.list_box.body[:] for spell in self.player.spell_book: self.sync_spell_add(spell) def sync_spell_add(self, spell: Spell) -> None: self.list_box.body.append( urwid.Columns( [urwid.Text(spell.name), urwid.Text(to_roman(spell.level))] ) ) def sync_spell_change(self, spell: Spell) -> None: for widget in self.list_box.body: if widget.contents[0][0].text == spell.name: widget.contents[1][0].set_text(to_roman(spell.level)) class TaskView(urwid.Pile): def __init__(self, player: Player) -> None: self.player = player self.current_task_text = urwid.Text("...") self.current_task_bar = CustomProgressBar() self.player.task_bar.connect("change", self.sync_position) self.player.connect("new_task", self.sync_task_name) self.sync_position() self.sync_task_name() super().__init__([self.current_task_text, self.current_task_bar]) def sync_position(self) -> None: self.current_task_bar.set_completion(self.player.task_bar.position) self.current_task_bar.set_max(self.player.task_bar.max_) def sync_task_name(self) -> None: self.current_task_text.set_text( f"{self.player.task.description}..." if self.player.task else "?" ) def pack(self, size: T.Tuple[int, int]) -> T.Tuple[int, int]: return (size[0], 2) class GameView(urwid.Pile): signals = ["cancel"] def __init__(self, loop: urwid.MainLoop, player: Player) -> None: self.loop = loop self.player = player self.simulation = Simulation(player) self.last_tick = datetime.datetime.now() self.character_sheet_view = CharacterSheetView(player) self.spell_book_view = SpellBookView(player) self.task_view = TaskView(player) super().__init__( [ urwid.Columns( [ urwid.Pile( [self.character_sheet_view, self.spell_book_view] ) ] ), ("pack", self.task_view), ] ) self.tick() def cancel(self) -> None: self._emit("cancel") def tick(self) -> None: now = datetime.datetime.now() elapsed = (now - self.last_tick).total_seconds() self.simulation.tick(elapsed * 1000) self.loop.set_alarm_in(0.1, lambda _loop, _user_data: self.tick()) self.last_tick = datetime.datetime.now() def unhandled_input(self, key: str) -> bool: if key == "esc": self.cancel() return True return False