import typing as T import urwid from pqcli import random from pqcli.mechanic import Player from pqcli.roster import Roster from pqcli.ui.confirm_dialog import ConfirmDialog from pqcli.ui.game_view import GameView from pqcli.ui.new_game_view import NewGameView from pqcli.ui.roster_view import RosterView PALETTE: T.List[T.Tuple[str, str, str]] = [ ("button", "", ""), ("button-focus", "light red", "black"), ("linebox", "", ""), ("linebox-focus", "light red", "black"), ("linebox-content", "", ""), ("linebox-content-focus", "", ""), ("progressbar-done", "black", "light red"), ("progressbar-incomplete", "", ""), ] class ConfirmExitDialog(ConfirmDialog): def __init__(self, old_view: urwid.Widget) -> None: super().__init__("Really quit?", old_view) def bind_commands() -> None: for key, direction in { "k": "up", "j": "down", "h": "left", "l": "right", }.items(): for key_variant in {key, key.upper()}: urwid.command_map[key_variant] = f"cursor {direction}" urwid.command_map["tab"] = f"cursor down" urwid.command_map["shift tab"] = f"cursor up" class Ui: def __init__(self, roster: Roster) -> None: bind_commands() self.roster = roster self.loop = urwid.MainLoop( None, PALETTE, unhandled_input=self.unhandled_input ) self.old_views: T.List[urwid.Widget] = [] self.switch_to_roster_view() def run(self) -> None: self.loop.run() def unhandled_input(self, key: str) -> bool: callback = getattr(self.loop.widget, "unhandled_input", None) if callback and callback(key): return True if key == "ctrl q": self.switch_to_exit_view() return True return False def switch_to_roster_view(self) -> None: self.loop.widget = RosterView(self.roster) self._connect("load_game", self.switch_to_game_view) self._connect("new_game", self.switch_to_new_game_view) self._connect("delete_game", self.switch_to_delete_player_view) self._connect("exit", self.switch_to_exit_view) def switch_to_exit_view(self) -> None: if isinstance(self.loop.widget, ConfirmExitDialog): return self.old_views.append(self.loop.widget) self.loop.widget = ConfirmExitDialog(self.old_views[-1]) self._connect("confirm", self.exit) self._connect("cancel", self.cancel_dialog) def switch_to_new_game_view(self) -> None: self.loop.widget = NewGameView() self._connect("confirm", self.create_player) self._connect("cancel", self.switch_to_roster_view) def create_player(self, player: Player) -> None: self.roster.add_player(player) self.switch_to_roster_view() def delete_player(self, player_idx: int) -> None: self.roster.delete_player_at(player_idx) self.switch_to_roster_view() def switch_to_game_view(self, player_idx: int) -> None: player = self.roster.players[player_idx] self.loop.widget = GameView(self.loop, player) self._connect("cancel", self.switch_to_roster_view) def switch_to_delete_player_view(self, player_idx: int) -> None: adjective = random.choice(["faithful", "noble", "loyal", "brave"]) player_name = self.roster.players[player_idx].name self.old_views.append(self.loop.widget) self.loop.widget = ConfirmDialog( f"Terminate {adjective} {player_name}?", self.old_views[-1] ) self._connect("confirm", lambda: self.delete_player(player_idx)) self._connect("cancel", self.cancel_dialog) def exit(self) -> None: raise urwid.ExitMainLoop() def cancel_dialog(self) -> None: assert len(self.old_views) self.loop.widget = self.old_views.pop() def _connect(self, signal_name: str, callback: T.Callable) -> None: urwid.signals.connect_signal( self.loop.widget, signal_name, lambda _sender, *args: callback(*args), )