import json import sys from collections.abc import Callable, Sequence from dataclasses import dataclass, fields from importlib import resources from pathlib import Path from typing import Any, cast from pqcli.config import ( Class, EquipmentPreset, Modifier, Monster, Race, StatType, ) TARGET_PLACEHOLDER = "{target}" class DataError(Exception): pass @dataclass(frozen=True) class GameData: spells: tuple[str, ...] offense_attrib: tuple[Modifier, ...] defense_attrib: tuple[Modifier, ...] offense_bad: tuple[Modifier, ...] defense_bad: tuple[Modifier, ...] shields: tuple[EquipmentPreset, ...] armors: tuple[EquipmentPreset, ...] weapons: tuple[EquipmentPreset, ...] specials: tuple[str, ...] item_attrib: tuple[str, ...] item_ofs: tuple[str, ...] boring_items: tuple[str, ...] monsters: tuple[Monster, ...] races: tuple[Race, ...] classes: tuple[Class, ...] titles: tuple[str, ...] impressive_titles: tuple[str, ...] combat_verbs: tuple[str, ...] DATA_FILES = tuple(field.name for field in fields(GameData)) class _Context: def __init__(self, path: str) -> None: self.path = path def error(self, message: str) -> DataError: return DataError(f"{self.path}: {message}") def _check_keys( ctx: _Context, where: str, obj: Any, keys: Sequence[str] ) -> dict[str, Any]: if not isinstance(obj, dict): raise ctx.error(f"{where} must be an object") missing = [key for key in keys if key not in obj] if missing: raise ctx.error(f"{where} is missing {', '.join(map(repr, missing))}") extra = [key for key in obj if key not in keys] if extra: raise ctx.error(f"{where} has unknown {', '.join(map(repr, extra))}") return obj def _str(ctx: _Context, where: str, value: Any) -> str: if not isinstance(value, str): raise ctx.error(f"{where} must be a string") return value def _int(ctx: _Context, where: str, value: Any) -> int: if isinstance(value, bool) or not isinstance(value, int): raise ctx.error(f"{where} must be an integer") return value def _stat(ctx: _Context, where: str, value: Any) -> StatType: _str(ctx, where, value) for stat in StatType: if value.lower() in (stat.value.lower(), stat.name): return stat allowed = ", ".join(stat.value for stat in StatType) raise ctx.error(f"{where}: unknown stat {value!r} (use one of {allowed})") def _parse_str(ctx: _Context, where: str, item: Any) -> str: return _str(ctx, where, item) def _parse_verb(ctx: _Context, where: str, item: Any) -> str: verb = _str(ctx, where, item) if TARGET_PLACEHOLDER not in verb: raise ctx.error(f"{where} must contain {TARGET_PLACEHOLDER}") return verb def _parse_modifier(ctx: _Context, where: str, item: Any) -> Modifier: obj = _check_keys(ctx, where, item, ["name", "quality"]) return Modifier( _str(ctx, f"{where}.name", obj["name"]), _int(ctx, f"{where}.quality", obj["quality"]), ) def _parse_preset(ctx: _Context, where: str, item: Any) -> EquipmentPreset: obj = _check_keys(ctx, where, item, ["name", "quality"]) return EquipmentPreset( _str(ctx, f"{where}.name", obj["name"]), _int(ctx, f"{where}.quality", obj["quality"]), ) def _parse_monster(ctx: _Context, where: str, item: Any) -> Monster: obj = _check_keys(ctx, where, item, ["name", "level", "item"]) loot = obj["item"] return Monster( _str(ctx, f"{where}.name", obj["name"]), _int(ctx, f"{where}.level", obj["level"]), None if loot is None else _str(ctx, f"{where}.item", loot), ) def _parse_attrs(ctx: _Context, where: str, value: Any) -> list[StatType]: if not isinstance(value, list): raise ctx.error(f"{where} must be a list of stats") return [_stat(ctx, f"{where}[{i}]", stat) for i, stat in enumerate(value)] def _parse_race(ctx: _Context, where: str, item: Any) -> Race: obj = _check_keys(ctx, where, item, ["name", "attr"]) return Race( _str(ctx, f"{where}.name", obj["name"]), _parse_attrs(ctx, f"{where}.attr", obj["attr"]), ) def _parse_class(ctx: _Context, where: str, item: Any) -> Class: obj = _check_keys(ctx, where, item, ["name", "attr"]) return Class( _str(ctx, f"{where}.name", obj["name"]), _parse_attrs(ctx, f"{where}.attr", obj["attr"]), ) _PARSERS: dict[str, Callable[[_Context, str, Any], Any]] = { "spells": _parse_str, "offense_attrib": _parse_modifier, "defense_attrib": _parse_modifier, "offense_bad": _parse_modifier, "defense_bad": _parse_modifier, "shields": _parse_preset, "armors": _parse_preset, "weapons": _parse_preset, "specials": _parse_str, "item_attrib": _parse_str, "item_ofs": _parse_str, "boring_items": _parse_str, "monsters": _parse_monster, "races": _parse_race, "classes": _parse_class, "titles": _parse_str, "impressive_titles": _parse_str, "combat_verbs": _parse_verb, } assert set(_PARSERS) == set(DATA_FILES) def _parse(name: str, path: str, text: str) -> tuple[Any, ...]: ctx = _Context(path) try: value = json.loads(text) except json.JSONDecodeError as ex: raise ctx.error(f"invalid JSON: {ex}") from ex if not isinstance(value, list): raise ctx.error("must be a list") if not value: raise ctx.error("must not be empty") parser = _PARSERS[name] return tuple(parser(ctx, f"[{i}]", item) for i, item in enumerate(value)) def _builtin_dir() -> Any: return resources.files("pqcli") / "data" def _read_text(path: Any, display: str) -> str: try: return cast(str, path.read_text(encoding="utf-8")) except UnicodeDecodeError as ex: raise DataError(f"{display}: not valid UTF-8: {ex}") from ex except OSError as ex: raise DataError(f"{display}: cannot read: {ex}") from ex def load_game_data(override_dir: Path | None = None) -> GameData: """Load the built-in word lists, replacing any that override_dir has. A missing override_dir is fine. Each .json in it replaces the whole built-in list of that name. """ overrides: set[str] = set() if override_dir is not None and override_dir.exists(): if not override_dir.is_dir(): raise DataError(f"{override_dir}: not a directory") for path in sorted(override_dir.glob("*.json")): if path.stem in DATA_FILES: overrides.add(path.stem) else: print( f"pqcli: ignoring {path}: not a known data file " f"(known: {', '.join(DATA_FILES)})", file=sys.stderr, ) values: dict[str, tuple[Any, ...]] = {} for name in DATA_FILES: if name in overrides: assert override_dir is not None source: Any = override_dir / f"{name}.json" display = str(source) else: source = _builtin_dir() / f"{name}.json" display = f"/{name}.json" values[name] = _parse(name, display, _read_text(source, display)) return GameData(**values) def dump_builtin_data(target_dir: Path) -> list[Path]: """Copy the built-in data files to target_dir, never overwriting.""" targets = [target_dir / f"{name}.json" for name in DATA_FILES] existing = [path for path in targets if path.exists()] if existing: raise DataError( "refusing to overwrite " + ", ".join(str(path) for path in existing) ) target_dir.mkdir(parents=True, exist_ok=True) for name, path in zip(DATA_FILES, targets): source = _builtin_dir() / f"{name}.json" path.write_text( _read_text(source, f"/{name}.json"), encoding="utf-8" ) return targets