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misc: replace Any with precise types
Curses screens, windows and pads are typed as curses.window, and the widgets that may get no parent window take curses.window | None. - EventHandler is generic over a ParamSpec, so each handler declares the arguments it passes, and MenuView is generic over the item its on_confirm hands out. Choice callbacks take no arguments. - Scrollable is generic over its items, which DataTable and ListBox fix to tuple[str, str] and str. - random.choice() and choice_low() are generic over the sequence, so the casts at their call sites are gone. BasicUserInterface.menu() and util.first() are generic too. - Signal callbacks and their payloads are Callable[..., object] and object, since emit() only forwards them. - JSON values in game_data are object and narrowed by isinstance, and data files are Traversable. - Signal handlers take an int and a FrameType | None, and list_players() takes a TextIO. - The focus_standout() context managers return Generator[None, None, None]. Any remains in three places: Player.__setstate__, whose pickled __dict__ holds values of every type; Focusable.__init__, a mixin that passes *args and **kwargs through to the next class; and the values load_game_data() collects, whose element type depends on the field each one fills.
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@@ -1,4 +1,4 @@
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from typing import Any
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import curses
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from pqcli.mechanic import EquipmentType, Player
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from pqcli.ui.curses.widgets import DataTable, Focusable, WindowWrapper
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@@ -6,7 +6,13 @@ from pqcli.ui.curses.widgets import DataTable, Focusable, WindowWrapper
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class EquipmentWindow(Focusable, WindowWrapper):
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def __init__(
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self, player: Player, parent: Any, h: int, w: int, y: int, x: int
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self,
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player: Player,
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parent: curses.window,
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h: int,
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w: int,
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y: int,
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x: int,
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) -> None:
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super().__init__(parent, h, w, y, x)
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self._on_focus_change += self._render
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