misc: replace Any with precise types

Curses screens, windows and pads are typed as curses.window, and the
widgets that may get no parent window take curses.window | None.

- EventHandler is generic over a ParamSpec, so each handler declares
  the arguments it passes, and MenuView is generic over the item its
  on_confirm hands out. Choice callbacks take no arguments.
- Scrollable is generic over its items, which DataTable and ListBox
  fix to tuple[str, str] and str.
- random.choice() and choice_low() are generic over the sequence, so
  the casts at their call sites are gone. BasicUserInterface.menu()
  and util.first() are generic too.
- Signal callbacks and their payloads are Callable[..., object] and
  object, since emit() only forwards them.
- JSON values in game_data are object and narrowed by isinstance,
  and data files are Traversable.
- Signal handlers take an int and a FrameType | None, and
  list_players() takes a TextIO.
- The focus_standout() context managers return
  Generator[None, None, None].

Any remains in three places: Player.__setstate__, whose pickled
__dict__ holds values of every type; Focusable.__init__, a mixin that
passes *args and **kwargs through to the next class; and the values
load_game_data() collects, whose element type depends on the field
each one fills.
This commit is contained in:
Dash committed 2026-10-17 15:55:59 +02:00
1 parent 00794aca37
commit fd4a7d151d
34 files changed
+219 -153

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@@ -1,14 +1,17 @@
import curses
import functools
from typing import Any
from pqcli.lingo import act_name, to_roman
from pqcli.mechanic import Player
from pqcli.roster import Roster
from pqcli.ui.curses.util import KEYS_CANCEL, Choice
from pqcli.ui.curses.views.menu_view import MenuView
class ChooseCharacterView(MenuView):
def __init__(self, screen: Any, roster: Roster, title: str) -> None:
class ChooseCharacterView(MenuView[Player]):
def __init__(
self, screen: curses.window, roster: Roster, title: str
) -> None:
super().__init__(screen, title)
for y, player in enumerate(roster.players, 1):