mechanic: move act and plot bar to quest book

This commit is contained in:
rr-
2018-11-05 22:09:35 +01:00
parent a2a39697d9
commit ecb13626b7
2 changed files with 45 additions and 34 deletions
+37 -27
View File
@@ -73,19 +73,23 @@ class Stats(SignalMixin):
self.emit("change") self.emit("change")
class QuestBook: class QuestBook(SignalMixin):
signals = ["complete_act", "complete_quest"]
def __init__(self) -> None: def __init__(self) -> None:
self._quests: T.List[str] = [] self._quests: T.List[str] = []
self.act = 0
self.plot_bar = Bar(max_=26)
self.quest_bar = Bar(max_=1) self.quest_bar = Bar(max_=1)
self.monster: T.Optional[Monster] = None self.monster: T.Optional[Monster] = None
@property @property
def current(self) -> T.Optional[str]: def current_quest(self) -> T.Optional[str]:
if self._quests: if self._quests:
return self._quests[-1] return self._quests[-1]
return None return None
def add(self, name: str) -> None: def add_quest(self, name: str) -> None:
logger.info("Commencing quest: %s", name) logger.info("Commencing quest: %s", name)
self._quests = self._quests[-100:] self._quests = self._quests[-100:]
self._quests.append(name) self._quests.append(name)
@@ -239,7 +243,7 @@ class PlotTask(RegularTask):
class Player(SignalMixin): class Player(SignalMixin):
signals = ["new_task", "level_up", "complete_act"] signals = ["new_task", "level_up"]
def __init__( def __init__(
self, self,
@@ -254,11 +258,15 @@ class Player(SignalMixin):
self.race: Race = race self.race: Race = race
self.class_: Class = class_ self.class_: Class = class_
self.stats: Stats = stats self.stats: Stats = stats
self.act = 0
self.exp_bar = Bar(max_=level_up_time(1)) self.exp_bar = Bar(max_=level_up_time(1))
self.level = 1 self.level = 1
self.quest_book = QuestBook()
self.inventory = Inventory(capacity=10 + self.stats[StatType.strength])
self.equipment = Equipment()
self.spell_book = SpellBook()
self.task_bar = Bar(max_=0) self.task_bar = Bar(max_=0)
self.task: T.Optional[BaseTask] = None self.task: T.Optional[BaseTask] = None
self.queue: T.List[BaseTask] = [ self.queue: T.List[BaseTask] = [
@@ -280,16 +288,9 @@ class Player(SignalMixin):
"you set out on a long and dangerous journey", "you set out on a long and dangerous journey",
4_000, 4_000,
), ),
PlotTask(f"Loading {act_name(self.act + 1)}", 2_000), PlotTask(f"Loading {act_name(self.quest_book.act + 1)}", 2_000),
] ]
self.plot_bar = Bar(max_=sum(task.duration for task in self.queue))
self.quest_book = QuestBook()
self.inventory = Inventory(capacity=10 + self.stats[StatType.strength])
self.equipment = Equipment()
self.spell_book = SpellBook()
self.set_task(RegularTask("Loading", 2_000)) self.set_task(RegularTask("Loading", 2_000))
def set_task(self, task: BaseTask) -> None: def set_task(self, task: BaseTask) -> None:
@@ -417,10 +418,10 @@ class Simulation:
self.player.exp_bar.increment(self.player.task_bar.max_ / 1000) self.player.exp_bar.increment(self.player.task_bar.max_ / 1000)
# advance quest # advance quest
if gain and self.player.act >= 1: if gain and self.player.quest_book.act >= 1:
if ( if (
self.player.quest_book.quest_bar.done self.player.quest_book.quest_bar.done
or self.player.quest_book.current is None or self.player.quest_book.current_quest is None
): ):
self.complete_quest() self.complete_quest()
else: else:
@@ -429,11 +430,11 @@ class Simulation:
) )
# advance plot # advance plot
if gain or not self.player.act: if gain:
if self.player.plot_bar.done: if self.player.quest_book.plot_bar.done:
self.interplot_cinematic() self.interplot_cinematic()
else: else:
self.player.plot_bar.increment( self.player.quest_book.plot_bar.increment(
self.player.task_bar.max_ / 1000 self.player.task_bar.max_ / 1000
) )
@@ -516,17 +517,21 @@ class Simulation:
) )
def complete_act(self) -> None: def complete_act(self) -> None:
self.player.act += 1 self.player.quest_book.act += 1
self.player.plot_bar.reset(60 * 60 * (1 + 5 * self.player.act)) self.player.quest_book.plot_bar.reset(
if self.player.act > 1: 60 * 60 * (1 + 5 * self.player.quest_book.act)
)
if self.player.quest_book.act > 1:
self.player.win_item() self.player.win_item()
self.player.win_equipment() self.player.win_equipment()
self.player.emit("complete_act") self.player.quest_book.emit("complete_act")
def complete_quest(self) -> None: def complete_quest(self) -> None:
self.player.quest_book.quest_bar.reset(50 + random.below_low(1000)) self.player.quest_book.quest_bar.reset(50 + random.below_low(1000))
if self.player.quest_book.current: if self.player.quest_book.current_quest:
logger.info("Quest completed: %s", self.player.quest_book.current) logger.info(
"Quest completed: %s", self.player.quest_book.current_quest
)
random.choice( random.choice(
[ [
self.player.win_spell, self.player.win_spell,
@@ -558,7 +563,8 @@ class Simulation:
else: else:
raise AssertionError raise AssertionError
self.player.quest_book.add(caption) self.player.quest_book.add_quest(caption)
self.player.quest_book.emit("complete_quest")
def interplot_cinematic(self) -> None: def interplot_cinematic(self) -> None:
def enqueue(task: BaseTask) -> None: def enqueue(task: BaseTask) -> None:
@@ -605,7 +611,7 @@ class Simulation:
s = random.below(3) s = random.below(3)
for i in itertools.count(start=1): for i in itertools.count(start=1):
if i > random.below(1 + self.player.act + 1): if i > random.below(1 + self.player.quest_book.act + 1):
break break
s += 1 + random.below(2) s += 1 + random.below(2)
if s % 3 == 0: if s % 3 == 0:
@@ -686,7 +692,11 @@ class Simulation:
else: else:
raise AssertionError raise AssertionError
enqueue(PlotTask(f"Loading {act_name(self.player.act + 1)}", 1_000)) enqueue(
PlotTask(
f"Loading {act_name(self.player.quest_book.act + 1)}", 1_000
)
)
def special_item() -> str: def special_item() -> str:
+8 -7
View File
@@ -219,8 +219,8 @@ class PlotView(urwid.Pile):
self.list_box = urwid.ListBox([]) self.list_box = urwid.ListBox([])
self.plot_bar = CustomProgressBar() self.plot_bar = CustomProgressBar()
self.player.connect("complete_act", self.sync_act_add) self.player.quest_book.connect("complete_act", self.sync_act_add)
self.player.plot_bar.connect("change", self.sync_position) self.player.quest_book.plot_bar.connect("change", self.sync_position)
self.sync() self.sync()
super().__init__( super().__init__(
@@ -237,13 +237,14 @@ class PlotView(urwid.Pile):
def sync_acts(self) -> None: def sync_acts(self) -> None:
del self.list_box.body[:] del self.list_box.body[:]
for act_number in range( for act_number in range(
max(0, self.player.act - self.cutoff), self.player.act max(0, self.player.quest_book.act - self.cutoff),
self.player.quest_book.act,
): ):
self.list_box.body.append( self.list_box.body.append(
ReadOnlyCheckBox(act_name(act_number), state=True) ReadOnlyCheckBox(act_name(act_number), state=True)
) )
self.list_box.body.append( self.list_box.body.append(
ReadOnlyCheckBox(act_name(self.player.act), state=False) ReadOnlyCheckBox(act_name(self.player.quest_book.act), state=False)
) )
def sync_act_add(self): def sync_act_add(self):
@@ -251,13 +252,13 @@ class PlotView(urwid.Pile):
if self.list_box.body: if self.list_box.body:
self.list_box.body[-1].set_state(True) self.list_box.body[-1].set_state(True)
self.list_box.body.append( self.list_box.body.append(
ReadOnlyCheckBox(act_name(self.player.act), state=False) ReadOnlyCheckBox(act_name(self.player.quest_book.act), state=False)
) )
self.list_box.set_focus(len(self.list_box.body) - 1) self.list_box.set_focus(len(self.list_box.body) - 1)
def sync_position(self) -> None: def sync_position(self) -> None:
self.plot_bar.set_completion(self.player.plot_bar.position) self.plot_bar.set_completion(self.player.quest_book.plot_bar.position)
self.plot_bar.set_max(self.player.plot_bar.max_) self.plot_bar.set_max(self.player.quest_book.plot_bar.max_)
class TaskView(urwid.Pile): class TaskView(urwid.Pile):